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I agree that there's a mind problem. My observations are a little less global than Aenoin's, though.
My main issue is that the mind stat can easily make the game pretty boring pretty fast. Here's an example. Last night I couldn't get a group so I was just futzing around with my wookie. Killed a few things, health got low, so I thought I'd gather some resources while I waited to heal. Did that, blue bar down to about 1/5th.
Health back up to full... great! I'll go kill something. I picked something blue, started attacking, health still fine... oh my god, I died! I forgot that if the mind or any other stat is low, you can be killed from it.
It's almost like you're forcing us to be bored at some point. If I don't sit for my health, I sit for my mind from doing resources (why resources takes up mind points, I'll never understand, but that's another issue). Without 'healing', both the red and the blue bars fill up really slowly. If I carry stimpacks, I can heal physical damage. As already mentioned, there are no heals for minds. So I sit and wait, and wait, and wait...
And that, coupled with the increased costs of action and mind for resource gathering that you imposed, makes for a pretty dull game sometimes. It seemed to be better before you "fixed" resource gathering. At least it was a steady flow of stuff to do.
I though that this game was supposed to be different from EQ in that we weren't going to be forced to group constantly to be able to do anything at all. I really hope you're not going down that path... sometimes people want to be able to do things on their own from time to time. If you are doing that, then I'll probably just wait for EQ2.
Fengother
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