lfnetwork.com mark read register faq members calendar

Thread: Retractable walkways?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-20-2003, 05:37 AM   #1
MightyM
Rookie
 
Join Date: Aug 2003
Posts: 109
Retractable walkways?

How can i do these? Right now i'm using func door so that when you get within a certain range of the walkway it extends automatically. This is all well and good, but the walkway starts out mostly hidden inside another brush, and then it appears to come out of that brush, problem there is that when the walkway extends the texture is completely shadowed cause no light reached it in the compile process so the engine decided to make it one big dark shadow... not to appealing for a walkway that's in broad daylight! How can i fix this, or maybe there is a better way to do this walkway? Thanks.

-MM
MightyM is offline   you may: quote & reply,
Old 08-20-2003, 06:25 AM   #2
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
You should be able to add a key called "light" with a lighting value to the func_* entity for your walkway. Just to start, give it a value of 75, and see how that blends with the surroundings.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 08-20-2003, 12:16 PM   #3
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Try this: place the func_door in the "extended" position in Radiant. Then, check the START_OPEN spawnflag. It should function exactly the same, whether it's activated by proximity or a trigger, but should light as if it was in the extended position.


wedge2211 is offline   you may: quote & reply,
Old 08-20-2003, 03:27 PM   #4
MightyM
Rookie
 
Join Date: Aug 2003
Posts: 109
Great, thanks, i'll try those things .
MightyM is offline   you may: quote & reply,
Old 08-20-2003, 03:31 PM   #5
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
Wedge's idea is much better, use that.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Retractable walkways?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:11 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.