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11-15-2003, 07:35 PM
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#161
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Join Date: Jun 2003
Posts: 56
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TMU Beta News:
Components (maps, player models, etc...) will only be beta tested within the team.
There will be a full beta publically released or initially privately released then publically released, that is still to be decided.
There is no current date for this release, so please dont ask. Asking would lower your chances of being selected for the private beta if that is the choice we choose.
Respectfully,
The TMU team
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11-15-2003, 09:41 PM
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#162
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Join Date: Nov 2002
Location: naboo
Posts: 93
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ok i looking forward to this 
-Team Oxygen-
http://www.geocities.com/oxygenteammodellers/
 Yun
i can Beta Test your model ;-)
 
http://siscrgrosl.proboards2.com/index.cgi my forum not good not bad but register it and post
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11-15-2003, 10:23 PM
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#163
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Join Date: Jul 2002
Location: in a bunker somewhere in the u.k
Posts: 285
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erm do u peeps do this sorta thing for a living ? cause so far what i seen is better than most ppl can do for games from big companies.
only two words can round up what i think so far.......
truely... amazing.
keep up good work and cant wait for the finished product .... good luck and all that 
The music plays,the sabers spark,the screaming begins and in the end ......you lie there......in pieces- =(TLG)F.A.T_101(CL)=
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11-15-2003, 11:05 PM
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#164
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Join Date: Aug 2002
Posts: 199
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Not yet they dont, but i can see a lot of people on our team becoming professionals at what they do. Actually a few people have had to leave the team because they got hired by companies (one example would be the guy who made our trinity model, which will be skinned my graves). I also plan on going into the video game development when i graduate.
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11-16-2003, 03:18 AM
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#165
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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Quote:
Originally posted by Cazor
Not yet they dont, but i can see a lot of people on our team becoming professionals at what they do. Actually a few people have had to leave the team because they got hired by companies (one example would be the guy who made our trinity model, which will be skinned my graves). I also plan on going into the video game development when i graduate.
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wow, stop making me drool 
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11-16-2003, 12:47 PM
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#167
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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As that person was me, I'll explain:
Thrawn42689 and I have seen some of his work, and we agreed that it wasn't good. So yeah.
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11-16-2003, 04:23 PM
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#168
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Join Date: Aug 2002
Posts: 199
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I wasn't around to see the post, Teenwolf, but if it happens again I will not give team members moderation. I dont share the same idea about whoever posted that, because i havent seen whatever that person can do. I'm sorry you had to see that.
Oh and to anyone else reading this, comments like that (there was another rude comment by a non-moderator on the thread Teenwolf linked) will result in the poster being banned. We dont want anything negative on our forums.
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11-16-2003, 09:34 PM
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#170
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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Looks really good.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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11-18-2003, 06:35 PM
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#171
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Addicted to SW:BF 2
Join Date: Mar 2003
Posts: 1,234
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Whoa... When is it released?
"It's Jango Fett! And he's brought his head!"
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11-18-2003, 07:34 PM
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#172
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Join Date: Jun 2003
Location: Massachusetts
Posts: 252
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Omg dude. They've said it like 20 times.
When the mod comes out, everything you see will be released.
-JKA Skinner
- Sith Anakin Skywalker
Need Help Beta Testing? Ill beta Test your models!
-Formally known as [SM]Maximus
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11-19-2003, 10:01 AM
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#173
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Join Date: Jun 2003
Posts: 56
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*notes Master William as a non reciever of the private Beta...
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11-19-2003, 11:51 PM
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#174
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Pirate Flavored
Join Date: Apr 2002
Location: Rosemount, MN
Posts: 2,488
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Lol, can't blame you can I.
From what I've seen, awesome mod, keep up the great work.
I'll be hanging around for updates, this'll be an awesome mod unless my eyes decieve me. 
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11-20-2003, 01:08 AM
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#175
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Are you guys going to be making an underground/tunnel map for the hovercraft thing? DOesn't sound like a good idea but I was just wondering
Which hovercraft might that be anyway?...
This mod is coming along nicely... Keep up the good work..
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11-20-2003, 01:17 AM
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#176
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Join Date: Aug 2002
Posts: 199
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Why would it not be a good idea?
It's the nebuchadnezzar, and gothicx is going to be making the tunnels map.
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11-20-2003, 01:40 AM
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#177
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Well it would be really cramped... Now that I think about it, it might be fun but might get a bit laggy for more than one player.. I guess I'll wait and see once the mod comes out...
