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Thread: JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix
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Old 12-15-2003, 02:53 PM   #401
t3rr0r
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scratch what i said about the handling... it should be slightly better than the swoop's, but not at the level it is currently at. :x


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Old 12-16-2003, 03:48 PM   #402
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Unhappy Last Vehicle?

Hi Folks,

Pre-Christmas tomfoolery causing a bit of a delay in production.
I think this will be the last vehicle from me as Duncan wants to get on with his own stuff, and I think Keshire is also wanting to move on to other projects - if he ever gets out of the snow!

I may release the other models as md3's for the OJP so if anyone wants to turn them into vehicles they can. We'll see what happens anyway.

Thanks for the feedback on the speeder-bike. If there's any more post it quick!


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Old 12-16-2003, 03:51 PM   #403
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you mean no glider, speeder bike is da last one, oh well, any way great work on all your vehicles and modles thus far, been a pleasure beta testing them for ya
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Old 12-16-2003, 04:26 PM   #404
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We shall see...
Currently everyone is winding down for the year getting ready for holidays etc.
Perhaps in the New Year if there's any motivation left...


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Old 12-16-2003, 04:55 PM   #405
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Oh, you'll be motivated alright!

*evil laugh*


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Old 12-16-2003, 09:49 PM   #406
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Do Luke's landspeeder as an md3...

Is there any chance of the speeder bike coming out as an md3 as well?


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Old 12-16-2003, 11:42 PM   #407
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you can make a md3 out of it yourself if you want. Monsoontide explained me how to do it, when I asked him for a md3 of the N1 fighter.

You can import the .glm into Milkshape, set up the .qc file so that the textures can be found and then export as md3. It might take few takes to get it right though. I took me a hour or so to completely get a hang of it. Also, you can't use the shader that comes with the vehicle(if there is any), because that's setup for dynamic map models and NPC's. You'll have to set it to vertex lighting if you want to use it as a misc_model. That took me a day to figure out.

mmm, now that i look at it, it might be a bit tricky for people who don't have any experience with modeling or shaders.


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Old 12-17-2003, 03:33 AM   #408
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I'm back home. Just have some things to catch up on here at work and home. I'll be working on the acklay by the end of the week. I've also started on some saber code changes. Some screens can be seen in the coding forum. (Had to do something while I was outta town.)


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Old 12-22-2003, 04:08 AM   #409
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Exclamation Ahoy

Specifically to Duncan_10158 & Keshire

You lads still up to finishing of the last little bits on the Acklay Scout Trooper & Speeder Bike?

Let me know as they are almost ready except for those last couple of tweaks from the Beta testing.

Happy New Year


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Old 01-22-2004, 03:38 AM   #410
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Exclamation Acklay & Speeder Bike

OK. Back again! Happy new Year

Keshire & Duncan_10158 - Are you still interested in finishing of the Acklay/Bikerscout & Speeder Bike? I'd like to get them out by the end of January.

Also I've been working on a Endor SIEGE map but with Star WArs:Battlefront coming out, I'm wondering if there is any interest from the community in me finishing this. (Will post some WIP pictures of Endor soon.)


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Old 01-22-2004, 07:30 AM   #411
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Moonsoontide, head over to the Open Jedi Project forums here at lucasforums. They're working on new vehicle classes (such as a Droideka now) that require custom anims, etc. It may be what you need to get the speeder bike rider to line up with the handlegrips, etc.
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Old 01-30-2004, 08:29 AM   #412
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How is the ackley going ?
It's been long ago that you said something about it.
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Old 01-30-2004, 06:29 PM   #413
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Acklay

I'm just waiting on Keshire to get some time to do the final fixes (As requested by the Beta testers) and as soon as he's done, I'll put it up on pcgamemods.com and jediknight.net - then it'll go to the open jedi project.

Speeder Bike is in same position.

Both should be out by middle of Feb at latest (fingers crossed!)

I'm currently upgrading my Bast Castle SAGA map to SIEGE and that should also be out end of Feb.

