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10-20-2003, 05:01 PM
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#441
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Rookie
Join Date: Oct 2003
Posts: 16
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LIST EDIT:
fixed typo and added how to create a black jedi (thanks BlooDPooL)
added how to spawn NCP's in SP and MP (see just above the NCP list)
added longer list of MP models (courtesy of ig64)
added new code to the "Hacks section" - G_debugMelee 1
started adding information about what the cheats all do
Last edited by phury; 10-20-2003 at 05:14 PM.
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10-20-2003, 08:11 PM
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#442
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Junior Member
Join Date: Oct 2003
Location: subconciousnes
Posts: 272
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Quote:
Originally posted by ninja
thank you guys for your help. too bad i can only do solo games. for nobody can see the jetpack. i cant host a game because i'm behind a firewall lol.
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It might be different for you but in my case it wasnt the firewall, it was because my computer was too slow. Maybe thats your problem...
Oh btw Cox shut off my internet because I was running a server!
Defenders of the Force -The Jedi Academy Clan-
"<FP> Fallen Power"
-Siege- IP: 67.15.18.232:29070
"<FP> Fallen Power"
-CTF- IP: 67.15.20.187:29070
"<FP> Fallen Power"
-CTF- IP: 67.15.21.115:29070
Last edited by SpecialForces; 10-20-2003 at 11:22 PM.
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10-20-2003, 10:40 PM
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#443
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Good idea. Skinwalker was doing this for awhile, but he couldn't keep up (he tried).
The purpose of the Not Enough Customization thread(s) was to post what people found out, so by nature it's not going to be a nice ordered list, so kudos for doing this, I wish you the best of luck.
I was going to do this one day myself, but if somebody else does a good job on it, that's great too. ; )
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10-20-2003, 11:43 PM
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#444
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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hey, why then did you flame me for doing it???
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10-21-2003, 01:04 AM
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#445
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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oh well, you can add, these if you like...
__________________________________________________ ____
Do NOT type "seeker" or "mouse" or "rosh" as seem to crash the game.
__________________________________________________ ____
give batteries (only for the "zoom" command)
give ammo_force gives force crystal
__________________________________________________ ____
switching to Luke and back with the playermodel code gives you 200 force level.
playermodel luke[Enter]
playermodel player[Enter]
__________________________________________________ ____
Playertint # # #: tints jaden, weequay, and trandosian
R_shownormals 1: shows an insane amount of dots outlining everything, and, the npc/player models look like theyve had acupuncture
__________________________________________________ ____
you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land
__________________________________________________ ____
No need to use "thereisnospoon" if all you want to do is position things for a screenshot. Use:
cg_thirdpersonangle degrees
...to change the camera angle around your character. 0 degrees is the default, directly behind your character.
cg_thirdpersonvertoffset height
...to raise or lower the camera. Default is 16. Note that you can put in negative numbers if you want a really low angle shot looking up.
cg_thirdpersonpitchoffset degrees
...to pitch the camera up or down. While you can do this with mouselook, using this pitchOffset variable does it without having your character bend at the waist to look up or down.
cg_thirdpersonrange distance
...to move the camera towards or away from your character. Default is 80.
There's a horizontal offset too if you want to frame your character to one side or the other for that artistic effect. Forget the exact spelling... type "cg_thirdperson" and hit tab a few times to cycle through all the camera commands.
Oh, and if you want to do an action shot, use "timescale 0.1" to slow things down to a crawl. I bound a couple keys to "timescale 0.1" and "timescale 1.0" for convenience.
__________________________________________________ ____
The easiest way is to bring down the console and type:
uimenu charactermenu
That will bring up the character menu and you can change your custom character choices. Once you do that, you can hit next and it brings you to your saber menu, in case you want to change that, too. Just be sure to hit "exit" or "back" (or the "ESC" key a few times) instead of "begin game" or else it will start the game over!
Now, that was the easy way.
