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Thread: Not Enough Customization for Full Version? Try these Cheats! (*SPOILERS*)
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Old 11-07-2004, 05:44 AM   #681
BawBag™
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Hmmm, looking through 17 pages and still can't find this one:

How do you revert the force push/pull effects back to the old JK2 ones?

cg_somethingorother from memory....

Ta.
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Old 11-12-2004, 01:53 PM   #682
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JKA SP Model replacement

Yo, all.

Quick question.
Been trying to add some more SP model options to the UI char menu, using the model Leela_Civ. I started with the setup for default_hair-jack, got everything nice and tidy, copied, all the right skin names (head_a1, torso_a1...) and made the new race. In JKA, i was able to select it just fine, the problem was the model (which has a heckuva lot of options) had all of the accessories on. i slapped my forehead and said "crap. Forgot the surfs." Then i spent about twenty minutes toying with the surf files for the model i wanted to use, and for the life of me, i couldn't get it to work. i have the surf i need copied and duped, (relabled to correspond to the other files, head_a1.surf, tosro_a1.surf...) that will generate the look of default_hair-jack.
So i'm wondering if anyone has had this issue, or knows how to get around it, or knows whether or not the character selector even loads surfs. cause i'm stuck.

Thanks a million, ya'll.
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Old 11-12-2004, 02:26 PM   #683
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Quote:
Originally posted by BawBag™
Hmmm, looking through 17 pages and still can't find this one:

How do you revert the force push/pull effects back to the old JK2 ones?

cg_somethingorother from memory....

Ta.
cg_rendertotexturefx 0.


"Words are deeds." - Wittgenstein
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Old 12-01-2004, 09:45 AM   #684
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Question Prequel Jedi

Sorry to bother if this is in the wrong place. And I did search the forums a few times, but didn't find the answer.

Downloaded Prequel Jedi with Removeable Robe PAK by Lord_Kabal. Available from:
http://www.lucasfiles.com/index.php?...665a4f1addff9f
(looks awesome!)

It says, "You can bind these models ingame so you can switch the robes quicky. model names are like this prequel_jedi_v1, prequel_jedi_robe_v2 & prequel_jedi_hood_v3 & so forth
just add the model number you want at the end."

Unzipped .pk3 file into game\data\base and tried these key binds:
playermodel prequel_jedi_v1
playermodel prequel_jedi_robe_v1
playermodel prequel_jedi_hood_v1

Also tried other playermodels: prequel_jedi, prequeljedi, jedi_prequel etc.

But nothing works -- it says "model not found." I turn into a stormtrooper with a lightsaber, and Kyle starts attacking me. (Kinda funny, but...)

Questions:
What am I doing wrong?
Does this work in single player at all?

Thanks
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Old 12-01-2004, 09:46 AM   #685
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Ugh. Sorry for the double post.
::kicks browser::
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Old 12-01-2004, 06:34 PM   #686
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Question hmmmm

I need to know how to make a Lightsaber that increases speed, the other day i saw a jedi on an MB2 (movie battles 2) server, and he was going SUPER fast, he claimed he put some type of code into the .SAB file in assets1.pk3 so im asking someone if they know how to make a "SPEEDY" saber


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Old 12-19-2004, 01:03 AM   #687
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Red face

Dont know if this has been mentioned but to change force/grenade/weapon knockback insert this in the console:

G_knockback xxxxx where xx can be from 100 to 10000 i believe.

This will make your enemy fly further/higher when you push pull or blow him up.

!remember if you want it back to normal write g_knockback 1000!

a good tip: i binded:

G_knockback 1000: insert
G_knockback 2500: Home
G_knockback 3500: delete
g_knockback 4000gup (pageup)

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Old 01-04-2005, 09:10 AM   #688
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Re: HOW TO CHANGE YOUR CUSTOM PLAYER MODEL (IN-GAME)

Quote:
Originally posted by ChangKhan[RAVEN]
The easiest way is to bring down the console and type:

uimenu charactermenu

That will bring up the character menu and you can change your custom character choices. Once you do that, you can hit next and it brings you to your saber menu, in case you want to change that, too. Just be sure to hit "exit" or "back" (or the "ESC" key a few times) instead of "begin game" or else it will start the game over!

When I tried doing this in-game, it told me it couldn't find charactermenu... am I doing something wrong? I tried it outside of the game (just on the main menu) and it worked... why will it work in one place, but not the other?


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

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Old 01-05-2005, 01:37 PM   #689
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um, about the speedy saber any one know how i can cutomize it to make me go fast? also how do i make a .SAB file, whenever i go to make one it says invalid file name or something else...
plz i just wanna know the code...


