lfnetwork.com mark read register faq members calendar

Thread: "With these new powers, I could be invincible! But first...."
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 09-27-2003, 02:53 PM   #1
RenikDelan
 
RenikDelan's Avatar
 
Join Date: Jun 2003
Posts: 102
"With these new powers, I could be invincible! But first...."

...I'll settle for just moving things.

Okay, in JA MP, is there a way where I can force move objects, so that they "stay moved"? The concept is basically a sliding door, approximately 9ft long. I want to force push/pull it from either end, and have it react appropriately, but staying within certain confines, as in move left or right a few feet. (ie, I dont want to be able to pull it down the hall and around the corner )
So, can it be done?
RenikDelan is offline   you may: quote & reply,
Old 09-27-2003, 06:54 PM   #2
idontlikegeorge
 
idontlikegeorge's Avatar
 
Join Date: Jun 2002
Location: Striking fear into the hearts of Demolicans and Republicrats.
Posts: 951
I'm assuming this is a a custom-made map.

Easiest way is just have a regular door entity with that is activated by the force - an entity flag. Then set the directions to what you want and perhaps any extra/less lip as well.


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

Shaving is not a high priority with Jedi. Would you want to shave with a lightsaber?
idontlikegeorge is offline   you may: quote & reply,
Old 09-27-2003, 07:44 PM   #3
RenikDelan
 
RenikDelan's Avatar
 
Join Date: Jun 2003
Posts: 102
Quote:
Originally posted by idontlikegeorge
Easiest way is just have a regular door entity with that is activated by the force - an entity flag. Then set the directions to what you want and perhaps any extra/less lip as well.
Yes, but using that format, wont the "door" eventually close?
RenikDelan is offline   you may: quote & reply,
Old 09-27-2003, 07:57 PM   #4
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Perhaps JA has the "toggle" flag in MP?


GothiX is offline   you may: quote & reply,
Old 09-27-2003, 11:06 PM   #5
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
It does, my two button, non-script elevator system worked in MP JA, it uses the func_door.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 09-27-2003, 11:08 PM   #6
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
Quote:
Originally posted by Emon
It does, my two button, non-script elevator system worked in MP JA, it uses the func_door.
How many spwanflags do we add for the toggle effect?

Lil Killa is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > "With these new powers, I could be invincible! But first...."

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:24 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.