But you can also mess with it on the console, which will be a bit more work, but will give you more control over tinting, etc, if you wish:
(NOTE: this will also server as some good basic insight for those modders interested in some insight into playermodels in case they want to make their own).
If you type "playermodel" on the console, you'll see what your current model and skin is. For example:
playermodel jedi_tf head_a4 torso_e1 lower_b1
jedi_tf is your actual model. "tf" means "Twilek Female". Other choices are:
jedi_hm (human male)
jedi_hf (human female)
jedi_rm (rodian male)
jedi_kdm (kel dor male)
jedi_zf (zabrak female)
The other parts, seperated by a space are the skins for, repectively, the head, torso and legs.
In my example, these are:
head_a4
torso_e1
lower_b1
Now, if you were to look in the models/players directory for each of those jedi models listed above, you'll see a .skin file that corresponds to each of those skin choices I just listed. If you look at the names of all of those .skin files, that will give you a list of all the valid skins for your chosen model (I'll list all of these below).
So, to change your model or skins, just type in "playermodel" followed by the model you want to use and the appropriate skins. For example, to switch to the human male model's first skin, you'd type:
playermodel jedi_hm
NOTE: if you change sex, you need to let the game know this so that is uses the proper sounds. To do this, type:
snd jaden_fmle
sex f
If you're switching to a female model or:
snd jaden_male
sex m
If you're switching to a male model.
Finally, you can also mess with your skin/clothing tint (twilek model tints the skin, all other tint the clothing).
To see your current tint, type:
playertint
You should see something like this:
USAGE: playerTint <red 0 - 255> <green 0 - 255> <blue 0 - 255>
playerTint = 255 235 100
The first number is red, the second is green and the last is blue. The valid number ranges are from 0 (absence of this color) to 255 (full brightness for this color).
Setting all three to 0 would tint you black, setting them all to 255 would tint you white. In between that is any color you can think of. The way it works, in general, is this: red+green = yellow, red+blue = purple, green+blue = cyan. Messing with the relative values for each will give you the hue you want, messing with the overall size of the numbers will give you the brightness/darkness you want. To change to, say, a light red, you'd type
playerTint 255 128 128
NOTE: the Twilek skin already has a light green base (you can see what this color is by setting playerTint to 255 255 255), so keep in mind that the playerTint you set on her model will be modifying this base color... for the clothing tints, their base color is grey, so you'll get exactly the color you type in.
For each jedi player model, here are the valid skins for the head, torso and legs:
MODEL:
jedi_hf
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
MODEL:
jedi_hm
HEAD:
head_a1
head_a2
head_b1
head_b2
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_d2
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
MODEL:
jedi_kdm
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
MODEL:
jedi_rm
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
MODEL:
jedi_tf
HEAD:
head_a1
head_a2
head_a3
head_a4
head_b1
head_b2
head_b3
head_b4
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
MODEL:
jedi_zf
HEAD:
head_a1
head_b1
head_c1
TORSO:
torso_a1
torso_b1
torso_c1
torso_d1
torso_e1
torso_f1
torso_g1
LEGS:
lower_a1
lower_b1
lower_c1
lower_d1
lower_e1
--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
Originally posted by idontlikegeorge
"It seems that there is a saberstype parameter in the .npc entry that can be used to set available saberstyles. Looking through entries for other models, it seems you can set this value up to 7 (could be more). I wanted the player to have blue, yellow and red stances, so I put:
saberstyle 1 // blue
saberstyle 2 // yellow
saberstyle 3 // red
I haven't tried the other values to see what they are, but presumably they are the other stances used by the Reborn and so on. I'm not sure yet if there is a limit for how many different stances a player has."
Yeah, 4 is Desann (heavy 1 handed), 5 is Tavion (fast 1 handed), 6 is dual sabers, and 7 is saberstaff.
"Does this mean I could use only the skin from a npc by deleting all the parameters from the .npc file?
