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Old 10-16-2003, 03:57 AM   #121
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Viceroy - there are a number of different firing options for the rockets we see in AotC-
- Air-to-Air
- Surface-to-Surface
- Air-to-Surface
- Surface-to-Air

So you see, it is plausible.

Vostok - as we have seen though, having infantry-held rockets is canon, and though we dont see Troopers carrying these rockets, from the performance of the rockets in AotC, it is logical that troopers equipped for Anti-Aircraft or Anti-Armour roles would be equipped with these weapons.


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Old 10-16-2003, 04:27 AM   #122
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I agree technically with what you're saying, though this is what I believe:

Troopers are rarely if ever equipped for an Anti-Air role, though if they were they would probably use a rocket launcher.
Troopers use heavy repeating cannons for Anti-Armour roles (ref. Battle of Hoth). Gungans just use bigger boomas.

I have structured my plan of SWGB2 around these two beliefs, so that ordinarily, civ's won't have an Anti-Air Trooper. The Rebel Alliance is the only civ who does have an Anti-Air Trooper, because they have no Anti-Air Mechs, and this Trooper carries a rocket launcher. Most (but still not all) civs have an Anti-Armour Trooper.

You see, while I don't think infantry-held rocket launchers are contradictory in nature to Star Wars, we certainly know they are not used widely, in fact we have never seen one on the battlefield in 5 movies spanning almost 40 years. As such I am limiting their use to only one civ, rather than giving everyone one, which will not only be unStarWarsy but will introduce a large amount of genericism that I want to move away from.


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Old 10-16-2003, 07:21 AM   #123
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I agree about rockets but can someone tell me when rockets were used surface to air or air to surface i've never seen that in the films or is there some increadibly obscure version that shows this?


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Old 10-16-2003, 09:13 AM   #124
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Surface to Air I can think of no examples.

Air to Surface we see with every single rocket from a Republic Gunship during the Battle of Geonosis.


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Old 10-17-2003, 07:08 AM   #125
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I saw surface to air then surface hail fire droid


I think troopers should have a patriot missile system strapped to there back so they can fire at them that way


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Old 10-18-2003, 01:04 AM   #126
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Is this debate over yet or what? I'm not sure...It gets confusing...


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Old 10-18-2003, 05:37 AM   #127
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My patriot missile system idea is the best it is the best balance idea ever. If you dont like that some jet pack troops which can chase those fighters seems more star-warsy


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Old 10-18-2003, 06:44 AM   #128
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I think the debate is over, and I'm keeping things the way they are.

Just waiting on my web host to finish changing their server... or until I find a host that was as good as they were...


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Old 10-18-2003, 08:19 AM   #129
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LOL!!

Bummer you don't like my idea


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Old 10-18-2003, 09:21 AM   #130
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Well Frozted, I don't see how a patriot missile system is any more StarWarsy than a handheld rocket launcher.

But thanks for the suggestion, keep making them


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Old 10-18-2003, 07:57 PM   #131
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Frosted please try and come up with some useful ideas while that would sound good it's a rip off of the rocketeer from RA2 so that idea was about as much use as a pair of nitting needles to a penguin


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Old 10-18-2003, 11:29 PM   #132
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Well that idea was totally the best ever *wink* *wink* lets see if DK can work out that it was all a j/k *wink* *wink*


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Old 10-19-2003, 12:31 PM   #133
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Well, i dont think there ever was a debate. Vostok isnt changing his idea, neither am i. Having said that, i still firmly believe that my idea is better for both gameplay and realism.


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Old 10-19-2003, 03:22 PM   #134
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Seriously if that wasn't a debate then I don't know what is...


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Old 10-20-2003, 05:50 AM   #135
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Gameplay, realism and alot of court cases


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Old 10-20-2003, 11:46 AM   #136
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LOL!


