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Old 05-30-2003, 11:13 AM   #1
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WIP: Gollum

Hi,

After the completion of Legolas I have decided to start a new project. The model will be of Gollum and will be based on the Two Towers body proportions.

I will be concentrating on modeling so I have asked JP-30 to skin him. So welcome aboard JP

I hoped to post some images of him so far but Im having probs with my webspace, which I hope to sort out soon. So I ll just let you know the state of play...

Head: Completely roughed out, just adding detail to nose and lips. Also refining the eye area so it fits snuggly around a sphere Im using for the eyes.

Body: Again roughed out, adding muscle detail. Also need to add his erm... shorts? well they look like a potato sack held up by rope

Aiming for around 3k polys with custom sounds, maybe and a big maybe facial animations

You will have to ask JP bout team colours

Cheers for now

Hindy


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Old 05-30-2003, 12:39 PM   #2
SettingShadow
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Gollum is one of my favorite characters from LotR, cool that someone's making him, good luck.
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Old 05-31-2003, 02:37 PM   #3
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Sounds good to me .
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Old 05-31-2003, 10:19 PM   #4
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This should prove interesting.. good luck!


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Old 06-02-2003, 12:06 PM   #5
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Cheers guys, the modeling is nearing completion but I still cant post images as boomspeed, whom I had a free account with, deleted my account and r not allowing anymore sign-ups.

Any ideas for show free webspace?


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Old 06-03-2003, 08:18 PM   #6
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Ok I joined tripod and made a site with their web creation tools, I didn't plan to do this but it ll do for the time being. I ll probably move back to Boomspeed once I sort my Paypal account.

Ok back to Gollum, if navigate to the WIP: Gollum page I have uploaded an initial head model sheet. I ll post some more pics tomorrow.

Anyways the site .


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Old 06-04-2003, 04:19 PM   #7
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Here is the pic off the site if people would prefer to view it inside the thread...



I think I will post pics like this in future now I have figured out how to do it...

Im pretty happy with the head at the mo and have attached it to the body, I will post pics once I have finished the tunic thingy.


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Old 06-04-2003, 05:22 PM   #8
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Wow, I don't really visit the model showcase forum much, but now I'm glad I did. You've captured his features really well!

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Old 06-04-2003, 06:38 PM   #9
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As promised here is an updated pic, this time it is a full body model sheet. If its too small say so and I ll upload a bigger image



Check out my homepage for more in depth notes on the project so far

INUREYE


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Old 06-04-2003, 08:18 PM   #10
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Looking good. As for team colours, the Loincloth will have the variation, and I may slightly tint his skin blueish or reddish.

Wondering if that cloakable shadowtrooper shader could be user to also make a near-invisible version that can be toggled on and off to simulate ring-wearing.
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Old 06-05-2003, 08:33 AM   #11
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Hi JP

I was thinking that a tranparency shader would work well with the loincloth as in the film it is ripped all over the place, I have modeled it as a block for that purpose which in turn keeps the poly count down.

Like the idea about the cloakable shadowtrooper shader. I have no idea when it comes to shaders however!


*This model doesn't seem to be generating much interest or maybe people just r not posting... Remember people post your thoughts, interest and feedback helps keep us motivated and producing for the community*


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Old 06-05-2003, 05:08 PM   #12
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Fine, you want a crit here is one.


Those feet, the toes need to be a bit larger than a normal human when you make them.
That side view of the torso, ekkkkkk!
Its WAY to curvy to be his. Good luck!


I would like to beta test YOUR models
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Old 06-05-2003, 06:43 PM   #13
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Hellfire Jedi: Dont get me wrong Im not trying to gain attention but Im new to modeling and the only way Im gonna get better is to be told where Im going wrong and what can be improved.