BTW does anyone know if there are glm/xsi/md3 exporters/importers - you know the ones that you need to make the player models that are compatible with 3DS max 6?? I've tried the ones Raven released but it just says they are for an earlier version of 3DS max.

Thanks


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Old 01-30-2004, 08:44 PM   #414
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Exclamation UPDATE: Speeder Bike

Duncan_10158 tells me that the Speeder Bike vehicle class won't support the animation everyone had requested (Mainly the flaps at the back and on the handle bars) - since there is only one frame of animation in the class.

Anyway perhaps someone can make an improved vehicle class for the Open Jedi Project.

Soooooo... I will try and get everything done finalized and released tonight (30th Jan). If not then it will be Sunday (1st Feb) as I'm off to Disneyland tomorrow!!! ;D


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Old 01-30-2004, 09:44 PM   #415
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AH that is good news!
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Old 01-31-2004, 06:40 AM   #416
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Exclamation Speeder Bike Released!!!

I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've never had problems with it before. Will try again later.


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Old 01-31-2004, 11:32 AM   #417
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Ah thats good news. You should send it to Seks to put up on JediMoves.com. So what about the Acklay? Any word from Keshire?
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Old 01-31-2004, 12:07 PM   #418
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Well what kind of word would you like?

I've been busy training new employees for the past two weeks and still have one week to go. So I haven't had time to sit down and animate.

Also I added a new bone for the hand tag which controls the grabbing so the animation isn't as jerky as it is. I tried adding bones for the fingers on each leg but there was too much tearing of the mesh.

I was also waiting to see if RenegadeOfPhunk could get the melee attacks working for the vehicles. (He's already done so much with the vehicle code its amazing) Check the droideka in OJP and the upcoming Movie Battles mod. Modelled and animated by Duncan.

But believe me I haven't fallen off the face of the earth.


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Old 01-31-2004, 12:50 PM   #419
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Re: Speeder Bike Released!!!

Quote:
Originally posted by monsoontide
I've upped the speeder bike to jediknight.net and jk2files.com - goodness only know how long before they post it though. Tried to up it to pcgamemods.com but it would only transfer 2% then stop - not sure why, I've never had problems with it before. Will try again later.
The server seems really weird today for no apparent reason...comments are all screwed up too. Give it a few hours and hope


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Old 01-31-2004, 08:21 PM   #420
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I can't even get into PCGameMods today. I get this weird error on the front screen:

Warning: mysql_pconnect(): Too many connections in /home/web/pcgm2/db.php on line 30
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Old 02-01-2004, 07:01 AM   #421
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Acklay

As Keshire suggested I will upload a version 0.9 of the Acklay (1st of Feb) - with a later update if he can implement afore mentioned changes

Unforunately pcgamemods.com seems to have suffered a serious setback of some sort - lets hope they get it fixed soon.
As per usual jediknight.net and jk2files.com have lots going on, so don't expect them to post any time soon.


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Old 02-01-2004, 07:13 AM   #422
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Is that version 9 the same beta you sent out a few months back? And yea lets all hope PCGM comes back online very soon!
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Old 02-01-2004, 07:28 AM   #423
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ey monsoontide?
Can I 1 time test a beta of you?
I just want to know how it is.
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Old 02-01-2004, 07:31 AM   #424
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PCGameMods is back up RIGHT NOW!!!! If you can hear me, submit it, QUICK!!
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Old 02-01-2004, 07:34 AM   #425
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Ey TK8252, aren't you from jk3files.com ?
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Old 02-01-2004, 07:48 AM   #426
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pcgamemods.com is back up again!
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Old 02-01-2004, 08:11 AM   #427
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Duh thats what he just said!!! Its been up for about 30 mins, but its still slow. Atleast it is for me. A-WingPilot, if he submit's it today then you can get to play it. Its that simple.
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Old 02-01-2004, 08:33 AM   #428
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Jippii !!!