Is it possible to copy the .npc file (without the parameters) as a new skin? This would prevent that the specific npc has no parameters set."
No, you can use the skin from any NPC just fine. Like, say you had a Jedi-Knight level Jaden, and you decide to make the playermodel be Lando - Jaden would look like Lando... and although Lando has no force powers, you will keep all force powers Jaden had before
Any special powers or attributes from an NPC will only be attributed to the player if the player does not have those powers yet - and the powers are additive, not retracted. Atleast from all the playing around I've done.
__________________________________________________ ____
Hi All
I'm not sure if anyone has posted this(i havent seen it in the stuck forums), but you can create a MINI sized version of your character(actually jawa size to be correct). The way I did it was purely by accident, so theres probably some easier way to do it....
for those interested though.
first you need to find out your playermodel's head, torso and leg attributes. Please see 'question about customisation' thread for more but basically if you type in playermodel and press enter it will list your playermodels attributes. I did this to change my twilek jaden into hoth gear
ie. playerModel jedi_tf head_a2 torso_g1 lower_e1
jedi tf = jedi twilek female
head a2 - just one of the head styles usually available
torso g1 and lower e1 are the hoth jacket and pants, so yes you can put sexy twilek jaden into the hoth bubble jacket but still leave here legs bare, making her look like a stripper who is trying to keep warm with her homiez jacket.... :P
Bind all that to a key
eg. bind <key> playerModel jedi_tf head_a2 torso_g1 lower_e1
for the above example
to get the mini version
type
playermodel jawa, (I havent tried this with ugnuaght yet)
you'll get the short and cute jawa skin
then press your bound key and it will deck you out with whatever you had bound above ontop of the smaller jawa model !!
you can also do it for an npc model: Playermodel Model Model_default Model_default Model_default
Plus you have the default player (e.g. playermodel jedi_hm head_a1 torso_d1 lower_a1) on, then go to another model, (e.g. playermodel shadowtrooper model_default model_default model_default) it will show that model in the cut-scene
and you can set the colors of the MP models in SP simply by saying Model_red or Model_blue (e.g. playermodel shadowtrooper model_red model_red model_red)
__________________________________________________ ____
If you /playermodel boba_fett and then go back to player, you keep his jetpack! It's invisible, but you can double-jump and take off!
__________________________________________________ ____
how to throw a saber staff without mods or changing files, its quite simple actually:
bind key "saberattackcycle; +altattack; wait 2; -altattack; saber dual_5; sabercolor 1 color color"
include "s and ;s, words in italic may vary
bugs: saber will be turning on when you first throw it so it will make the "saber on" sound and be half size for a split second.
there are 2 known models that, for some wierd reason, don't work with this: kyle_boss and Chewie
__________________________________________________ ____
to do saber barrier with saberstaff
start with dual sabers,
bind key "+attack; +altattack; wait 10; saber_# (1-5); sabercolor color color; -altattack; -attack"
__________________________________________________ ____
for headless jaden:
playermodel jedi_hm head_c1 torso_g1 model_default for Human Male
playermodel jedi_hf head_c1 torso_g1 model_default for Human Female
playermodel jedi_rm head_c1 torso_g1 model_default for Rodian Male
playermodel jedi_zf head_c1 torso_g1 model_default for Zabrak Female
playermodel jedi_zf head_c1 torso_d1 model_default for Zabrak Female 2
playermodel jedi_kdm head_c1 torso_c1 model_default for Kel Dor Male
playermodel jedi_tf head_b1 torso_g1 model_default for Twi'lek Female
Bugs: No pants textures, for Kel Dor Male there is no neck cap so its invisible, various crashes when loading a level
__________________________________________________ _____
jetpack insurance:
bind key "+moveup; +moveup; wait 2; -forward; +moveup; wait 10; -moveup; wait 1"
just press it once and it should get you up and on your way, although, it doesn't work all the time, it depends on the circumstances, sometimes it just jumps twice and wastes time but it doesn't do it often
__________________________________________________ _____
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10-21-2003, 01:21 PM
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#446
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Forum Spammer
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
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The staff barrier and the staff throw doesn't work. 
