lfnetwork.com mark read register faq members calendar

Thread: NEW ANIMATIONS IN JKA/JK2 - HowTo
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-04-2003, 04:10 PM   #41
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
<3 JediDreams


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 08-04-2003, 04:41 PM   #42
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Good job, Bobo_Fett, this thing can make the all process a lot faster.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-04-2003, 06:15 PM   #43
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
More practice and research makes things faster. That's my advice.

Anyway, good job Bobo Fett.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-06-2003, 02:36 AM   #44
Commodus
 
Commodus's Avatar
 
Join Date: Apr 2002
Posts: 216
I noticed that there are identical mesh copies of the bones in the XSI - do you have to weight the bones to these or can you animate without weighting? (Sorry, I'm a total animation n00b)

(BTW, Corto, I know this is OT but when you get a model in game, does the model have to be in the DaVinci pose or can it be in any pose?)

Thanks,
Commodus
Commodus is offline   you may: quote & reply,
Old 08-06-2003, 03:12 AM   #45
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
Yes my friend Comm. The bones you don't use to weight a mesh, are not included when compiling the animation. The best, and more accurate, solution I figured, is to make meshes out of copies of the bones and weight each and every one of them to their respective bone. That's why you can see the bones as meshes in ModView after compiling, cuz they are meshes =).

About the DaVinci sindrome, you only have to set the first frame of your sequence to the DaVinci pose, or your anims will get their ass twisted after compiling.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-14-2003, 07:50 PM   #46
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
Sorry if i'm missing something, but what program do u use to make ur animations?


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-14-2003, 09:31 PM   #47
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
You can use either 3D Studio Max 4.x or that animation program which I forgot her name. It was something with 'Smoth' I think.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-14-2003, 10:15 PM   #48
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
I think tFighter means Softimage XSI. Actually any program that is able to export to .xsi should fit.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-15-2003, 12:06 AM   #49
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Yeah, SoftImage, that's the one.

Anyway, I don't know about any other program that can export xsi


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-15-2003, 03:07 AM   #50
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
well, Maya has an experimental plugin to export to .xsi. You can download it after registering with them.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-15-2003, 08:06 AM   #51
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
I do not understand why Milkshape cannot export to XSI. It's an ASCII file format. Perhaps I should write a plugin.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 08-15-2003, 12:36 PM   #52
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
Aye, you should Emon. Ppl will adore you.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-15-2003, 01:31 PM   #53
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Can you do animation in MilkShape?

EDIT: Oops, I guess you can


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-16-2003, 01:02 PM   #54
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
Quote:
Originally posted by Emon
I do not understand why Milkshape cannot export to XSI. It's an ASCII file format. Perhaps I should write a plugin.
I thought that a plugin had already been written for this purpose? Check Milkshape's website.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-16-2003, 06:40 PM   #55
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
The plugin only imports .xsi files. But I don't know much about milkshape.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-17-2003, 11:50 AM   #56
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
Will 3d studio max 5 work? coz i have it but i need an import plug in.


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-17-2003, 12:07 PM   #57
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I'm sure you'll find one with google.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-17-2003, 01:40 PM   #58
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
i couldnt find one, i really want to make a new anim for jk2! wots the usual procedure for making a normal model an XSI?


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-17-2003, 01:49 PM   #59
BoBo_Fett
 
Join Date: Jan 2000
Location: New England
Posts: 23
The .xsi import/export plugin that raven released in there first tools release works fine in max5
BoBo_Fett is offline   you may: quote & reply,
Old 08-17-2003, 02:49 PM   #60
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
Thanks, im such a dumbass. i forgot the plug ins came with the editing tools. now i have another problem. how do i make the anims? do i have to weight a model and use that, or just move about the XSI that ive loaded up in 3DS?


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-17-2003, 03:41 PM   #61
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I just moved the bones.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-18-2003, 05:10 PM   #62
savman
 
savman's Avatar
 
Join Date: Dec 2002
Location: London
Posts: 18
who was it here who made the animation of the matrix kick?


Savman
___________
savman is offline   you may: quote & reply,
Old 08-18-2003, 06:18 PM   #63
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
*raises hand*


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-18-2003, 06:53 PM   #64
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
hi, that was me on my cousins account. do u have msn messenger, coz i would like to have a chat about anims.....


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-18-2003, 07:20 PM   #65
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Nope, but you can go to #jk2coding channel on irc.quakenet.org


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-18-2003, 09:15 PM   #66
Higginson
 
Higginson's Avatar
 
Join Date: Jan 2003
Location: London
Posts: 221
OK, ive created my anim, and done the business with assimilate, but i cant manage to run carcass. a window pops up for about a second then disappears. i need to know how to run it with the command line. someone help plz!


