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Old 12-30-2003, 11:41 AM   #41
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Looking good and im glad you have gotten the help you needed.
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Old 12-30-2003, 07:26 PM   #42
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Are you using shaders?


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not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 12-30-2003, 08:01 PM   #43
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well just spec map the whole thing, that should be all you need

IMO anyway


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Old 12-31-2003, 12:07 AM   #44
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first off, it looks fantastic!

on some of the reference pics i used the wings have holes. i didnt made those in the model to keep the polygone count low, i tried to make them as black dots on the skin. did you think of doing something like that?

some shining shader effects on the armor plates would look cool, yes. but not too much of it. as i remember most of the Federation techology looks a bit rusty, right?

the energy shield is part of the coded things. i dont know if we can another skin for it. perhaps Phunk knows if its posible to change the energy shield skin. do you think we should use another one then seen on the two pics above? i could redo the skinmap so it fits better?
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Old 12-31-2003, 12:30 AM   #45
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wow those shots look awesome. Good job!
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Old 12-31-2003, 12:43 AM   #46
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I didn't code a different skin for the energy shield - I just changed the last line in the model_default.skin file:

i.e.
energy_shield,gfx/effects/shield.jpg

..if however, your talking about the effect which is played when the vehicle actually get's hit, there is this .veh parameter defined in code:

shieldShader

...with the description...

//What shader to use when drawing the shield shell

The only thing is, it's not mentioned in the template.veh example, which makes me wonder whether it's coded in right - although I checked, and this parameter certainly seems to do something in code - so it's probably worth experimenting with...


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Old 12-31-2003, 08:44 AM   #47
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New skins can be done by adding a new entry in the veh file. Just put whatever.skin for the custom skin entry.

You can stack them

droideka_plain
blah
blah
blah
custom skin = blah

droideka_rustic
blah
blah
blah
custom skin = blah_rustic.skin

then you can spawn whichever version you want.


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Old 01-02-2004, 02:06 AM   #48
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Holy crap that is awesome work man great detail too!


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Old 01-02-2004, 09:42 AM   #49
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Wow, nice skin work!




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Old 01-02-2004, 11:04 AM   #50
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Sure more round, but at the expense of Poly's


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Old 01-02-2004, 11:21 AM   #51
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Scout, the screen dont apear lol =p




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Old 01-02-2004, 11:39 AM   #52
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Scouttrooper, i have taken a first look at the skin, mostly its great. but the shields are much to strong shining. they have to be just slightly visible, nearly invisible. i found a pic at SW databank, it shows what i mean:


its not realy possible to make the shields more round cause first the polycount gets high very fast on spheres and second i need for every vert on this shiled one bone so i can fold it in. the max bones for one object is 32, i could make thje shield out of two or more objects but then its not folding proberly and i geta horrible count of shield-bones. if we make the shields more transparent, i hope they wount look that cornered anymore.

the other are the holes in the wings, they look a bit too big and not symetricly on the wings. i would place them more in the middle.

i will take a closer look at it and give you more feed back. in the pk3 file more additions, could you please tell me what you changed or added. did you change the veh file or added weapons or any other effect? we have to keep the overview of all changed things, i will pass all those things you changed to RenegadeOfPhunk, so we have one newest version.
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Old 01-02-2004, 03:54 PM   #53
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Quote:
Originally posted by Scouttrooper
yeah, I know.. those holes are not that great... but hey it was a beta :P, I see now how the shield got to be so when I think its done, ill put a new screenshot here
sorry if i sounded roud, your droideka skin looks fantastic, specialy for someone who makes skins like i made
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Old 01-02-2004, 06:44 PM   #54
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And so amazingly fast


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-02-2004, 08:42 PM   #55
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He means that he really aprreciate the skin cuz he is a skiner and he knows how much you worked (i think lol)




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Old 01-08-2004, 10:21 PM   #56
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Scouttrooper, LightNinja was right, i realy admire your work
i also passed the beta skin to Phunk. as soon as you think the skin could be ready we will put a droideka mod version together. it will have your skin, all the new coding and everything. we want to test and balance it, i hope you could join us with that.

about the guns, i think they shot two together, one side after the other. thats all part of the codeing stuff i didnt sent you. you will see that in the droideka mod beta version. when finaly released it will be part of OJP.