Xbox 360 Gamertag: cr0wnes7
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10-22-2003, 02:42 PM
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#447
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Lurker
Join Date: Sep 2003
Posts: 4
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Hi, could one of you fine chaps tell me how ( If possible, I'm sure it is ) to spawn npc's into either allies or enemies?
Say I wanted a 'sith' Luke,
npc spawn luke '??????' <--- What should I put there?
Many thanx
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10-22-2003, 06:43 PM
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#448
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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i really don't think you can but i'll try to look into that.
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10-22-2003, 06:46 PM
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#449
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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well actually it really depends on the circumstances. if your trying to make a level, i don't know what to tell you. but if your just playing around then spawn a rebel or a mon mothma and kill him/her in front of his face then he'll fight you.
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10-22-2003, 07:35 PM
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#450
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Lurker
Join Date: Sep 2003
Posts: 4
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I know it was possible in Outcast I can't remember how though. Like you could spawn ally Tavion and Desanns.....
Anyone?? 
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10-22-2003, 09:55 PM
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#451
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Join Date: Jun 2002
Posts: 195
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I think you'd have to go into the npc files for the character and change the player and enemy teams around. If you wanted a sith luke just add an entry in luke.npc and make it sith_luke.
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10-23-2003, 11:39 AM
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#452
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Lurker
Join Date: Sep 2003
Posts: 4
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I know Kurgan will think my posts way off topic but the end result would be a cool cheat.
I think the ally / enemy alliegances are dynamic ingame, they must be or the Mind Trick wouldn't work properly.
So when you use the Mind Trick the enemy becomes an ally for a short while ( On a timer ) so there must be a way to spawn an enemy ( As an ally ) surely?
I apologise if my posts are off topic Kurgan but it's driving me mad lol 
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10-23-2003, 12:28 PM
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#453
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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No go ahead, that's something that would be cool... anybody know?
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10-23-2003, 05:55 PM
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#454
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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You'll notice that the initial player team setting for npcs seems to be set by the .npc files. if you wanted to switch a npc's team, I suggest you "create" a cloned copy of that npc with a different player team.
There's a quick example from the alora.npc file.
Code:
//The NPC's team
playerTeam TEAM_ENEMY
//The NPC's enemy team
enemyTeam TEAM_PLAYER
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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10-23-2003, 06:24 PM
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#455
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,256
Current Game: Skyrim
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This is the easiest way that I've found to do it. It's nice because if you are using models that are already there, the little .npc file is all you need.
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10-23-2003, 07:26 PM
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#456
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Lurker
Join Date: Sep 2003
Posts: 3
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Quote:
Originally posted by DarthButt
Does anyone know how do edit weapon strengths to make them stronger? Shem did this somehow in JO with his Ultimate MOD stuff. Not that I want to make the game easier but I mean really...how many times have you seen a Jedi slice someone in the gut and they keep shooting at you? Or a bad guy taking up to 5 deflected shots to the chest, head and neck area and just respond with a "uughh"? Any ideas?
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Any more ideas? Anyone...anyone? 
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10-23-2003, 07:38 PM
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#457
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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Well, it looks like the damage definitions are inside the code. We probably can't change them without having the code.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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10-23-2003, 09:28 PM
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#458
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Join Date: Jun 2002
Location: The Death Star
Posts: 35
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Quote:
Originally posted by DarthButt
Does anyone know how do edit weapon strengths to make them stronger? Shem did this somehow in JO with his Ultimate MOD stuff. Not that I want to make the game easier but I mean really...how many times have you seen a Jedi slice someone in the gut and they keep shooting at you? Or a bad guy taking up to 5 deflected shots to the chest, head and neck area and just respond with a "uughh"? Any ideas?
