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Waterfall Shader
Yeah, um hi....... I want to replace the mucky water in the yavin waterfall with the one in bespin, so I made a shader file...
textures/misc/flowing1
{
qer_editorimage textures/bespin/water2
surfaceparm slick
surfaceparm metalsteps
q3map_nolightmap
q3map_onlyvertexlighting
cull disable
{
map textures/bespin/water2
blendFunc GL_ONE GL_ZERO
rgbGen exactVertex
alphaGen const 0.9
tcMod scroll 0 -1
tcMod scale 3 3
}
{
map textures/bespin/water2
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen const 0.33
tcMod scroll 0 -0.25
}
{
map textures/bespin/water2
blendFunc GL_DST_COLOR GL_ONE
tcMod scroll 0 -0.15
tcMod scale 3 3
}
}
Now this is almost an exact replica of yavin.shader, the waterfall portion except where I replaced all the yavin/water stuff with bespin/water2. Now my new "shader" will show up in radiant, but when I compile and test, all I get are gridlines. Helllp!!
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