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Old 01-06-2005, 12:03 AM   #690
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I have a tip for you:

Use the OJP, it has some pretty cool menu enhancements and in-game "bugs" that you'll like.
You can modify your saber animation speed in the menu, much
easier than those .sab files don't you say?

ojp.jediknight.net

-edit- oops forgot the f on files!

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Old 01-06-2005, 05:53 AM   #691
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Would still like an answer to my question...


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 01-06-2005, 04:21 PM   #692
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Because i don't have the time will some one read the WHOLE thread and list all the cheats and things in this thread


The Kitchen Killers are coming!
And KitchenKnif is in the Lead!
Take COVER!!!
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Old 01-06-2005, 04:43 PM   #693
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Just a guess, but maybe you could try uimenu mp/charactermenu?


"Words are deeds." - Wittgenstein
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Old 01-09-2005, 06:46 AM   #694
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Quote:
Originally posted by KitchenKnif
Because i don't have the time will some one read the WHOLE thread and list all the cheats and things in this thread
^
Answer THis /| |\ please


The Kitchen Killers are coming!
And KitchenKnif is in the Lead!
Take COVER!!!
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Old 01-12-2005, 04:56 AM   #695
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I agree. I think some should make a list of all of the cheats in this thread.....or delete all the thread after the first page. Noone will read through 600 odd posts!


The force will betray you to me.
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Old 01-17-2005, 06:01 AM   #696
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*sigh* cheats again?
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Old 01-26-2005, 06:27 AM   #697
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Quote:
Originally posted by Samuel Dravis
Just a guess, but maybe you could try uimenu mp/charactermenu?
Ok, so that didn't work either... anyway, I'm asking a different question now... if you want to help on this one too, go ahead.


Is there a cheat to kill off a specific NPC? I know 'npc kill all', but if there are friendly NPCs, I don't really want to off. Is there a cheat for just one enemy NPC?


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 01-27-2005, 07:52 PM   #698
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Post Okay, let's see what you got then...

The person who writes all the cheats in this thread up into a single document and posts it, gets a cookie.

A BIG cookie. ; )


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Old 01-31-2005, 02:46 PM   #699
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"And how will said cookie be delivered?" Wildjedi demanded. "And on further demand, perhaps somebody with more time to spend on such things than I do had better do this. And please do it soon!"

He then walked out of the thread.

(Ok, so I'm an RPer at heart ))


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 02-01-2005, 09:02 AM   #700
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Exclamation

LOL



Anonymous hax0r: ""Ch34t|/\/g |5 f0r l00z0rz f**k|/\/ Ch34ter5 5p0|l /\/\y fu/\/"

When i asked someone on my messenger( that ill not call by name or screen name since people may know him)
If he has any good cheats for Jedi Academy he replied with that and a bunch of random smilies.

Can anyone tell WTF that means?!

-Edit-: I asked him myself he told me im not "l33t" enough for him and he blocked me?

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Old 02-02-2005, 03:47 PM   #701
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It's taken me a minute, but I'm able to offer a translation:

Ch34t|/\/g |5 f0r l00z0rz f**k|/\/ Ch34ter5 5p0|l /\/\y fu/\/

Translates to:

Cheating is for loosers f**kin Cheaters spoil my fun.

(somebody have a bad day? )


Mom tells me I need brain food... but if writing ain't that, I don't know what is!

My work in progress:
Hidden Histories: The Galaxy Hacker

Have a read, give a review, yah?
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Old 02-03-2005, 06:54 AM   #702
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Hmmm...

whats wrong with him?

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Old 02-04-2005, 06:45 PM   #703
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When you say the word "cheats" to some gamers, they get confused, and think you mean some weird form of "hacking" where you join public games and do amazing incredible things that you aren't supposed to do and totally ruin the game for everyone who was only there to compete.

When in reality, most of the time "cheats" refer to stuff you can mess around with in SINGLE PLAYER for fun. See, the developers of games purposely put cheats into games to aide with testing, so they don't have to play every single inch of the game to get to the spot they want, or to see what would happen if you do X or Y, etc.

But, since they are so much fun to mess around with, they often leave these in the game as "easter eggs" for gamers to mess with.

In JK2/JA, like all Q3 engine games, you can host a game with cheats enabled. In the case of JA, this means everyone can type in god mode and spawn objects like crazy if they want to. This often ends with the game crashing from too many spawns, but still.

It's impossible to have a "real game" when cheats are on, but who cares, they're for fun. Yet, some people just don't understand that and assume talking about "cheats" is akin to hijacking real games. They're not the same thing at all, and not even remotely connected.


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Old 02-05-2005, 01:49 AM   #704
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i'm a little slow, so what you're telling me is this guy thinks im some cheating MP scumbag?

