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10-05-2003, 10:19 AM
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#1
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Join Date: Apr 2002
Posts: 264
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"But WHY'S the rum gone?!"
Well, I haven't got much to show ATM, but heres some pics, this took about half and hour to make (and about 3 days to figure out how to fix the compiling error, when all i needed to do was delete all my GTK versions completely, then download the stable ones
Anyway, here they are:
. Pic One
Pic Two
Pic Three
Pic Four
There, I'll get some more soonish.
Its nice to be important but its more important to be nice - Scooter, Move Yours Ass
Gunners rule!
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10-05-2003, 01:19 PM
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#2
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Ocean Soul
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
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Ugh. Needs more detail and better textures.
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10-06-2003, 03:56 PM
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#3
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Got Balance?
Join Date: Oct 2002
Location: Salt Lake, UT
Posts: 1,442
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I'm gonna need more rum before that map looks good.
Hey I played on the topic title AND posted about the map, in one sentence!
Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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10-06-2003, 04:01 PM
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#4
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Join Date: Jun 2002
Location: Outer Heaven
Posts: 907
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Yoho!!! Yoho!!! a pirate's life for m.... Wait a minute!!! Dude!!! Where is my deck??? Lol, great idea Omikron, there so many fancy sci-fi maps going on out there. Making a pirate ship will make my heart sing -Drink Up! m'earties yoho!!-.
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10-06-2003, 05:00 PM
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#5
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
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Quote:
Originally posted by Wudan
Hey I played on the topic title AND posted about the map, in one sentence!
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Bah, that part ruined the cold humor of your post!
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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10-06-2003, 05:06 PM
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#6
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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It's ok for a start, I guess. But why show only a half hour's worth of work? Why not work for longer until you've really got something to show?
Ah well. Here's my crits.
For the size and height of those masts, the boat would flip upside down. A boat's hull extends much further under the water than what we see. If there's going to be water, this isn't much of an issue though.
It's totally devoid of detail. Boat decks are not entirely flat, either. Work on that.
Those stairs look huge, like giant stairs.
The sails look totally fake. They need a more realistic position (when have you ever seen a sail that looked like that?). Google for some pictures of old boats and see what they look like, and create them based on that.
That's it for now, I think.
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10-07-2003, 06:07 PM
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#7
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Rookie
Join Date: Sep 2003
Posts: 116
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Yeah, great idea, but it looks pretty horrible now. Too fake. More detail, textures and stuff and it will be awesome.
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10-07-2003, 10:23 PM
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#8
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Commander, Rogue Squadron
Join Date: Jul 2002
Location: Ithaca, NY
Posts: 2,320
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Quote:
Originally posted by Eldritch
The sails look totally fake.
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If you can make a good texture with an alpha channel to make the sails appear ragged and torn, that would also help a lot...given what I assume this ship to be.
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10-08-2003, 02:36 AM
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#9
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Mmm, Donuts
Join Date: Sep 2002
Location: Orlando, FL
Posts: 3,216
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Good idea with the torn sail... maybe you could also include some ripped bits of sail on the mast or boom? That could be done with some alpha'd textures as well.
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10-09-2003, 08:04 AM
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#10
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Join Date: Apr 2002
Posts: 264
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Thanks for that, I've done a tiny bit of work but I've been rather busy the past few days... And for the sail texture, I'll try that some time, and for the ship textures, they are only like that because I'm having trouble with my other texture (it's got one of those Can't Find Shader File images, even though I haven't got a shader for the texture).
Its nice to be important but its more important to be nice - Scooter, Move Yours Ass
Gunners rule!
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