NOTE: i am tring to post this for a few days now, but somethings wrong with the thread and the hole forum. posts take very long to add or doesnt work at all.
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Old 01-16-2004, 12:12 PM   #57
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the skin is great, i think we nearly done it. with your ok, Mark, i will sent it to Phunk and we puzzle together the mod beta with everything in it. i hope we can have some beta runs this weekend on a closed sever. the droieka needs balancing and we are ready to release it as OJP vehicle.
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Old 01-16-2004, 06:07 PM   #58
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Are you going to allow skinners to make custom skins for this model? I'd love to take a crack at it
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Old 01-16-2004, 08:47 PM   #59
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man ...

so many skinners and no one offers to help me

just because I ain't famous


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Old 01-16-2004, 09:04 PM   #60
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Quote:
Originally posted by Pahricida
man ...

so many skinners and no one offers to help me

just because I ain't famous
Believe me, that's not the reason. LightNinja said the exact same thing and now...

ok, bad example...


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-20-2004, 08:00 AM   #61
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Okay this model is GREAT!! I can't wait to add it to any map!! When is it done ...when is it done...when is it done???

Sorry I'm psyched!!


My kung fu is also very weak
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Old 01-20-2004, 10:51 PM   #62
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ok, we got everything together now. its time for the beta and balancing. we have to figure out firepower, fireing speed, shield and hitpoints, walking and rolling speed, weapon recharge and everything else. and this we can only do in MP ffa with lots of people playing.

so first, does somebody know were we could host this OJP droideka beta mod that would run for a day or two. i could host the mod but i cant for long time and my con is middle class.

everyone who would like to join the beta let me know. as soon we found a usable server, i will sent you the mod, how to use and setup and the IP and the password for the server. i hope we find some time where lots of you can join the game. we need to figure out whats the limit on this.

btw, we should use a good map to play it, one thats wide enought. i suggest 'SwoopFun V1.1' by Gigon. its a small file and it has vehicles already placed in it so we can see how they interact too. And one of the vehicles is my speeder bike
but i am open to suggestions.

we should test the mod for one or two days while we discuss it here. the focus is to find the right balance, so please take it serious, thanks.
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Old 01-21-2004, 10:50 AM   #63
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Why won't you just send it by email?

I'll do beta testing if you like


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-21-2004, 07:35 PM   #64
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I would also love to beta test for you. You can send it to JediOutcastMovies@msn.com if you dont mind.
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Old 01-21-2004, 08:12 PM   #65
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I would love to test this out!!!

Please it would really be kool to test this out--I could use this to attack my DARTH MAUL model in progress...

can you let me know when you'll be on MSN to send it to me?

RJW_ca@hot mail.com

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Old 01-21-2004, 09:39 PM   #66
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First you need to update your maul project lol.


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Old 01-21-2004, 09:55 PM   #67
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i think most people didnt understand what i am asking for. i am not looking for beta testers check the droideka individualy for bugs. i am trying to find people for MP balancing. specialy someone how could host a droideka mod MP map for one or two days. if someone has a good con and is willing to run a JA droideka beta mod server, please let us know.

again, this is not bug hunting in first place, its about MP balancing. you know, those things you cant figure out in a solo FFA game. if you would like to host a game, let me know and i will start to sent out the mod to all who offerd thier help.
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Old 01-23-2004, 09:59 PM   #68
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Hey Duncan - i PM'ed you about the droideka model.

If it's possible to make it a separate player model i'll try to set it up so that it's a selectable class, perhaps similar to what Renegade is doing for his mod. Then it won't have to be included on maps in order to be played.

