lfnetwork.com mark read register faq members calendar

Thread: Help with my Sephiroth Model
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-10-2003, 02:09 PM   #1
-=NJO=-Drizzt
Lurker
 
-=NJO=-Drizzt's Avatar
 
Join Date: Sep 2003
Posts: 5
Help with my Sephiroth Model

Hi, I've been making a sephiroth kingdom hearts model for jk2/3 for a while now. It's my first model and I am not sure how to get it in game. I think I'm missing a lot of thing like the caps, tags and skeleton. I'm not really sure how to do this. It's skinned and ready to go so please can someone help me.

Here's what it looks like:



Last edited by -=NJO=-Drizzt; 09-13-2003 at 09:33 PM.
-=NJO=-Drizzt is offline   you may: quote & reply,
Old 09-10-2003, 06:44 PM   #2
Andy867
McCan Caoma
 
Andy867's Avatar
 
Join Date: Apr 2002
Location: The Shire
Posts: 3,236
Let's see if we cant get a better response if this is in the modeling Forum


Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
Andy867 is offline   you may: quote & reply,
Old 09-11-2003, 12:25 PM   #3
Crowy
Forumite
 
Crowy's Avatar
 
Join Date: Feb 2003
Location: on a peice of plywood with this sandpaper type stuff on it
Posts: 663
im not sure on this one but psykosith might have a modelling tutorial.. his site is http://www3.sympatico.ca/psykopat/

Also a modelling tutorial was just released recently on www.jk2files.com
(cant get a direct link as either the jk2server or my stupid 56k is being dumb)

im not sure on the quality of them or if they cover what you want due to the fact i know very little about modelling anyway, i hope all of that helps


In Loving Memory Of Corinne Brittan.

September 3rd 1986 - November 30th 2003
Crowy is offline   you may: quote & reply,
Old 09-11-2003, 08:34 PM   #4
Vincentt Shin
 
Vincentt Shin's Avatar
 
Join Date: Jul 2003
Location: Fighting Resurected Majin Buu
Posts: 35
This is an awesome looking model the eyes look a lil messed up on the skin I was wondering a few things if firstly will there be a Masumena or however you spell his swords name will be released with this with model and if it is it should be mod compatible and also I dunno if you tried making it and failed or never tried but just so you know hes missing the Black Angel wing on the left of his back just a few opinions and questions.





"Ready? That All Depends on what you mean, if you mean am I superior to you in everyway then Yes." - Vegetto
Vincentt Shin is offline   you may: quote & reply,
Old 09-11-2003, 10:38 PM   #5
Flamehart
The Commander
 
Flamehart's Avatar
 
Join Date: May 2002
Location: Lounging around LucasForums.
Posts: 1,591
Holy Run-ons, Batman!


Use periods and commas, its easier to read, and its Masamune.


Great model, I hope you get it imported




Check out my fictional novel writing project, Immortal Judgement, at my dA page.
http://shadowwolf471.deviantart.com
Flamehart is offline   you may: quote & reply,
Old 09-12-2003, 01:19 PM   #6
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
what r u talking about dunt u know its easier to not use coreckt spellng n punctooatution n not include any comas or periods n you can frget bout using apstrphs i cant even spell that so i woudnt tnks about usig it

*cough cough* I mean...
[sarcasm]What are you talking about? Don't you know it's easier to not use correct spelling and punctuation, commas and periods? And you can forget about apostrophes, I can't even spell that so I wouldn't even think about using it.[/sarcasm]



Seriously though, the model looks pretty good Drizzt, but that part of his jacket that sticks out far to the left and right will cause clipping issues (though with other people, not him).
Also something's not right with the face - maybe it's the eyes. I'm not sure.