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Well if i am correct the way to do that is edit weapons.dat under ext_data in assets1.pk3, it should allow for such a modification. I don't know if weapon strength is there too or not. 
"Do or Do Not, there is no Try." Master Yoda..
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10-23-2003, 09:40 PM
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#459
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Impressive, Terran!
Join Date: May 2002
Posts: 9,153
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I checked that file and it doesn't appear to have the damage values set there.
---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder

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10-23-2003, 09:42 PM
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#460
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Junior Member
Join Date: Oct 2003
Posts: 318
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Spawning enemies with certain weapons...
Is there a way to spawn enemies with the weapons you would like them to have(like a jedi w/ a sniper rifle or Tusken Raiders w/ lightsabers or even an npc with a jet pack)? If I missed it some where in the thread, sorry(kinda long).
*offtopic* -on the subject of MP, what is the g_weapondisable # for no saber,with sniper rifle, blastor pistol, and melee enabled?
Want to play sniper wars
*sorry one more offtopic subject*(trying not to flood the forums and this seemed like a good thread to post in) - How do you get rid of the "^" symbol before a black name, tried all the RTCW tricks, is there a name maker for JA already? I've also seen the dif. ascii symbol names is it trick using that  .
*edited*one more thing is there a way to bind gloat and flourish in ffa or even bow and meditate to really annoy those no honorz
people?
eniaC
shock1
Last edited by eniaC; 10-23-2003 at 11:00 PM.
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10-23-2003, 11:45 PM
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#461
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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You can only use the other "emotes" in PowerDuel and Duel and Single Player, not in FFA, sorry.
You can edit npc files but I haven't done a lot with that so I don't really know for sure.
If you know of an enemy with the weapon you want you can spawn him (like Granboxer has fists, Granshooter has an ST Rifle, Gran just has thermal detonators, etc).
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10-24-2003, 12:37 AM
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#462
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Join Date: Jun 2002
Posts: 195
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Quote:
"Is there a way to spawn enemies with the weapons you would like them to have(like a jedi w/ a sniper rifle or Tusken Raiders w/ lightsabers or even an npc with a jet pack)? If I missed it some where in the thread, sorry(kinda long)."
Yes there is, and all of it can be found in the npc files.
This is one I made up for yoda:
yoda
{
playerModel yoda
saber yoda
weapon WP_SABER
saberStyle 4
saberStyle 6
saberStyle 7
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 3
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 900
rank captain
reactions 5
aim 5
move 5
aggression 3
evasion 5
intelligence 5
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_LUKE
yawSpeed 140
runSpeed 400
// race human
snd yoda
sndcombat yoda
sndjedi yoda
scale 55
health 2000
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Everything listed here can be changed. Also if a line isn't there you can add it with no probs or sometimes you have to get rid of lines. Eg: the npc file above is just an altered luke.npc file. It didn't have a scale line in there so I had to add that.
to change the weapon an npc uses just alter the command line... weapon WP_SABER change to weapon WP_BLASTER or whatever weapon you want them to use.
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
just swap those over if you want to change the team of the character.
class CLASS_LUKE -this sets up non changable character traits and will also change how other bots react to you. Also makes it possible to set certain 'specific character only moves' like tavion style would be under CLASS_TAVION, This one's a bit wierd in that it wont work all the time. I think it tries to overwrite and default back on ya.