With regards to the side view, I ll look into it as I was adding muscle definition so some may have to be removed... And the feet argggggh! I hate modeling feet and hands (just added some generic hands)

But thanx for the crit "Gotta be cruel to be kind"


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Old 06-05-2003, 07:43 PM   #14
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>> I was thinking that a tranparency shader would work well with the loincloth as in the film it is ripped all over the place, I have modeled it as a block for that purpose which in turn keeps the poly count down. <<

I agree, and no problems. Will the block be weighted to the thighs so it moves when Gollum walks or runs, or will it just hang straight?

>> Like the idea about the cloakable shadowtrooper shader. I have no idea when it comes to shaders however! <<

I'm still a beginner on shaders, and have only played around with transparencies thus far, but I'd probably ask the guy who wrote the shadowtrooper shader if I could use his one and adapt it, with due credit in the readme.

Also, the guys at the showcase foum at massassi.net are a lot more active and constructive when it comes to WIP feedback, so maybe you could consider posting Gollum there too...
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Old 06-05-2003, 11:33 PM   #15
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Looks very much like Gollum, though his trunk seems a little too long. On another note, will you be adding some polys to the head for hair? It could be done pretty easily with an alpha shader.
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Old 06-05-2003, 11:37 PM   #16
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Good call. Hindy, check the Yoda model and see how they did it.
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Old 06-06-2003, 02:42 AM   #17
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Great choice for your next model!
It's looking good so far.
Are you planning on creatively rigging him to the skeleton so that he is very much hunched over? With some tricky alterations to the weighting, you should be able to accomplish a good Gollum posture.
Bend that neck down and hunch those shoulders... of course all that comes much later. As for right now, you seem to be on the right track.
Will you rip sounds from the movies for him? He's got a little bit of dialogue in Fellowship... lots more in TT, which of course has not been (officially) released yet.
Anyways, best of luck... I'm certainly looking forward to this one.

-nomad

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Old 06-06-2003, 08:27 AM   #18
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JP-30: Yep I ll weight the loincloth to his thighs otherwise it will clip when he runs, plus it ll look more realistic if it moves with him.

inbredyokel: I never thought about that with regards to the hair, I suppose I could even add splines for the hair. As with the body I followed the WETA model sheets for TTT proportions so maybe the loincloth needs to be slightly higher.

Nomad: I wanted to get the posture right, I ll PM PsykOSith to see if he has any ideas once I have finished with the modeling. As for the sounds I think I ll rip from my XVID TTT which I will also take screens for JP to help with skinning.

Cheers guys


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Old 06-06-2003, 12:38 PM   #19
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Ok an update for ya... This a modified 3/4 view of Gollum in response to the feed back I received.

A question though how would you recommend doing the eyes ans mouth? Use spheres for the eyes or flat polygons? A box for the inside of the mouth or just close it?



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Old 06-06-2003, 05:21 PM   #20
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Close it, but keep it open a bit, wanna get those teeth in, too. And for the eyes, make a little sphere, it would look better than a flat poly. ...Can I beta test, too? ^_^


I would like to beta test YOUR models
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Old 06-06-2003, 07:56 PM   #21
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Hellfire: I dont see y not I didnt really get the time to fully test Legolas so yeah

*Hindy adds Hellfire to his list*


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Old 06-06-2003, 08:31 PM   #22
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looks good so far.


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Old 06-09-2003, 10:17 AM   #23
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Ok a little update... I have added eyes and a mouth to the head and will be adding a couple of teeth in a few moments...



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Old 06-09-2003, 11:27 AM   #24
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Ok I have added some teeth, this has taken the poly count to 2,999 which is more or less at the limit! So Im done with adding features and now Im gonna just tweak the verts pulling and pushing them into a better shape...

JP: Do want me to unwrap each of the segmented body parts onto 1 skinmap each or 1 big map with everything on?

Also would you prefer it to be in game before you skin it?

What I did with Legolas was to unwrap each body part onto a separate map get it in game then paint the textures on afterwards.


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Old 06-09-2003, 07:58 PM   #25
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> What I did with Legolas was to unwrap each body part onto a separate map get it in game then paint the textures on afterwards.<

That's my preferred method. I like multiple maps, one per body part.