Eldritch is offline   you may: quote & reply,
Old 09-12-2003, 02:17 PM   #7
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
this model is real good.

my clan leader reequested this of drizzt cuz i was first trying to skin the existing seph
but we saw it didnt work well and i have too say its the best non-star wars model i have seen .
Bountyjedi is offline   you may: quote & reply,
Old 09-12-2003, 06:51 PM   #8
Hellfire Jedi
Weeeeeeeeeeeeeeeeee
 
Hellfire Jedi's Avatar
 
Join Date: Oct 2002
Location: The Modeling Forum!
Posts: 1,112
Either thats a un-released trailer of JA...or its a beta of JA, in Bountie's sig.


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
Hellfire Jedi is offline   you may: quote & reply,
Old 09-13-2003, 01:32 AM   #9
Vincentt Shin
 
Vincentt Shin's Avatar
 
Join Date: Jul 2003
Location: Fighting Resurected Majin Buu
Posts: 35
Ok who cares if it is people have the beta if hes violating a rule fine but thats not even on topic man btw another question came to mind since this is the KH version will he have sounds like Voice I really think Sephs voice actor for the English Final Mix disgraces Seph totaly his voice actor is Lance Bass from N'YSNC *cringes* but I'd still like him to have sounds and a voice hehe.





"Ready? That All Depends on what you mean, if you mean am I superior to you in everyway then Yes." - Vegetto
Vincentt Shin is offline   you may: quote & reply,
Old 09-13-2003, 04:02 AM   #10
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
its not the beta its the demo i took some shots out of.
i never wann get th beta warez its illegal now this isnt cuz its the demo .

and it has to has those sticking out things as its part of kh seph he has some kind of force below him or seomthing i never played the game so i dont know too well.
Bountyjedi is offline   you may: quote & reply,
Old 09-13-2003, 04:13 AM   #11
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
huh y do my images get links not images.

now i made them urls with their own text instead so it looks better.
Bountyjedi is offline   you may: quote & reply,
Old 09-13-2003, 05:26 AM   #12
Andy867
McCan Caoma
 
Andy867's Avatar
 
Join Date: Apr 2002
Location: The Shire
Posts: 3,236
did you try using the [IMG] tag to get it to work?
Also, it could be because of the low post count.. Just make sure not to download the illegal warez, talk about it or do anything stupid like the past 30+ people that also had the beta, and you should be able to get the IMG tag to work in your signature eventually


Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
Andy867 is offline   you may: quote & reply,
Old 09-13-2003, 09:26 PM   #13
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Thumbs up Looks Great

Im looking forward to the release, it's about time someone made this model.
If you need any help lety me know I've done some skinning work in jk2+jk3.

P.s.
If I could make some minor suggestions:
-The arm fins need to be a bit rounder
-The coat ridges need to be a bit rounder too
-In KH seph had more humanish eyes. Although they were still true to the anime style they were scaled down and toned down a bit
-while you nailed the detail with the red pattern on the jacket front it should have more of a red tone to it



Quote:
If you could read my mind you would have ran screaming by now....

Last edited by WaR_ShArK_aX; 09-13-2003 at 10:02 PM.
WaR_ShArK_aX is offline   you may: quote & reply,
Old 09-16-2003, 09:34 PM   #14
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Exclamation Uh

*Bump*



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Old 09-17-2003, 10:19 PM   #15
-=NJO=-Drizzt
Lurker
 
-=NJO=-Drizzt's Avatar
 
Join Date: Sep 2003
Posts: 5
Anyone know if there is an MS3d way to do this, I don't really like 3dsmax much. Its overly complicated.


-=NJO=-Drizzt is offline   you may: quote & reply,
Old 09-18-2003, 12:48 AM   #16
Kain
I'm a ghost
 
Kain's Avatar
 
Join Date: Nov 2002
Posts: 4,269
Current Game: Not so much.
Forum Veteran 10 year veteran! 
I like the old 'not fancy' Sephiroth from FF7. But this one looks cool too.
Kain is offline   you may: quote & reply,
Old 09-20-2003, 12:04 AM   #17
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Hrm

Well if you like I could let a freind know and he might be able to help.
I can't promise that he will help but he does know modeling in and out.