If you wanted to be able to spawn a player team yoda and an enemy team yoda it's best just to add another entry in the npc file so it would look like this:
yoda
{
playerModel yoda
saber yoda
weapon WP_SABER
saberStyle 4
saberStyle 6
saberStyle 7
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 3
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 900
rank captain
reactions 3
aim 3
move 3
aggression 3
evasion 5
intelligence 3
playerTeam TEAM_PLAYER
enemyTeam TEAM_ENEMY
class CLASS_LUKE
yawSpeed 140
runSpeed 400
// race human
snd yoda
sndcombat yoda
sndjedi yoda
scale 55
health 2000
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
sith_yoda
{
playerModel yoda
customskin red
saber sith_yoda
sabercolor red
weapon WP_SABER
saberStyle 4
saberStyle 6
saberStyle 7
FP_HEAL 3
FP_LEVITATION 3
FP_SPEED 3
FP_PUSH 3
FP_PULL 3
FP_TELEPATHY 3
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 3
FP_RAGE 0
FP_PROTECT 0
FP_ABSORB 0
FP_DRAIN 0
FP_SEE 3
FP_SABER_DEFENSE 3
FP_SABER_OFFENSE 3
forcePowerMax 900
rank captain
reactions 3
aim 3
move 3
aggression 3
evasion 5
intelligence 3
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
class CLASS_TAVION
yawSpeed 140
runSpeed 400
// race human
snd yoda
sndcombat yoda
sndjedi yoda
scale 55
health 2000
dismemberProbHead 0
dismemberProbArms 0
dismemberProbLegs 0
dismemberProbHands 0
dismemberProbWaist 0
}
Also you might want to set a saber style and lock that style to an npc. You can see in this yoda.npc file I've set the saberstyle to 4 6 and 7 which are duel, staff and yellow fast. I've kept him with a single saber only though so it'll force the npc to use dual and staff style with the single saber. For this to be fully locked though (so the npc wont default back to single saber styles) you add a set of command lines in the sabers.sab file for your character.
this is one I added for yoda:
Yoda
{
name "Skywalker"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_luke/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum5.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 28
saberStyle dual
lockBonus 2
parryBonus 2
disarmBonus 2
saberColor green
}
sith_Yoda
{
name "Reborn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
saberLength 28
saberStyle dual
lockBonus 2
parryBonus 2
disarmBonus 2
saberColor red
}
You can see there I've locked yoda's saber style to dual with a single saber. You can add more styles by adding another line like saberstyle strong or whatever. If you want them to swap and change through all different styles simply don't add the line saberstyle and the npc will use all the styles you stated in the npc file.
If you want to create an npc that acts like boba_fett simply copy everything in the boba_fett.npc paste it into a new npc file and change the name to the new character you want. Everything should then be set up for that npc to act like boba_fett.
If you have any more questions just ask, I've done heaps of npc file alterations.
===One thing I haven't been able to find is a way to change the speed for saber styles, ANYONE know where this is listed or how I could change this? Thanks.
And on another note it looks like you can import the sp missions for outcast into academy so you can play Outcast with the Academy engine. Takes some work cause you have to add maps, textures and some map prefabs but it works. I've played the first 4 missions of Outcast in Academy.
Last edited by peloquin; 10-24-2003 at 02:05 AM.
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10-24-2003, 04:24 AM
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#463
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Join Date: Jan 2003
Location: Montreal, Canada
Posts: 733
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Ok I don't know if some one posted this already but if you would like all 7 stance's at level one or where ever you want before building a new saber getting the dual sabers or staff saber follow this.
I stumbled upon it lastnight
type shift + ~ type devmap ( eneble cheats )
type setforceall and hit enter it will show you the amounts 1-3 for all your force powers
sift + ~ (close consol)
hit the L key and you will have all the game stances it fun to hack some one up with one saber using dual blade stance or staff stance
enjoy 
Last edited by svösh; 10-24-2003 at 06:12 PM.
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10-24-2003, 04:44 AM
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#464
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Junior Member
Join Date: Oct 2003
Posts: 318
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Thanks guys, wonderful, wonderful, wonderful.
I'm hoping this will also add difficulty in beating the bots, thanks again.

eniaC
shock1Darth Rosh's {R^S} Server |24.26.141.235|shock1
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10-27-2003, 01:01 PM
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#465
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Rookie
Join Date: Sep 2003
Location: Somewhere in the outer rim...