MSN MESSENGER: Johnnyknoxville113@hotmail.com
Thanks To Lost Welshman For The Sweet Avatar
git_sum_stuka donated: 38 points, Padanime donated: 30 points, NeoDios donated : 556 points, Reborn Outcast donated: 100 points, Katarn07 donated: 25 points, CyBerNetiX donated: 50 points, Lost Welshman donated: 255 points
Jediknightiii.co.uk Forums
Higginson is offline   you may: quote & reply,
Old 08-18-2003, 09:59 PM   #67
Corsair13
 
Corsair13's Avatar
 
Join Date: Jul 2003
Posts: 16
Try Win+R to pull up the run dialog, then type cmd.exe
that will pull up a MSDOS session, navigate to where carcass is to run it.
Corsair13 is offline   you may: quote & reply,
Old 08-20-2003, 12:38 PM   #68
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I sent a new animation to www.jk2files.com yesterday.

Don't worry, I didn't forget to add those lines to the readme.

I hope many others would start do animations when they'll see this one.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-21-2003, 06:56 PM   #69
GSR_skywalker
 
GSR_skywalker's Avatar
 
Join Date: Apr 2002
Posts: 25
good work

yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life thats not gonna happen for a while

but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk
GSR_skywalker is offline   you may: quote & reply,
Old 08-23-2003, 12:38 PM   #70
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
Um, I made a matrix kick pose, just so you know, but I didn't use max or SI, I used notepad :P

Wudan's Matrix Kick


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-23-2003, 12:42 PM   #71
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
Re: good work

Quote:
Originally posted by GSR_skywalker
yay finally we can make new animations though i havent touched jk2 in about a year because its a bit boring without any good mods. we need a REAL total conversion like CS was to half life thats not gonna happen for a while

but still, keep up the good work..and hopefully u can make that XSI exporter because i dont feel like finding my 3DSM disk
Uh ... XSI should already work. The format you need is .XSI, and the skeleton is already in .XSI format afaik ...

imyourfather - what exactly did you release?


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-23-2003, 12:58 PM   #72
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I released this.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-26-2003, 05:03 PM   #73
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,329
LFN Staff Member 10 year veteran! 
Whoa! Where was I that I missed this? Very cool.

Nice work!


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 08-27-2003, 12:55 PM   #74
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
Remember, when it comes to the animations,

Corto is the Father
ASk is the Son
Wudan is the Holy Spirit.

Thusly, credit should be given where credit is due.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-27-2003, 01:31 PM   #75
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
Is better to burn out than fade away!



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 08-30-2003, 09:28 AM   #76
ASk
No purchase necessary!
 
ASk's Avatar
 
Join Date: Mar 2002
Location: Israel
Posts: 525
GLAMERGE IS UPDATED (1.2b during run)

PLEASE NOTE THE NEW UPDATE IN THE FIRST POST

Fixes:

- Fixed an overlooked harcoded constant
- Implemented a hack around relativeness of gla format. Proper solution is recalculation of bone offsets, but that does not work at the moment

I hope to get the proper solution working...something with quat math is going awry.

ASk is offline   you may: quote & reply,
Old 08-30-2003, 10:12 AM   #77
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Forgive me for my ignorance, but I don't understand what neiher of those new things mean.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 08-30-2003, 12:49 PM   #78
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
It has to do with math, and why ASk has got it all wrong

ASk, I read that and tried to find you on ICQ but couldn't, but I'll try to find you sometime and we'll go over it.

imyourfather/tFighterPilot - ASk probably had some hardcoded constants that meant he could only work on JO's humanoid (when my program was hardcoded, it was because I had references to 72 bones, like in JO's humanoid, but the ATST and other GLA's do not have as many, or new skeletons can have more.

I don't know why ASk would need to use any quaternion math at all.


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 08-31-2003, 04:22 PM   #79
ASk
No purchase necessary!
 
ASk's Avatar
 
Join Date: Mar 2002
Location: Israel
Posts: 525
According to what we arrived at, shifts are affected by parent bone rotations, and also can't be simply added (since I initially conceived them as vectors). Sadly, I tried to search for more info on the net, and did not find much. For now, the current solution stays.

ASk is offline   you may: quote & reply,
Old 09-14-2003, 04:48 PM   #80
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
http://www.jk2files.com/file.info?ID=18752

Took them almost a month, but it's here, the first new animation for JK2

Don't worry ASk, all that should be in the readme is there.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > General Editing > NEW ANIMATIONS IN JKA/JK2 - HowTo

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:06 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.