How do I go about using the protocol droid animtations? does the protocol droid use the same skeleton? I have thought about it, The only way I can get this model to fit the standard humanoid skeleton is to rotate shoulders before I attache them so they will coincide with the skeletons' "relaxed" position. If I do that, how can I be sure that they will go back to the right way once in game? I cant help but feel that doing this will destroy the way this models shoulders are supposed to be.
If I succeed in doing this how do I create new animations to get him to move correctly? I dont want him to move like a human. Can I just not use a skeleton and create a hierarchy and just apply inverse kinematics? Would that work?
I know that there are models in the single player game that cant possibly use the standard humanoid skeleton, like the Imperial probe droid model, or the gonk model, or those flying balls. How did they animate those? Or I have seen a Jabba the hutt model and a droideka one, neither of those dont fit the shape of the skeleton, how did they get them animated and into the game??
I dont want to make this for multiplayer, I just want him as a single player character. I dont need lightsaber animations and stuff. All I want is for him to hold a blaster rifle and shoot at the player, maybe toss a grenade once in a while.
Why are'nt there any tutorials that cover this kinda crap? Does anyone who knows how to do it want to take this over for me? I dont care anymore, I made the mesh and all I wanna do is see this in-game, but it's becoming way to frustrating. Besides I dont know how to code AI.