I have just started a new map, and it I have compiled it a few times when I wanted to test it, and that was fine. Now, for some reason when i walk or run on a few of my floors, it sounds like im walking on water (sloshing noise). "impdetention/floor2" is the texture, and when I press the hotkey "n" to check the entities atributes and such there is nothing that would indicate it was set to a water brush. so i dont know what to do, and i dont want my floors sounding like im walking through water. Please help me.