Could someone send me a BSP file? I can't find any BSP file in my Jedi Outcast folders. I'm on AIM and MSN. You could send them through the messengers.
Here are my messenegers. I'm on now.
AIM: Jangoboba7
MSN: cm_zbomber@hotmail.com
And heres what I get:
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Running bsp command...
D:\PROGRA~1\STARWA~1\GameData\Tools\\sof2map -bsp D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
D:\PROGRA~1\STARWA~1\GameData\Tools\\sof2map -vis D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
D:\PROGRA~1\STARWA~1\GameData\Tools\\sof2map -light D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
D:\Program Files\Star Wars Jedi Outcast\GameData\base\maps>D:\PROGRA~1\STARWA~1\Ga meData\Tools\\sof2map -bsp D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.
---- BSP ----
usage: sof2map -bsp [options] mapfile
-v // Verbose output for world model
-threads n // Set to the number of processors in your system
-verboseentities // Verbose output for submodels
-notjunc // Do not add in vertices required to fix t-junctions
-nosubdivide // Don't tessalate surfaces or split surfaces for fog
-nowater // Removes brushes with a content of water or lava
-nofog // Don't split drawSurfs for fog
-nocurves // Do not parse patches
-nodetail // Removes brushes marked detail
-fulldetail // Make detail brushes structural
-vertexlighting // Make the whole map vertex lit only
-showseams // Show the seams on the terrain
-samplesize n // Set the lightmap pixel size to NxN units
-chopsize n // Set the chop size of the map (default is 1024)
-leaktest // Quick exit if the map leaked
-onlyents // Only update entities
-expand // Writes out expanded.map which is 16x original size
-rename // Renames the misc_model shaders to append them with _BSP
-fakemap // Writes out fakemap.map as all the brushes without entities
-tmpout // Prepends "/tmp" to the .gl output file
-tempname name // Used with remote bsping (Do not use)
-glview // Write a .gl output file
-draw // ??
D:\Program Files\Star Wars Jedi Outcast\GameData\base\maps>D:\PROGRA~1\STARWA~1\Ga meData\Tools\\sof2map -vis D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.
---- Vis ----
usage: sof2map -vis [options] bspfile
-v // Verbose output
-threads n // Set to the number of processors in your system
-distancecull n // Set the distance cull (overriding the worldspawn value)
-fast // Enable fastvis
-nopassage // Use portal based vis (instead of passage-portal)
-passageOnly // Use passage based vis
-merge // Attempt to merge leaves but not through hints
-nosort // Do not sort by portal complexity
-saveprt // Do not delete portal file on exit
-tmpin // Prepends '/tmp' to the input filename
-tmpout // Prepends '/tmp' to the output filename
D:\Program Files\Star Wars Jedi Outcast\GameData\base\maps>D:\PROGRA~1\STARWA~1\Ga meData\Tools\\sof2map -light D:\Program Files\Star Wars Jedi Outcast\GameData\base/maps/firstmap.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.
----- Lighting ----
usage: sof2map -light [options] mapfile
-v // Verbose output
-threads n // Set to the number of processors in your system
-notrace // Don't cast any shadows
-novertex // Don't calculate vertex lighting
-nogrid // Don't calculate light grid for dynamic model lighting
-nosurf // No tracing against surfaces
-patchshadows // Enable calculation of shadows for patches
-border // Adds debug border to lightmaps
-extra // Enable super sampling for anti-aliasing
-extrawide // Same as extra but smoothen more
-area f // Set the area light scale to f
-point f // Set the point light scale to f
-samplesize n // Set the lightmap pixel size to n x n units (Default 16)
-dump // Dump occlusion map
completed.
Run time was 0 hours, 0 minutes and 0 seconds