Posts: 38
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dunno if this was posted already
scepter- Type in "give weapon_scepter" w/o quotes
its a pretty good weapon, secondary fire mode is fun to play with.
Heres a screenie: http://img.villagephotos.com/p/2003-...1/shot0006.jpg
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10-27-2003, 02:14 PM
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#466
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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yes, it has been posted, but it has no animations 
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10-27-2003, 02:14 PM
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#467
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Join Date: Jun 2002
Location: Sweden (sadly :p)
Posts: 112
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Two quick questions:
1. What is the spawn code for the mutated rancor? Can it be spawned in into an MP game at all? I do know how to get in other thingies (I'm going to let my LAN-buddies fight a plain rancor or two  ) so that is not the problem.
2. What is the give code for the cloak? I think I've tried everything  (e.g "give ??????" <-- what should be here? it is not cloak, cloaking_device or cloak_device). Well, not everything, the I would have known the code but anyway.
While your at it, do you know the codes for the jetpack and the E-Web? I DO know the command for getting all of them, but I only want one at a time...
I smell a buried administrator here...
50 posts 18:15 9th of september.
100 posts 10:22 15th of september
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10-27-2003, 02:30 PM
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#468
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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1. i really don't know much about MP
2. i seriously doubt that there is a cloaking device give, but it would be nice, it probobly only works for npcs (e.g. the apperance of tavions sword)
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10-27-2003, 02:37 PM
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#469
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Join Date: Jun 2002
Location: Sweden (sadly :p)
Posts: 112
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1. Just found the mutated rancor spawn on the first page  Should'a looked closer (mutant_rancor if you want it and are too lazy to go back)
2. Well, considering the "give all" command gives you the cloak I kinda assume there is a cloak only give. May not exist though.
I smell a buried administrator here...
50 posts 18:15 9th of september.
100 posts 10:22 15th of september
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10-27-2003, 02:40 PM
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#470
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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1. as i said, i don't know much about MP, so i didn't know that it was the same thing in MP as it is in SP
2. give all does not give you cloaking device n SP
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10-27-2003, 02:45 PM
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#471
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Join Date: Jun 2002
Location: Sweden (sadly :p)
Posts: 112
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Maybe I should have been clearer; I mean in MP of course.
[edit] Never mind about the cloak either, I cracked it myself  May have been posted before (I'm too lazy to check) but here it goes
give item_cloak
This probably means jetpack is item_jetpack and e-web item_eweb. Quite logical since bacta and such is also item_itemname... Should'a known 
I smell a buried administrator here...
50 posts 18:15 9th of september.
100 posts 10:22 15th of september
Last edited by Thazac; 10-27-2003 at 03:09 PM.
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10-27-2003, 05:32 PM
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#472
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Quote:
Re: r_we
Originally posted by Samuel Dravis
I've noticed that the cheat servers never use this command. It adds a lot of atmosphere to MP (running around in the rain, trying to avoid sith :'s ) I think Kurgan could let the meatgrinder be exposed to the elements as a test of whether people like it or not. You can also turn on the acid rain (without the rain effect) - which would be good for servers not wanting people just standing around chatting. Does anyone else like weather in MP?
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And yes you can spawn a mutant rancor into MP (with cheats) but I warn you, he's big and laggy.... very big and laggy.
As to using the cloak in SP, I've never seen or done this. The Shadowtrooper NPC and Imperial Saboteur NPC's have this ability, but how to use it as the player? Dunno.
In MP Siege Lando can use it. With cheats anyone can use it in MP (with give all).
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10-28-2003, 06:03 AM
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#473
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Join Date: Jun 2002
Location: Sweden (sadly :p)
Posts: 112
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Hm. I noticed he/it was big, didn't have his/its bad breath (maybe he/it just didn't use it). I was running around alone so I didn't notice any lag though. Well, he'll scare the living crap out of my buddies though. They haven't played through SP...
