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Old 08-16-2003, 02:47 PM   #1
JDKnite188
 
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Advanced Patch techniques

Some questions. . . .

1.How would I make a cylinder twisted into a 180 degree arch?

2.How would I make a rectangular prism that is twisted into a 90 degree curve?

3. How would I make a cylinder that slants to one side?


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Hopin' LEC is going to get on track and bring us a decent JK for the JKers of 1997.
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Old 08-16-2003, 04:30 PM   #2
Lil Killa
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1. well u would either need to make a 9x5 patch mesh or two 90 cylinders.

http://www.lkmapping.ravencommunity.net/acyl.php

that is a tut for a corner piece but u can use the concept to make it the way u want it.

2. make a bevel and then go to curve > thicken then how many units u want it to be thinkened and u will end up with a curved rectangle

3. I'm not sure what your asking but my tut i ave u a link to in 1 might help

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Old 08-16-2003, 06:03 PM   #3
Eldritch
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All answers - by becoming best friends with the vertex editing tool (V).

@ lilkilla - you could accomplish #1 with one cylinder if you add some additional rows (or columns, depending on which direction you're bending it) to the patch.

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Old 08-16-2003, 11:43 PM   #4
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Danke sehr!

Thanks for the help. I tried number 2 so far. Eldritch, you can use the vertex editing tool for patches? I thought they were only functional on the regular non-curve brushes.


Cheers,
JDKnite188

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Old 08-17-2003, 02:38 AM   #5
Lil Killa
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Everym time i use the vertex tool for normal brusehes everything screws up The best way i've found for manipulating patches though is with the vertex edit thing (v)

@ Eldritch I never knew u could do that : /

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Old 08-17-2003, 11:34 PM   #6
wedge2211
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Let me know if you find this useful.


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