The model looks great... =]
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Old 01-23-2004, 10:10 PM   #69
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Has the model had spec textures applied to it yet, like manquesa suggested. Using certain MAX features will really help bring out the metal textures and bumps in the model. also, possible lighting effects could be used, that way the entire model wont be lit up if there is only one light source. Plus this weekend I am using my server for last minute testing on the asteroids project, but after that, I could host the Droideka for a few days for MP balancing.. (2mb download, roughly 200K upload connection). Great Model/Skin BTW.


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Old 01-25-2004, 12:56 PM   #70
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Andy867, thanks for your offer to host a server, thats what i was looking for. and the droideka has no spec textures applied, if someone would linke to do that, he is very welcome cause i dont know much about shaders.

as it looks like we found a server, its time for everyone who would like to join the beta to make a step forward.... or just post here his mail or write me a mail. the files you need for the beta will be about 5 MB big, so make sure your email cant stand that.

everyone joinig the beta is welcome to make any suggestion or send me an imrproved veh file or shader or what ever. but for the beta on the server keep the droideka files unchanged.

Thanks, everyone is welcome.
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Old 01-26-2004, 09:53 AM   #71
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Azymn,

I'm currently working on making the droideka (or any other vehicle) a selectable siege class. I'm doing this by spawning the vehicle at the same time as the player spawns, and then boarding them into it straight away.

...this means that - as far as the player is concerned - they spawned not as a normal player, but as the vehicle itself.

I've also stopped ejecting, being thrown out upon death etc. etc.

The whole thing is nearly done, and once the MBII demo is out (end of next month), I will be submitting this to the OJP.

I think trying to make the droideka work (properly) actually as a player model is going to be quite a bit of work. Since it already works as a vehicle, seems a better idea to just keep it as a vehicle - and it also makes this a very open ended feature. Any 'balanced' vehicle can be used as a siege class - which opens up a whole load of possibilities..

Anyway - just wanted to let you know what I am working on so that we don't end up doing the same work twice...

btw - good to see your still around


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Old 01-26-2004, 05:41 PM   #72
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Quote:
Originally posted by Duncan_10158
Andy867, thanks for your offer to host a server, thats what i was looking for. and the droideka has no spec textures applied, if someone would linke to do that, he is very welcome cause i dont know much about shaders.

as it looks like we found a server, its time for everyone who would like to join the beta to make a step forward.... or just post here his mail or write me a mail. the files you need for the beta will be about 5 MB big, so make sure your email cant stand that.
Thanks, everyone is welcome.
Well I can help Beta test, host the server (no more than 6 people though), and make some spec textures for it.

UPDATE: OK, the server is up and running and Duncan should be emailing the selected beta testers shortly with the IP and all the necessary items. Look forward to seeing you all in-game


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Old 01-27-2004, 08:29 AM   #73
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The server is up now!
its time for your to let me know your mail, if you want to join the droideka beta test server!


come on, please. everyone is welcome to help testing the droideka vehicle model and mod. just let me know and and give me your mail and i will send you a mail with where to get all the needed files and IP and password for the server.

you can post you email here

join the droideka beta! Thanks.
special thanks to Andy867 for hosting the server.

Last edited by Duncan_10158; 02-04-2004 at 12:51 PM.
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Old 01-27-2004, 09:58 AM   #74
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JediMoves.com would like to take part

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Old 01-27-2004, 10:12 AM   #75
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seks03, thanks. JediMoves.com is very very welcome.
and if you, seks03, would like to join yourself too, just drop a mail

AND

Quote:
Originally posted by myself
The server is up now!
its time for your to let me know your mail, if you want to join the droideka beta test server!


come on, please. everyone is welcome to help testing the droideka vehicle model and mod. just let me know and and give me your mail and i will send you a mail with where to get all the needed files and IP and password for the server.

you can post you email here

join the droideka beta! Thanks.
special thanks to Andy867 for hosting the server.

