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08-22-2003, 10:02 PM
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#1
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Join Date: Jun 2003
Posts: 85
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Water problem
Ok... I have tried using couple different tutorials, but I cant seem to get this to work for some reason.... my water is solid rather than being able to float in it....
this is a FFA, MP map.... I am using JK2radiant... I created a brush, covered it with chalk non-solid, then textured the top and bottom with water2 from yavin.... it is still solid... so i tried just texturing the top with water and leaving the rest nonsolid chaulk.... this still not working... I tried using no draw.... yet I have yet to get this to work... can anyone tell me why???
oh, and I tried going under "selection" and clicking on , " make non-solid" too
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08-22-2003, 11:20 PM
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#2
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White Dragon
Join Date: Nov 2002
Posts: 3,244
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I think it depends on the water shader u use. And i dont bother with caulk non_solid or no draw unless it shows with the water. Just make the brush, and shift click it, give it the water texture... should work...
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08-23-2003, 12:05 AM
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#3
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Join Date: Jun 2003
Posts: 85
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when I do that, I get the error... "fog brush has multiple sides"
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08-23-2003, 02:31 AM
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#4
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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That's a non-fatal error, it's possible to play a map with it. But to fix it, try extending the water brush a little into the walls and floor of whatever pool you have filled with water.
Try using nodraw on all the unseen sides of the brush. Or, better yet, make yourself your own "caulk_water" shader that has the following surfaceparms:
nodraw
nonsolid
water
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08-24-2003, 02:07 AM
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#5
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,470
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A small technicality, but nodraw_water would be more appropriate, caulk is very different from nodraw. Just to avoid confusion.
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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08-24-2003, 04:16 AM
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#6
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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Well technically, with the surfaceparms Wedge gave, that's what it is.
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08-24-2003, 09:10 PM
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#7
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Join Date: Jun 2003
Posts: 85
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Thank you everyone.... as always, your a big help  .... will give it a try and let ya know if how it goes 
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