But i don't think that monsoontide is going to look at these posts agin today, so
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Old 02-01-2004, 09:07 AM   #429
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Aiwha

Weren't you going to model aiwha?
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Old 02-01-2004, 12:48 PM   #430
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Yea he has been working on it. Theres some pictures around here in the forums somewhere. But its not a vehicle yet, I dont think.
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Old 02-01-2004, 12:49 PM   #431
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We have an interview with Monsoontide over at Map-Review.com, discussing his past works and current projects. Big thanks to Monsoontide!

http://www.map-review.com/index.php?...iew_view&id=11

Oh, PCGM is up but....it still seems kinda funny to me. Not sure if uploading will work - worth a go! I will update those links in the interview as soon as a file site does get the files up!


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Old 02-01-2004, 01:24 PM   #432
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Quote:
Originally posted by Zappa_0
Yea he has been working on it. Theres some pictures around here in the forums somewhere. But its not a vehicle yet, I dont think.
I can't see that site, it's not around my country, i think.
( Can you send them plz )
(Janssens_stefan@hotmail.com)

If you want , of course.
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Old 02-01-2004, 04:54 PM   #433
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AwingPilot, I added to MSN contacts. I went looking for the pic of the Aiwha and it must be down. I may have it on my labtop, I'll look for it. But if you wanna see the Acklay, just msg me later.
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Old 02-01-2004, 05:31 PM   #434
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Good Morning

OK - well as you've noticed pcgamemodes is up but I still can't upload to it!

Yes - the 0.9 Acklay is the same version I sent the BETA testers - As it may be some time before Keshire can implement the improvements he wants, we thought it best to release it as it is now - which is fine - just not perfect!

So appologies to the BETA testers, it's not that we are ignoring your valuable input, its just that some of the things we'd like to do are going to take more time to implement than others, so rather than releasing incremental updates, we'll just release a FINAL as soon as we can.

Also if anyone can help me with the problem I'm having.
The 3DS Max plugins that came with the SDK are not compatible with 3DS MAX 6. Anyone have a solution?


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Old 02-01-2004, 05:42 PM   #435
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Thx again, zappa_0.

Good morning, lol, It's evening here in belgium, so weird.

And I'm sorry, but i only use GMax. so
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Old 02-01-2004, 07:12 PM   #436
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Quote:
Originally posted by A-WingPilot
Ey TK8252, aren't you from jk3files.com ?
Yes... but that doesn't mean I can't go to PCGameMods.
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Old 02-01-2004, 07:29 PM   #437
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Quote:
Originally posted by TK8252MJL
Yes... but that doesn't mean I can't go to PCGameMods.
I go to JK3Files....

There isn't some big rivalry, we're all in it together, right?

Looks like you can download from PCGM but not upload of comment....no idea why, hopefully it will get back to normal soon.


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Old 02-01-2004, 08:15 PM   #438
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There is no rivalry. Only thing that bugs me is if you type www.pcgamemods.com in a comment board it registers it as www.somesite.com.
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Old 02-01-2004, 08:47 PM   #439
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Quote:
Originally posted by Kengo
I go to JK3Files....

There isn't some big rivalry, we're all in it together, right?

Looks like you can download from PCGM but not upload of comment....no idea why, hopefully it will get back to normal soon.
No there was no rivalrly but i think it had a lot to do with downtime over at JK2files.com, lack of updates by staff. The amount of files came pouring in, and when something got posted late people would keep mentioning how it was up over at PCGM for quite sometime. I guess the staff/owner got tired of hearing the comments and solved the problem.

They seem to be back on track over there and are releasing files with reviews and pics about a week or so after they have been submitted.

Its all about the community and sharing and receiving great files like the one on hand here, i'm just trying to figure when I am gonna get my hands on it. LOL
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Old 02-02-2004, 02:03 AM   #440
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Speeder Bike

OK - It's up? On pcgamemods now - BUT... I haven't been able to submit any screenshots since that's still not working yet.

Will have Acklay up later tonight (all going well)


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