The whole game SUCKS!
Maybe that's an overstatement, but SP has more problems than a Java script written in HTML.
Recently, I read a good article on gamedev.net (actually, three articles) about common mistakes in gameplay design. There were about 20 gripes listed and I agreed with as many of them as applied to the games I played. I played JO SP (just Kejim, too!) the other day and realized that it was guilty of most of those design flaws.
Here are some of the complaints:
• Boring and stupid mazes
• A Switch in One Room Opens a Door In Another Room A Mile Away
I don't guess there are that many errors in JO, really, but the whole SP game is extremely dull. It just seemed like a lot of the things you had to do were a waste of time to prolong the level and nothing really realistic or exciting. I don't know if this is the result of rushed development or just shoddy design. The first EF was the same way to a point, but not as bad as JO.