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I suppose you might be right about the elaborate detail of the environments being one of GF1's best features, but having spent a great deal of time immersed in the cel shaded world of the Wind Waker, I have to say that I still think the style with which it did it's architecture and environments would greatly suit the Land of the Dead, things like the zig-zagging designs on brick walls and floors that reminded me for some reason of the Mexican 'art-decor' sort of look of GF1.
One of the things I didn't like about GF1 was the difference between the cutscenes and the in-game graphics. Maybe it was just my system, but the difference was really noticeable. The cel shaded cinematics I have seen have all been done with absolutely seamless transition from game to cinematic.
Plus, not having to put so much detail into the textures would mean smaller filesizes and more time for the developers to work on the game, meaning a longer and bigger game.
It would be interesting to see them actually use both simplistic and detailed styles, perhaps cel shading for the Land of the Dead, and photo-realistic for the Land of the Living.
I just have this image in my head of a cel shaded Glottis. I tell you what, I'll do some designs of cel shaded calaveras and demons over the next few days, and see how it turns out, then post links here. Concept art if you will.
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