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Old 10-20-2003, 12:06 PM   #137
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Vostok when are u putting the rest of ur templates on!!! skythe is eager lol


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Old 10-21-2003, 03:23 AM   #138
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Okay, having heard nothing from my old website host, I went out and found a new place to put all my stuff. So I've finally made the changes to the Confederacy, plus added some stuff in the Civ Outline Overview about how the Command Centers work, and finally put up the Galactic Empire design. Check it all out here or follow the link in my sig.


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Old 10-23-2003, 05:37 AM   #139
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Something else I decided to add:

In the two newest RTS games I've played (AoM and C&C:G) there is some way for most of the civs to gain additional funding even when their resources have dried up. This is even evident in SWGB1 with Holocron gathering, but the self-reliability is more pronounced in AoM (with the ability to trade with yourself, Town Center to Market) and C&C:G (at least with the Chinese and their Hackers... I haven't played the other civs yet).

I thought a unique way for each civ to gan additional wealth would be a really cool idea. So far I've only done it for the Confederacy and the Empire, as they're the only civs up at the moment (someone please give me feedback on the Empire!). The Confederacy uses Internal Trading to gain extra Wealth, while the Empire uses Taxation. At the moment these extra Wealth gathering abilities are either listed under the Resource Gathering part or the Trading part.


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Old 10-23-2003, 10:11 PM   #140
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About the Empire:

Only one detail, why haven't you made the ASP-7 and the Slave mroe like the Villager and Dwarf from AoM?
Something to make it more interesting to do both then just repairing.


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Old 10-24-2003, 03:01 AM   #141
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I lik eht idea about the extra funding seems more real to have other sources of resources then just collecting them for themselves.

Here are some others I came up with-

Maybe for the TF they deploy a scrap Metal Pick-Up Refinery anything mechanical that is abandoned on the field Scavenger Droid scan the field and pick up the material take it back to the lot and grind all the resources out of it(Even enemy materials). Any unit, worker that you don't want instead of deleting it send it here and get resources for it. Roughly you'll get 50% of resources back of the unit costs.

Research on this building could be instead of refunding some of the cost of the metal it just uses it to make droids every full load creates 2 Battle Droids. (But are only half as good as build ones).



That Confed idea is good but it would work better for Naboo seeing as there towns trade and the Confed are one big organisation.

Confed would be good with the bounty idea kinda like on C&C Generals every unit they kill they get paid a small amount eacg unit like 2 credits each troop, 10 credits each small mech, 2 credits each worker, 50 credits each hvy mech, heroes/commanders 100 credits (if added).

Something like that.


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Old 10-24-2003, 03:39 AM   #142
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I had a similar idea for the Trade Federation in mind, actually Frozted. As for the Naboo, I have a better idea for them, and I think my current Confederacy idea works better than bounties for kills.


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Old 10-24-2003, 08:52 AM   #143
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Yea the bounty idea would be perfect for a civ like the hutts (which will never happen)

I don't have anyhing against the Confed idea I like just throwing in some other stuff.


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Old 10-24-2003, 10:19 AM   #144
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That's fine. More than welcome

There's a couple of points I put in the Empire that haven't been widely discussed on the forums:

1) Prefab Shelters provide a smaller amount of pop, forcing the Empire to build more and thus take up more room.

2) The use of the Imperial Officer (variations on this idea have been suggested, but I think mine is workable).


As an aside, I did some in-depth research concerning the AoM Titans Expansion. No doubt you've done the same, Sith... or perhaps you already have it to play. It seems that Gaia has a unique trait called Lush which is very similar to StarCraft's Zerg Creep and WarCraft 3's Undead Blight... this leads me to believe that our Swamp idea for Gungans will work, if Ensemble has now adopted it from Blizzard without a problem...


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Old 10-25-2003, 02:43 AM   #145
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YAY! Long live da swamp!

hey vostok you still haven't answered to my question...


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Old 10-25-2003, 02:03 PM   #146
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You'll have to define exactly what you mean by "more like the Villager and Dwarf".


