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Old 07-17-2003, 04:22 AM   #1
Mr. Chopper
 
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Dome Issue

I've made a dome according to richD's tutorials, and I want to texture it, but any texture I use looks hideously "smeared" along the brush....... should I have textured it beforehand, or is there something completely different I need to do?
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Old 07-17-2003, 05:17 AM   #2
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With the surface inspector, have you tried Set..., Natural or Fit in the patch section?
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Old 07-17-2003, 05:24 AM   #3
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If he doesn't than something is seriously screwed up. press natural in the surface inspector and if it still looks funny than press cap in the surface inspector.

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Old 07-17-2003, 05:25 AM   #4
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Lil Killa, check your PMs. Accept the battle or I'll ban you.


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Old 07-17-2003, 05:29 AM   #5
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How do I battle?

What do i do? I clicked the link and i went to the thing with the two ppl what do i do?

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Old 07-17-2003, 05:37 AM   #6
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CTRL-SHIFT-N a few times.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 07-17-2003, 05:38 AM   #7
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Yay I beat mercatfat

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Old 07-17-2003, 12:41 PM   #8
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Hurrah, a whole new way to legitimize forum spam and casue the forums to go down...

Getting back to the topic, textures will always appear slightly "smeared" on domes, just because of the way the vertices are positioned. Try cycling through the "Natural," "Cap," and "Fit" texture-positioning options in the surface inspector. If you have GtkRadiant, you can press SHIFT+S to get to the patch inspector, and then you can stretch, shrink, shift, or rotate the texture manually.



Last edited by wedge2211; 07-17-2003 at 12:53 PM.
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