lfnetwork.com mark read register faq members calendar

Thread: Bakura Broken Door [kinda maybe spoiler] JA SP Full
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-17-2003, 09:14 PM   #1
SpaceButler13
Rookie
 
SpaceButler13's Avatar
 
Join Date: Sep 2003
Location: Seattle
Posts: 129
Bakura Broken Door [kinda maybe spoiler]

Has anyone else had the problem that after disarming the bombs on Bakura and trying to get back to the ship the door to where you first entered the facility won't open? Thanks!
SpaceButler13 is offline   you may: quote & reply,
Old 09-17-2003, 10:15 PM   #2
Peachy
Lurker
 
Peachy's Avatar
 
Join Date: Sep 2003
Posts: 1
I'm stuck here as well, if anyone knows the answer to beating this level it would be appreciated
Peachy is offline   you may: quote & reply,
Old 09-17-2003, 10:25 PM   #3
Chrondeath
 
Join Date: Aug 2001
Posts: 7
I'm stuck here, too. I turned on noclip and flew around through the walls a bit....if there's some hidden air duct or something you're supposed to take out, I didn't find it.

I'm thinking about restarting the level and tackling the objectives in a different order....I noticed some of the spawns are tied in with the objectives, so maybe doing the objectives in the wrong order messed up the door. If that doesn't fix it, I'm just noclipping through and continuing.
Chrondeath is offline   you may: quote & reply,
Old 09-17-2003, 11:43 PM   #4
claco
Lurker
 
Join Date: Sep 2003
Posts: 1
I'm stuck here as well! I hate to noclip, but hey, that's life.
claco is offline   you may: quote & reply,
Old 09-17-2003, 11:51 PM   #5
Bart430
Lurker
 
Join Date: Sep 2003
Posts: 1
I there with you, I cant get out. How do you clip out?? I am runnning around with nobody to kill.
Bart430 is offline   you may: quote & reply,
Old 09-18-2003, 01:40 AM   #6
Nave1981
Lurker
 
Nave1981's Avatar
 
Join Date: Sep 2003
Posts: 1
There is a door that uses a Security Key that leads into a long hall with a single pipe leaking gas. If you find that you're on the way back. You'll end back up near the beginning.

Sorry if its not clear.

But there are no ducts you have to crawl through. I can tell you that much

Evan
Nave1981 is offline   you may: quote & reply,
Old 09-18-2003, 01:44 AM   #7
Cerryn
Lurker
 
Join Date: Sep 2003
Posts: 0
Nave I think all of us are able to make it back to where you are saying. The problem is that the door is not opening to let us get back to the ship.
Cerryn is offline   you may: quote & reply,
Old 09-18-2003, 01:44 AM   #8
Ofbac
Lurker
 
Join Date: Sep 2003
Posts: 3
I ran intro exactly the same problem.

I had gone back and used that door previously, but after disarming all of teh bombs, it would no longer open, (even though it had green indicators).

I restarted and disarmed the bombs in the order that the level seems to suggest by it's layout and then the door worked fine.
Ofbac is offline   you may: quote & reply,
Old 09-18-2003, 02:40 AM   #9
Gaiden Cortina
Lurker
 
Gaiden Cortina's Avatar
 
Join Date: Sep 2003
Posts: 3
if it's not opening you're missing a bomb... when you get back to the room where the door is not opening, check the camera and keep hitting the use (I bind it to e) to cycle through all of the cameras near the bombs. Make sure each bomb has the deactivator switch raised. When you do that, the door will open. If that doesn't work, try disarming them in a different way. I disarmed the bomb after the hallway of fire last and I had no problems with the door opening. In fact there were about 10 more guys spawned on my way back to the ship after disarming that bomb. (next lvl is Hoth and it's fun). Anyhow... Anybody figured out changing the dismemberment frequency yet? JO was more fun to play when dismemberment was on... Let me know if you do...
Gaiden Cortina is offline   you may: quote & reply,
Old 09-18-2003, 03:25 AM   #10
Ofbac
Lurker
 
Join Date: Sep 2003
Posts: 3
No, we're not missing a bomb. Mission complete. Return to ship time.

In fact, I had traversed that first door a few times already when it stopped working for me. Was taking some time to explore the level funny for secret areas.

Give folks some credit. It's something flaky about the level.
Ofbac is offline   you may: quote & reply,
Old 09-18-2003, 04:29 AM   #11
sights0d
 
sights0d's Avatar
 
Join Date: Mar 2002
Location: California
Posts: 473
DAMNIT!!! I can't believe I was running around for an hour only to find out that that WAS the friggin' door! What CRAP!
sights0d is offline   you may: quote & reply,
Old 09-18-2003, 04:34 AM   #12
Obsidian-Jovani
 
Obsidian-Jovani's Avatar
 
Join Date: Apr 2003
Location: Onderon
Posts: 223
Angry

Damn door!

For some strange reason the bomb in the core room will not deactivate fully. That thing that raises up gets stuck! Has this happened to anyone else?

The mission data pad says that all bombs were deactivated and to get back to the ship, but the dumb door still won't open. Can someone post the order of which bombs to deactivate.