I'm gonna have some big time fun at the upcoming LAN sneaking around with the cloak and using the fist special attacks to toss around the opposition 
Bots are no fun to sneak up on as they see you though
And for the fiftyeleventh time (well, more like second), I mean in multiplayer, NOT SP.
I smell a buried administrator here...
50 posts 18:15 9th of september.
100 posts 10:22 15th of september
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10-28-2003, 02:58 PM
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#474
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Rookie
Join Date: Sep 2003
Posts: 25
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Hi, sorry if I'm being an idiot (I usually am) but where are the NPC files? Because I can only find stuff like Assets and stuff. Thanks in advance.
P.S. Plus, thanks for all the other things in this thread, and especially for Skin Walkers document thingy 
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10-28-2003, 03:39 PM
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#475
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...you monster.
Join Date: Sep 2003
Location: Houston, Tx.
Posts: 5,955
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they should be in assets1 pk3 that you can open with winzip they should be in a folder, uhhh... ext_data or somthing like that
btw. any admins been to this thread in the past 4 days?
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10-28-2003, 04:08 PM
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#476
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Rookie
Join Date: Sep 2003
Posts: 25
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Sorry if this is off-topic, but how the heck do I use winzip? All the things I do just (as well as taking ages) turn it back into a normal file. So I still can't open it. Please help? Thanks, btw
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10-28-2003, 04:53 PM
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#477
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,249
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Quote:
Originally posted by Master_Payne
As far as I know "Hidden" skins are enabled via console, see the following list for them.
use the model command followed by:
jawa
reborn_twin/boss
tavion_new/possessed
imperial/officer
imperial/commander
cultist/brown
human_merc/key_carrier
human_merc/racto
jedi/j2
jedi/master see no SP trick
prisoner/elder
prisoner/elder2
prisoner/merchant
stormtrooper/officer (pauldron)
trandoshan/sp
weequay/sp
reborn/boss
rodian/sp (no visible change?)
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PS: Winzip is very easy to use. Just install it (I have used it in "classic mode" for years and years). Then right click on the pk3 file while holding SHIFT and select "open with" (and check the "always open with" if its available) and you will be set.
I can open, browse and edit a pk3 right in winzip, but if you want, you can just rename it to .zip and edit it and when you're all done just rename it to .pk3 again and it will work.
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10-28-2003, 04:59 PM
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#478
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Join Date: May 2002
Posts: 10
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Jetpack
The Jetpack in JA really needs some help.
Not sure if anyone remembers the jetpack that was included in most of the good mods for Outcast JediMod/Phatmod, etc. (Sorry I can't credit the designer) Anyway, the sounds, appearance, and mostly the performance of that jetpack were so much superior to that which is in Academy. I can replace the sounds - appearance is o.k., but the performance - oh no... I can't get good elevation, it's hard to control, poor boba needs some help. Does anyone know how the configuration to this jetpack might be tweaked?
I really miss the grapple hook as well.
I honestly think that the base version of JA is a minor improvement upon Outcast, but is inferior to Outcast souped up with mods. I know this game will be good once a good mod is released.
So does anyone know how to config the jetpack?
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10-28-2003, 05:51 PM
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#479
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Rookie
Join Date: Sep 2003
Posts: 25
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Thanks, Kurgan, but that just extracts it for me
Btw, to keep this post on the topic of JKA, you're right, the jetpack SUCKS.
EDIT: Wh00t... I'm being an idiot... thanks for the help 
Last edited by Arniefett; 10-28-2003 at 06:01 PM.
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10-30-2003, 10:58 AM
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#480
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Rookie
Join Date: Oct 2003
Location: Holland
Posts: 91
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in a level (SP) there are human with a special jetprack if gives blue light. anyone know how to spawn these creatures.
P.S maybe i can help you it has the Gun: Repeater.
it would be really nice.
http://www.thejediacademy.net/files/server-pack-updates.zip
Visit This site for 20 New Skins
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