LOL you know what this guy is a total retard

Thnx and sorry for the off-topic

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Old 02-05-2005, 11:20 AM   #705
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Quote:
Originally posted by wildjedi
Is there a cheat to kill off a specific NPC? I know 'npc kill all', but if there are friendly NPCs, I don't really want to off. Is there a cheat for just one enemy NPC?
Use the same thing, just substitute the character's name. Most of the time it will be obvious, like 'npc kill lando' to kill him. I personally haven't tried this in Academy, but there's no reason why it shouldn't be the same as in Outcast...


"Words are deeds." - Wittgenstein
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Old 02-09-2005, 01:39 AM   #706
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Thread Revival! Does Skinwalker come here anymore? I saw him on my server recently, so I know he still plays...


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Old 02-09-2005, 01:43 AM   #707
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Question The Last Cheating Holy Grail...?

Okay, no, I don't have it, but here's something we haven't gotten yet...

The definitive list of "stuff" (items) you can spawn using the "spawn" command in Jedi Academy (or even Outcast for that matter).

Notice EVERY list of cheats everywhere has the spawn <item> command listed, but NO LIST OF ITEMS YOU CAN SPAWN.

Now sure, you'll say, who cares how to spawn a shield pickup when you can just "give armor" or why spawn health when you can type "give health" or "undying," etc.

However, for completeness sake, and if you're playing Coop or something and just need a pickup or two (rather than a full blown throw-all-challenge-to-the-wind-blowout-cheat-fest) to move things along, this would really come in handy.

So, anyone have it? Anyone up to finding out and posting?

Once we get such a list put together, I'll merge it into the "Not Enough Customization" thread sticky.

Good hunting...


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Old 02-09-2005, 11:37 AM   #708
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A good question. To press it further, what is the syntax for spawning said items? For example, the syntax for spawning NPCs is
npc spawn <name>
To spawn a vehicle it is
npc spawn vehicle <name>

What is the syntax for spawning non-NPC objects?



Item spawn winninglotteryticket......



........rats!


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Old 02-09-2005, 11:24 PM   #709
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/give {item}

I'd imagine /give medkit or something



npc spawn {character}- spawn character list below.

alora
alora_dual
assassin_droid
atst
atst_vehicle
bartender
bespincop
boba_fett
chewie
cultist
cultist_destroyer
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_2
cultist_saber_throw
cultist_saber_med
cultist_saber_med2
cultist_saber_med_throw
cultist_saber_med_throw2
cultist_saber_strong
cultist_saber_strong2
cultist_saber_strong_throw
cultist_saber_strong_throw2
cultist_saber_all
cultist_saber_all2
cultist_all_throw
cultist_all_throw2
cultist_saber_powers
cultistcommando
desann
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc
human_merc_bow
human_merc_key
human_merc_rep
human_merc_flc
human_merc_cnc
larnic_racto
impcommander
imperial
impofficer
impworker
impworker2
impworker3
interrogator
jan
jawa
jawa_armed
jedi
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi_random
jedif
jedimaster
jeditrainer
kyle
lambdashuttle
lando
luke
mark1
mark2
merchant
minemonster
monmothma
morgankatarn
mouse
noghri
nulldiver
player
prisoner
probe
protocol
protocol_imp
r2d2
r2d2_imp
ragnos
rancor
rancor_mutant
rancor_vehicle
rax
rebel
rebel2
reborn
reborn_dual
reborn_new
reborn_staff
reborn_twin
rebornmaster
rebornmasterstaff
rebornmasterdual
ukothos
dkothos
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
rebornrodian
reborntrandoshan
rebornweequy
reelo
remote
remote_sp
rockettrooper
rockettrooper_w
rockettrooper2
rocks
rodian
rodian2
rosh_penin
rosh_penin_noforce
rosh_dark
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper2
swamptrooper
swamptrooper2
swoop
tauntaun
tavion
tavion_new
tavion_sith_sword
tavion_scepter
test
tie-bomber
tie-fighter
trandoshan
tusken
tuskensniper
ugnaught
wampa
wampa_vehicle
weequay
weequay2
weequay3
weequay4
wildtauntaun
x-wing
yt-1300
z-95
kyle_boss









npc spawn vehicle {vehicle}


swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300
z-95


Current in-game name is #include
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Old 02-10-2005, 08:20 PM   #710
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Item/Weapon list from Jedi Outcast

taken from http://www.pcgameworld.com/cheat.php...utcast_Cheats/

ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
holocron_force_grip
holocron_force_heal
holocron_force_levitation
holocron_force_lightning
holocron_force_pull
holocron_force_push
holocron_force_saberthrow
holocron_force_speed
holocron_force_telepathy
item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant
misc_atst_drivable
weapon_atst_main
weapon_atst_side
weapon_blaster
weapon_botwelder
weapon_bowcaster
weapon_bryar_pistol
weapon_demp2
weapon_det_pack
weapon_disruptor
weapon_emplaced_gun
weapon_flechette
weapon_melee
weapon_repeater
weapon_repid_concussion
weapon_rocket_launcher
weapon_saber
weapon_stun_baton
weapon_thermal
weapon_trip_mine
weapon_turret