Lemme repost these because a couple weren't very clear:

P.s.
If I could make some minor suggestions:
-The arm fins need to be a bit rounder
-The coat ridges need to be a bit rounder too (at the bottom, they didnt zigzag, the tips spiked then the inner cracks smoothed into a bit of an arc)
-In KH seph had more humanish eyes. Although they were still true to the anime style they were scaled down and toned down a bit
-while you nailed the detail with the red pattern on the jacket front it should have more of a red tone to it



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Old 09-30-2003, 10:09 PM   #18
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Cmon guy, don't go MIA on me now :<



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Old 10-03-2003, 12:32 PM   #19
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
any1 who can do this thast what the model neeeds so long no1 has said theyre gonna do it
some1 who can battle this prob lol
Bountyjedi is offline   you may: quote & reply,
Old 10-05-2003, 05:37 PM   #20
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Er, Wha?



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Old 10-06-2003, 04:23 PM   #21
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
im meaning he only got opnions on it no1 offered help
Bountyjedi is offline   you may: quote & reply,
Old 10-11-2003, 08:43 PM   #22
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Looks like he burned out -.-



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Old 10-12-2003, 11:25 AM   #23
Bountyjedi
Lurker
 
Bountyjedi's Avatar
 
Join Date: Sep 2003
Location: Sweden
Posts: 9
he will do it l8er he siad cuz now he knows how too do it he also started a new model KH cloud
Bountyjedi is offline   you may: quote & reply,
Old 11-01-2003, 06:58 AM   #24
Teenwolf
 
Teenwolf's Avatar
 
Join Date: Apr 2003
Posts: 81
Dritz. I was the creatoor of this squall model (Click here for pic) that never was released. It was never released because i made it using milkshape 3d same as you i believe.
There is a way to get it from milkshape to 3dsmax. But it will look really messed up. Seein it was messed up i didnt feel liek doin more work that i had allready done on mine.

But the way to do it is go to milkshape, Load your sephiroth, go to file then to export, then down to 3d studio ASC. That should do the trick. If it isnt the right onwe then try others but i know one works.


Good luck man


>J-E< Atreyu
Teenwolf is offline   you may: quote & reply,
Old 11-01-2003, 11:07 AM   #25
-=NJO=-Drizzt
Lurker
 
-=NJO=-Drizzt's Avatar
 
Join Date: Sep 2003
Posts: 5
I got it into max a while ago, never really used the program before think i'm getting the hang of it though. I'm not sure about how to make it work, I know I need skeleton and animations or something like that, but I'm not really sure how to add these things in after the model is made.


-=NJO=-Drizzt is offline   you may: quote & reply,
Old 11-01-2003, 04:40 PM   #26
Psyk0Sith
3D Tech Support
 
Psyk0Sith's Avatar
 
Join Date: Jul 2002
Location: Adanac
Posts: 2,072
Veteran Modder Helpful! 
eh you might want to check out my webpage, i have some helpful tutorials on how to do that stuff:

http://www3.sympatico.ca/psykopat/

Hope this helps

Psyk0Sith is offline   you may: quote & reply,
Old 11-01-2003, 08:19 PM   #27
WaR_ShArK_aX
 
WaR_ShArK_aX's Avatar
 
Join Date: Jun 2003
Location: Under Your Bed...
Posts: 32
Basic information on the whole skeleton issue (you probably alreayd know most of this im just giving you what little knowledge I have on playermodels)

Tags to assign what animation goes where

Assimilate to add the skeleton/animations (I think)

I know it's not a lot but I'm kind of rushing at the moment. Drop me an email sometime I'd love to help out.



Quote:
If you could read my mind you would have ran screaming by now....
WaR_ShArK_aX is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Modelling > Help with my Sephiroth Model

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:01 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.