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Old 10-25-2003, 09:04 PM   #147
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He wants to add a little bit of middle earth into your idea


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Old 10-26-2003, 05:55 PM   #148
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You see, you slave is rather useless, having but disadvantages and a single advantage being it's low cost. Unless the cost is ridiculously low, I don't see why I should use them.


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Old 10-27-2003, 05:39 AM   #149
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I see luke's point if they cost less but still repair and collect less whats the point of them especially since they can't build.

Maybe you should remove them or if you place them near a group of workers the workers collect and build faster maybe....


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Old 10-27-2003, 06:16 AM   #150
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Hmm, I see your point. Okay, how about the Slave gathers Wealth resources faster than the ASP-7? This is because slaves often get sent to work in Spice Mines and the like.


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Old 10-27-2003, 10:38 AM   #151
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I like it should be the other way round slaves to get the organic resources food,carbon and droids to get the wealth,metal since it would take slaves longer to break down metal and droids are computers which can be programmed to make wealth transactions immdiately so slaves for farms and tree cutting. Droids for black market dealings and metal collecting.


Hope that made sense


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Old 10-27-2003, 11:24 AM   #152
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Okay, no problemo.

Any comments on the prefab shelter idea or the Imperial Officer? I'm putting the Galactic Republic up soon, so I want to finalise the Empire.


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Old 10-28-2003, 05:13 AM   #153
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I have no problem with your prefab idea. The imperial officer isnt bad but he needs to be able to fight all commander type units like this should be able to fight in some form or another. Even just a standard pistol would do just so he is completely vulnerable on the battlefield.


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Old 10-28-2003, 10:53 AM   #154
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Well that's the idea! He's meant to be extremely vulnerable!

Galactic Republic goes up tomorrow night, and it is probably the least like it was in SWGB1. As in the most unique ways of doing things. Though I haven't finished everyone... but the Galactic Republic should spark some controversy - that's right, the Gunship!


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Old 10-28-2003, 08:35 PM   #155
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Quote:
Originally posted by Admiral Vostok
... but the Galactic Republic should spark some controversy - that's right, the Gunship!
Uh oh...bad memories...coming back up...


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Old 10-29-2003, 07:03 AM   #156
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VULNERABLE SINCE WHEN DID ANY ARMY IN HISTORY/STAR WARS HISTORY LEAVE A OFFICER VULNERABLE!!!

NEVER!!!!

Youll know if I hate the gunship ill flame it and chuck it away


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Old 10-29-2003, 12:16 PM   #157
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luke - i have the Gunship in my template and there hasnt been any problems...yet


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Old 10-29-2003, 08:20 PM   #158
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Frozted- I'm gonna bump the gunship thread back up if it still isn't cloed just for you to see


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Old 10-30-2003, 12:09 AM   #159
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Frozted - You misunderstand. Without an army, the Officer is vulnerable. But when is an Officer without an army? If you send an Officer out by himself he will die. That's why his best location is hanging around the base increasing Worker's abilities, are in the middle of a large army commanding their powers. Sending him with a small strike force is not advisable, because he may be over-run. This is entirely realistic, and as such he doesn't need an attack at all.

Now everyone go and check out my Galactic Republic and the Gunship that lies therein...


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Old 10-30-2003, 03:34 AM   #160
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Wow, Vostok pulled a Windu almost unbalanced gunship.

ok...

I suggest first that you lower the gunship's carry capacity, ten is excessive.

It should be at least weaker against air units, having seeker rockets makes it a bit too strong vs other aircrafts who have to use lasers to destroy it, you get the idea.

Clone Sniper- Why haven't you made an Ion rifle trooper instead? You could then leave snipers to Naboo and Rebels.

Dropship- What do you mean by 10 mechs(carry capacity)? It's a bit unclear there. Do you mean 10 pop? 'Cause 10 mechs would mean 10 AT-TE

That's all for now


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