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11-20-2003, 02:23 AM
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#178
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Join Date: Aug 2002
Posts: 199
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The tunnels are pretty big other than the ones you arent supposed to go in (like the one niobe went in). It should be good for sentinel vs neb. battles.
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11-20-2003, 04:52 AM
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#180
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Veteran
Join Date: Jul 2003
Location: California
Posts: 768
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oh...my...god...
i think i just wet my pants
that was an awsome movie man...geez...i wish i were neo...
Jedi Knight of "The Jedi Order"
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11-21-2003, 01:35 AM
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#181
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Join Date: Aug 2002
Posts: 199
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Got bullets into JA:
http://ut2k3net.com/cazor/shot0012.jpg
oh yeah, and i pretty much made this level to test the bullets (and some rain stuff) so i just lit it with ambient, so models arent lit, which explains why the bullet texture is a little dark
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11-21-2003, 01:44 AM
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#182
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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looking nice
Bullet looks nice.. Could you give us a comparison to a nrmal bolt so we/I could know how bit it is? Also.. are you guys doing all the videos in JO or did you some how figure out how to do animations in JA? (Animation question might have been asked but I just discovered this thread a few weeks ago..)
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11-21-2003, 01:54 AM
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#183
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Join Date: Aug 2002
Posts: 199
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We've said it before, and the kung fu you see in the videos is already in JA. its the SP code 'iknowkungfu'.
The bullets are pretty much the correct size. and i cant take a pic with the bolt because timescale .01 needs to be on, and when thats on the normal blaster bolt get really big, so it wouldnt show the correct size.
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11-21-2003, 02:02 AM
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#184
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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11-21-2003, 04:30 PM
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#185
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Invisible
Join Date: May 2003
Posts: 1,175
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I checked your homepage out yesterday, and I gotta say that it looks like a really nice mod!  I really like it.
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11-22-2003, 07:26 PM
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#186
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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11-25-2003, 09:25 PM
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#187
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Join Date: Aug 2002
Posts: 71
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OH MY GOD!!!!
´
i´ve waited soooo looongo to see such scenes with Neo in JO or JA!! and now i can watch it the whole day!!!!
man, at these moments i wish i could be a hacker and would hack into your computers, just to steal THIS AWESOME MODEL!!
*cant wait to play this mod*
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11-26-2003, 07:47 AM
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#188
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Something In the Way
Join Date: Aug 2002
Location: MI
Posts: 2,436
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Quote:
Originally posted by T-0NIC
OH MY GOD!!!!
´
i´ve waited soooo looongo to see such scenes with Neo in JO or JA!! and now i can watch it the whole day!!!!
man, at these moments i wish i could be a hacker and would hack into your computers, just to steal THIS AWESOME MODEL!!
*cant wait to play this mod*
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Well thats just not right.
_____________________________________________
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11-26-2003, 10:33 AM
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#189
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Heh, yeah... If I get hacked or something, YOU are the first suspect, T-ONIC.
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11-27-2003, 03:11 AM
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#192
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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<eyes fall out of head>
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11-27-2003, 04:44 AM
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#193
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Rookie
Join Date: Sep 2003
Location: your mind MUHAHAHAAAA!
Posts: 177
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thats what i am looking foward too!!! will it have machine guns on either side like the movie?
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11-27-2003, 11:27 AM
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#195
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Join Date: Jul 2002
Location: in a bunker somewhere in the u.k
Posts: 285
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 oh boy this looks like its gonna be fun to use 
The music plays,the sabers spark,the screaming begins and in the end ......you lie there......in pieces- =(TLG)F.A.T_101(CL)=
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11-29-2003, 09:09 PM
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#196
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Join Date: Aug 2002
Posts: 199
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Here's a test car which will be going ingame first, so we can mess with physics and turning animations and get all that jazz looking like a real car.
Expect to see a video in maybe a week or so.
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11-29-2003, 09:33 PM
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#197
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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omg zecks!
(Thrawn, I love you.)
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11-29-2003, 10:17 PM
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#198
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Those are THE best textures I have EVER seen on a model. Blows my mind why other people can't do stuff this realisitc...it's like it drove right off the road onto my computer screen!
</sarcasm>
The model looks a little too squarish up front, in my opinion...
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11-29-2003, 11:47 PM
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#199
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Join Date: Aug 2002
Posts: 199
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It's only for tests. It wont be in the mod... well maybe as an easter egg.
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11-30-2003, 12:21 AM
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#200
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Join Date: Mar 2003
Location: Location: Location: Location: Location: Location: Location:
Posts: 211
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Heh, that'd be awesome 
Reviewer at Map-Review
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