Last edited by Duncan_10158; 02-04-2004 at 12:50 PM.
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Old 01-27-2004, 10:38 AM   #76
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Yea Ive got the email, thanks again to let me have a part in this. Ill try to come this evening, I dont really have much time this morning.
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Old 01-27-2004, 07:07 PM   #77
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just got finished testing the droideka out, it worked great, the only problem with it was if you were trying to shot someone infront of you the camera view would move you in back of the droideka so that you couldnt see the target. But again other then that the droideka is amazing. The texture really looks sweet.

Hey Duncann I was wondering if you were going to release the code so other mods can use the droideka? like our JediMoves JA+ mod

And what is it that the mod does for the model, does it control the rolling?

Thanks again Duncan for letting me take part in testing the vehicle

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Old 01-28-2004, 12:57 AM   #78
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Umm I have tested it out and the only main problem I see with it is when people run over you, it just automatically destories the droid. You may wanna look into that. Other then that it was awesome.
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Old 01-28-2004, 10:06 PM   #79
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seks03, the mod is needed for lot of things to make the droideka work correct. like showing the fold in/out animations, the hole shield things to be able absorb damage and visible/invisible in different stances, not shooting while in roll mode and other things. you can try to spawn the droideka without the mod and you will see the difference.

the Mod is coded by RenegadeOfPhunk for the 'Open Jedi Project'. in this mod are more things then just the droideka support. the OJP code is open source as much as i know, so everyone can use the droideka and the OJP mod code for his mods, maps or whatever.


ok, now to the droideka balancing beta itself, as i got feedback from different places:

1. the ram-damage seems to be to high, if you drive with the droideka over another player or vehicle it destroys it imediatly. there should be a damage but it shouldnt be a simple kill.

2. the shields are regenerating to fast. to destroy a droideka like it is now, its not that importent how many damage you do but how fast. with a rocketlancher its difficult, cause it has a low firing rate and the droideka is regenerating most of the damage. i suggest to lower the regen rate but to rise the shield hitpoints instead.

3. at close range the crosshair is coverd by the top part of the droideka. to rise the crosshair a bit should solve this problem.

4. while rolling down a higher step or falling down somewhere in roll mode, the droideka stops to turn forward in the air. could be solved by adding an in_air_animation.


you are free to comment or add more things, every suggestion is welcome. did you think the droidekas firepower is ok, isnt is to weak against a saber attack? the aiming is abit difficult, but does the firepower correct this drawback? my question is just, is an droideka against a Jedi an even match?

come on testers, give us some feedback, thanks
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Old 01-28-2004, 10:24 PM   #80
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All the stuff that you want to change from this feedback can be altered without any code changes. Most changes will be in the droideka.veh file.

To reduce the damage done when ramming, reduce the 'mass' parameter. (Currently at 10)

To reduce the overall shield value, reduce 'shields' (currently 100)

To adjust how fast the shields recharge, adjust the 'shieldRechargeMS' value. (Currently 1000).
Unfortunately, I can't actually remember which way you need to adjust it up or down! lol (I can't remember if that time means how long before a shield section is recharged, or whether that's how long the sheild comes back to full...)

Just experiment with it a bit -I haven't really got time at the moment to investigate that...

[edit]
lol - just realised that both those possibilities mean you definetely want to increase that value to slow the shield regen!!
[/edit]


The crosshair thing I assume can be fixed by adjusting the camera position a bit. (I hope anyway, cos I think actually adjusting the crosshair position itself would definetley require code changes, and I'm not so sure that woudl be the best idea anyway...)

I actually purposefully stopped the roll when in the air! heh. I did it because I thought it looked a bit wierd rolling in the air - plus the scrapping sound is linked to the roll animation, so I thought it best to not have that going while your not actually scraping against anything

..but in anycase, you can adjust the animation used without any code changes. Just adjust the BOTH_INAIR1 anim.

...check here for full details of my implementation...

Renegade


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