lfnetwork.com mark read register faq members calendar

Thread: "But WHY'S the rum gone?!"
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-05-2003, 10:19 AM   #1
Omikron
 
Omikron's Avatar
 
Join Date: Apr 2002
Posts: 264
"But WHY'S the rum gone?!"

Well, I haven't got much to show ATM, but heres some pics, this took about half and hour to make (and about 3 days to figure out how to fix the compiling error, when all i needed to do was delete all my GTK versions completely, then download the stable ones

Anyway, here they are:

.Pic One

Pic Two

Pic Three

Pic Four

There, I'll get some more soonish.




Its nice to be important but its more important to be nice - Scooter, Move Yours Ass
Gunners rule!
Omikron is offline   you may: quote & reply,
Old 10-05-2003, 01:19 PM   #2
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Ugh. Needs more detail and better textures.


GothiX is offline   you may: quote & reply,
Old 10-06-2003, 03:56 PM   #3
Wudan
Got Balance?
 
Wudan's Avatar
 
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
I'm gonna need more rum before that map looks good.

Hey I played on the topic title AND posted about the map, in one sentence!


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
Wudan is offline   you may: quote & reply,
Old 10-06-2003, 04:01 PM   #4
CortoCG
 
CortoCG's Avatar
 
Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
Yoho!!! Yoho!!! a pirate's life for m.... Wait a minute!!! Dude!!! Where is my deck??? Lol, great idea Omikron, there so many fancy sci-fi maps going on out there. Making a pirate ship will make my heart sing -Drink Up! m'earties yoho!!-.



Dark Forces Mod: Modeler, animator, coder.

For more detail about my work visit my website
CortoCG is offline   you may: quote & reply,
Old 10-06-2003, 05:00 PM   #5
Emon
Strong Bad's Henchman
 
Emon's Avatar
 
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
Quote:
Originally posted by Wudan
Hey I played on the topic title AND posted about the map, in one sentence!
Bah, that part ruined the cold humor of your post!


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
Emon is offline   you may: quote & reply,
Old 10-06-2003, 05:06 PM   #6
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
It's ok for a start, I guess. But why show only a half hour's worth of work? Why not work for longer until you've really got something to show?

Ah well. Here's my crits.

For the size and height of those masts, the boat would flip upside down. A boat's hull extends much further under the water than what we see. If there's going to be water, this isn't much of an issue though.

It's totally devoid of detail. Boat decks are not entirely flat, either. Work on that.

Those stairs look huge, like giant stairs.

The sails look totally fake. They need a more realistic position (when have you ever seen a sail that looked like that?). Google for some pictures of old boats and see what they look like, and create them based on that.

That's it for now, I think.

Eldritch is offline   you may: quote & reply,
Old 10-07-2003, 06:07 PM   #7
Scoundrel
Rookie
 
Scoundrel's Avatar
 
Join Date: Sep 2003
Posts: 116
Yeah, great idea, but it looks pretty horrible now. Too fake. More detail, textures and stuff and it will be awesome.
Scoundrel is offline   you may: quote & reply,
Old 10-07-2003, 10:23 PM   #8
wedge2211
Commander, Rogue Squadron
 
wedge2211's Avatar
 
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
Quote:
Originally posted by Eldritch
The sails look totally fake.
If you can make a good texture with an alpha channel to make the sails appear ragged and torn, that would also help a lot...given what I assume this ship to be.


wedge2211 is offline   you may: quote & reply,
Old 10-08-2003, 02:36 AM   #9
Eldritch
Mmm, Donuts
 
Eldritch's Avatar
 
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
Good idea with the torn sail... maybe you could also include some ripped bits of sail on the mast or boom? That could be done with some alpha'd textures as well.

Eldritch is offline   you may: quote & reply,
Old 10-09-2003, 08:04 AM   #10
Omikron
 
Omikron's Avatar
 
Join Date: Apr 2002
Posts: 264
Thanks for that, I've done a tiny bit of work but I've been rather busy the past few days... And for the sail texture, I'll try that some time, and for the ship textures, they are only like that because I'm having trouble with my other texture (it's got one of those Can't Find Shader File images, even though I haven't got a shader for the texture).




Its nice to be important but its more important to be nice - Scooter, Move Yours Ass
Gunners rule!
Omikron is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Mapping > "But WHY'S the rum gone?!"

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:44 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.