Binary Sunset Studios

WIP: A SP Project entitled "Resurgence"
Obsidian-Jovani is offline   you may: quote & reply,
Old 09-18-2003, 04:34 AM   #13
Mark_Crab
Lurker
 
Join Date: Sep 2003
Posts: 4
Not sure but....

I have gone through the level 3 times and still cant get out. What I have noticed is that the bomb next to the big "plasma" tubes doesnt appear to disarm completely. The "plunger" only goes up a fraction of what the others do. I sat there for 5 minutes hitting the activate key and nothing. I tried going to the bombs in the order they are shown on the view screen in the first room and nothing there either.

After going into the plant I walked back out and had no trouble getting the door to open. I have come to the conclusion that it has to do with the "faulty" plunger I spoke of above.

Any ideas? My mission data says all 5 are disarmed and that its time to get back to the ship.

Mark
Mark_Crab is offline   you may: quote & reply,
Old 09-18-2003, 05:56 AM   #14
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
I completed this level before, but i forgot the walkthrough!




Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 09-18-2003, 06:37 AM   #15
Solarn'Gar
 
Solarn'Gar's Avatar
 
Join Date: Jul 2002
Posts: 25
Stupid door, I've been having the same problem. So I nocliped it, finished the level, only to discover that the other missions that I had completed I think the 2 Tat ones, we're no longer completed!! I just figured that the damn cheat had messed it up. Now I don't know what to do.

Crazy........


Remember me??? Awwww c'mon! You gotta remember me!
Solarn'Gar is offline   you may: quote & reply,
Old 09-18-2003, 07:11 AM   #16
Crow_Nest
Forum Spammer
 
Crow_Nest's Avatar
 
Join Date: May 2003
Location: Singapore, Asia
Posts: 5,307
Easy, just wait for the cheats for the map list!

*SPOLIER*


































The last few levels are Taspir1,Taspir2,Kor1 and kor2

Why i know all this? Because i already completed the game.





Xbox 360 Gamertag: cr0wnes7
Crow_Nest is offline   you may: quote & reply,
Old 09-18-2003, 01:53 PM   #17
sights0d
 
sights0d's Avatar
 
Join Date: Mar 2002
Location: California
Posts: 473
I'm just going to go back to the last save point before the mission and skip it for another one. I've been doing them in order so far. I might just go back and run the bombs in a different order. It wasn't a difficult level.
sights0d is offline   you may: quote & reply,
Old 09-18-2003, 04:58 PM   #18
Mark_Crab
Lurker
 
Join Date: Sep 2003
Posts: 4
Post I MADE IT!!

Ok Guys, now I am not exactly sure of this but it did work for me.

Entering the plant you do the normal stuff, then head up the stairs toward the first bomb. I DID NOT go into the door to the right of the main entrance, where the ammo energy is behind the mines. Dont know if that matters or not.

Up the stairs, then the ramp disarm bomb 1

Down the hall, including the one on fire and out the very last exit, disarm bomb 2.

Across the bridge, all the way to the left passed the mounted cannon, all the way to bomb 3 and disarm.

Back to main generator (?) building, up the elvevator to the top level, go into the room where the generators are, but up top, jump acrross to get into the room where the big plasma tubes are, disarm bomb 4. This bomb does not appear to disarm like the others. The plunger only goes a little bit up.

Back out to the upper leverl, jump across and kill all in the second upper level room to the right coming out of the room with bomb 4.

Down to lower lever and disarm bomb 5.

Exit, and turn all the way left, and into the "exit hallway". You will pass the ammo unit behind the mines on the way out. Fill up if you need it.

When I came into the room I entered the facility in from my ship, the door was open and after fighting off a couple of new Storm-Troopers, i was on my way.

Hope this helps.

Mark
Mark_Crab is offline   you may: quote & reply,
Old 09-18-2003, 06:49 PM   #19
sights0d
 
sights0d's Avatar
 
Join Date: Mar 2002
Location: California
Posts: 473
Speaking of which... where are these new storm troopers coming from? I kept running into new ones for a while, then I was just running around. You'd think that the storm troopers would have shown up en masse since only one in like 50 shots hits.
sights0d is offline   you may: quote & reply,
Old 09-18-2003, 07:21 PM   #20
Obsidian-Jovani
 
Obsidian-Jovani's Avatar
 
Join Date: Apr 2003
Location: Onderon
Posts: 223
I finally got that door to open too.

I followed advice from an earlier post that stated to disarm the bombs in the order of the layour of the map. I did this and the dumb door was open when I went back to it. Woot!

Order of the bombs was:

#1 --> Top platform
#2 --> Platform 2
#3 --> Tankers
#4 --> "Core" room (the room with the long colorful tubes)
#5 --> "Engine" room (the room with those turbine engine things)

Hope this helps others.


Binary Sunset Studios

WIP: A SP Project entitled "Resurgence"
Obsidian-Jovani is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Help Center > Strategy Shack > Bakura Broken Door [kinda maybe spoiler] JA SP Full

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:22 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.