And as md3view is really unstable for me, having a working .glm to paint on would be great so I can use modview, and also check it out ingame as I go.
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Old 06-10-2003, 06:30 AM   #26
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cool model!!!!!


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Old 06-10-2003, 05:00 PM   #27
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Ok JP... Ive started to put the model in game for ya and I hopefully have it unwrapped by the end of the week, I really dont like this part of the process so thats why its gonna take that long.

Also would you like me to mail you skin maps which are twice the size of the target resolution so you have a bigger space to work on?


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Old 06-10-2003, 07:37 PM   #28
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> Also would you like me to mail you skin maps which are twice the size of the target resolution so you have a bigger space to work on?<

Sure. Send skinmaps & .glm to jph@hansen.net.nz
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Old 06-10-2003, 07:43 PM   #29
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Cool, I didn't plan to but I started unwrapping it tonight and there is not too much to do just Head and Hands to do.

What is your email filesize limit? I dont want to clog up your account...

Your files should be with you by the end of the week... hopefully but no later than Tuesday cos I wanna do a complete Princess Leia model pack, do you fancy skinning them when I ve modeled 'em?


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Old 06-10-2003, 07:52 PM   #30
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No email limit as far as I'm aware, but if it can be kept to under 5MB, that'd be cool (I'm on dialup).


>>Your files should be with you by the end of the week... hopefully but no later than Tuesday cos I wanna do a complete Princess Leia model pack, do you fancy skinning them when I ve modeled 'em?<<


You bet!
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Old 06-10-2003, 09:03 PM   #31
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Just droppin' by, its lookin' real good, keep it up!

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Old 06-10-2003, 09:36 PM   #32
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Thanx PsykO, good to see you around the thread. Your model is looking mighty fine too


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Old 06-11-2003, 11:51 AM   #33
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JP I have some good and bad news fro ya. I ve been unwrapping the model and its finished... Thats the good news, but the head was proving difficult so I just did a cylindrical map which means you may get some stretching within the map. Sorry but I dont have the time at present to really sit down and do it.

Hopefully I ll be able to do some more work on it on Saturday but I ve gotta get some university work done before the weekend.

Most of the torso maps however are perfectly flat so hopefully they will be to your liking

Until later...


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Old 06-11-2003, 07:18 PM   #34
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hindy that is really nice!
Amazing how fast you learned


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Old 06-11-2003, 07:37 PM   #35
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Cheers Teenwolf, Im gonna try and get a job in the industry next year so Im eating and sleeping modeling at present (not going down well with the girlfriend ) trying to build a low poly portfolio...

I ve been at university for the past 3 years doing Graphic Design to find out I dont actually like it at all... Oh well you live and learn


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Old 06-11-2003, 08:05 PM   #36
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Quote:
JP I have some good and bad news fro ya. I ve been unwrapping the model and its finished... Thats the good news, but the head was proving difficult so I just did a cylindrical map which means you may get some stretching within the map. Sorry but I dont have the time at present to really sit down and do it
Well, seeing the head doesn't have any real changes in texture or colour outside of the face area (say skin to hair), that's not an issue. With his slightly blotchy, basically pale single toned flesh any distortion will be insignificant, I reckon.

Bring it on!
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Old 06-11-2003, 08:12 PM   #37
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Excellent, if it had been myself texturing him I wouldn't have given it a second thought but cos Im unwrapping it for you I was worried cos I didn't know what standard you are used to... This is only the second model I have unwrapped and is an area where I need to improve...

Lets get this done! I ll get some TTT screen grabs too to help you on your way...

*Hindy is feeling pumped and ready to model!!!*


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Old 06-11-2003, 08:59 PM   #38
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I am getting pumped to beta test it!


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
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Old 06-11-2003, 10:51 PM   #39
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Nice model!
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Old 06-12-2003, 08:48 AM   #40
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i second htat motion of "Nice model!"it totally rocks!!!


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