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Old 02-10-2005, 08:36 PM   #711
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there are also many more objects from mods to spawn only i don't think you can type that many in one box becouse you can alsmost spawn evrything there is from SW in JKA



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Old 02-10-2005, 09:07 PM   #712
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Jedispy's list seems accurate. I figured that you can see items "as they spawn" and their names when you run a dedicated server window (run a CTF map or FFA for example).

However, the question is how to SPAWN them.

"Giving" them is one thing, but if, say you were using Siege or Jedi vs. Merc and cheating, it wouldn't work out if you just wanted to spawn stuff that could only be used by certain classes.

For example a Jedi who cannot use shields. If you were to "give" him a shield pickup, he'd have 25 shields added to his total. But that's different than spawning a shield item (which he'd theoretically be unable to pick up).

So the question remains how to actually generate these items, or if it's simply not possible with cheats (and you need to edit a map to do it).


Btw, can somebody tell me which basejka .MAP files have been release for Jedi Academy?


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Old 02-11-2005, 12:42 AM   #713
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Quote:
Originally posted by Maxstate
i'm a little slow, so what you're telling me is this guy thinks im some cheating MP scumbag?

LOL you know what this guy is a total retard

Thnx and sorry for the off-topic
I'm pretty sure that's exactly what he thinks.

Not many gamers are such strict purists that they demand other people not mess around with cheats in a single player game for fun.


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Old 02-11-2005, 09:30 AM   #714
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Hey Kurgan, if you want i can teach you how to decompile a .bsp file to a .map file. Its kind of tricky though, LukeSkywalker taught me pretty well so he might give better instructions.


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Old 02-11-2005, 09:48 AM   #715
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Sure thing. I've never tried editing the Q3 engine (beyond a few simple manipulations of pk3 files), but I'd love to try sometime. I honestly haven't done any serious editing with a commercial game since JK/MotS (but that was a lot of fun).

The trouble is having the time to do it. The best thing you could do is compile a step by step document on the subject (or send me a list of links and the tools I need) and email this to me at kurgan@qwest.net.

Then I could see to it at my leisure. ; )


Anyway, I posted this thinking that perhaps there was a simple way to spawn pickup items through cheats. Maybe there isn't...


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Old 02-11-2005, 06:06 PM   #716
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I don't know if you can spawn stuff without cheats, but you can edit a map file. The thing is, one of Raven's maps would take hours to compile... I would assume. I mean... there complex.

About decompiling: While you can decompile the map, it loses information, like lights and other stuff. Models become brushes (which I think will alter the FPS...) not to mention, sometimes complex brushes (like a strange geometric shap) will deform and look messed up.

Try typing this command in SP/MP to see what a map looks like without light: r_fullbright 1.

As for the maps released:

CFT4
Dual8
FFA5
Siege_hoth

These are sample maps, so I don't know if they are complete or not.
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Old 02-11-2005, 09:24 PM   #717
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Well in single player I was able to type spawn item_battery and it worked. A battery appeared in front of my player.

I then tested it on weapon_demp2. It worked. I guess the syntax is just:
devmapall
spawn <target>

Of course I don't think this is what you are looking for.

I tried to spawn weapon_emplaced_gun, but it didn't work the same way. It made it so that I fire emplaced gun firepower. Killed me almost instantly because I was standing next to a wall. I guess there's some nasty recoil on that.

I want to know how to decompile .bsp into .map too.


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Old 02-12-2005, 02:56 AM   #718
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Okay, so you're saying the SPAWN codes for items work more or less in SP, but not in MP.

I basically was hoping to spawn them in MP with cheats, but I guess that's not possible yet.

Thanks though...

The SP list should be good for the "Not Enough Customization" thread and I'll merge this in there shortly.


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Old 02-13-2005, 11:10 AM   #719
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Quote:
Originally posted by Samuel Dravis
Use the same thing, just substitute the character's name. Most of the time it will be obvious, like 'npc kill lando' to kill him. I personally haven't tried this in Academy, but there's no reason why it shouldn't be the same as in Outcast...

That never worked for me, even in JO.


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Old 02-13-2005, 05:43 PM   #720
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Arrow Hey everyone...

Merged in the "Last Cheating Holy Grail?" thread (which sadly, didn't come up with anything MP related, although there is a nice list of SP codes!). So please check this page and the last page for those new posts!

; )


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