lfnetwork.com mark read register faq members calendar

Thread: droideka model
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-11-2004, 11:18 AM   #121
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
Quote:
Originally posted by RenegadeOfPhunk
OK - I've sorted the recharge thing.

...1000 ms is now REALLY slow - I reakon you want it around 100ms or so, but that's just a guess...

...I'll check this stuff in to the OJP respository shortly...
i am not sure if i understand you right, you think 1000 ms is to slow to regenerate the shield? thats a second, right? you want to have it regenerate faster?

i thought of slower regen, so it takes about 15 seconds to regen the shields from zero to full. if you could add a parameter that alows a wide range of regen, from very fast (less then 1 second to full) to very slow (minutes to regen the shields full).
Duncan_10158 is offline   you may: quote & reply,
Old 02-11-2004, 12:46 PM   #122
RenegadeOfPhunk
 
RenegadeOfPhunk's Avatar
 
Join Date: Apr 2002
Location: UK
Posts: 731
the ShieldRechargeMS setting determines how long it takes to recharge one point of shield power. (At least, it will do with my new, fixed code. In base JKA, it doesn't do anything like what it should do...)

...so if the shield is - say - 100 points, and you want to recharge the shield - from empty to full - in 10 seconds, you'll want to set ShieldRechargeMS to 100 (10 shield pts. per seond)

..if your shield is 200 pts, you'll need to set it to 50ms (20 shield pts. per second)

...basically, my fix will allow you do what your wanting to do


/* RenegadeOfPhunk */

OJP forums
OJP website - WIP

Movie Battles!
RenegadeOfPhunk is offline   you may: quote & reply,
Old 02-11-2004, 01:29 PM   #123
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
thats perfect, thanks!
Duncan_10158 is offline   you may: quote & reply,
Old 02-11-2004, 03:27 PM   #124
Prime
Am I a truck or robot?
 
Prime's Avatar
 
Status: Super Moderator
Join Date: Apr 2002
Location: Cybertron
Posts: 12,349
Current Game: Skyrim, Macross PS2
10 year veteran! LF Jester Veteran Modder Helpful! 
Prime rubs his hands with glee.
Prime is offline   you may: quote & reply,
Old 02-17-2004, 01:15 PM   #125
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
RenegadeOfPhunk, did you already put all the code togheter? if so, i would realy like to put all our things together so we get the final version and can send it to OJP for release. we can do the release as we discussed it once.

also to all the others that took part on the beta testing and balancing, if you got anything (moded veh files, shaders or what ever) in work for the droideka, please let us know now!

Andy867, you wrote me that you perhaps would try to do a shader or bumpmaping effect for the droideka, how about it?

i would like to come to a final version of the droideka befor next monday when i leave for about two weeks. you know this droideka is now about 14 months old and its starting to talk and making its first steps!
Duncan_10158 is offline   you may: quote & reply,
Old 02-17-2004, 02:10 PM   #126
RenegadeOfPhunk
 
RenegadeOfPhunk's Avatar
 
Join Date: Apr 2002
Location: UK
Posts: 731
The code is ready, I just need to submit it to the OJP - I'll do that tonight...


/* RenegadeOfPhunk */

OJP forums
OJP website - WIP

Movie Battles!
RenegadeOfPhunk is offline   you may: quote & reply,
Old 02-20-2004, 12:12 PM   #127
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
Quote:
Originally posted by RenegadeOfPhunk
The code is ready, I just need to submit it to the OJP - I'll do that tonight...
Phunk, if you already submited the code to the OJP, thats great! could you please also send me your veh file with the new parameters so i can put the finished model together. i sent it back to you as the final version and we can submit it to the 'OJP Vehicles' release. if you could give me also some kind of access to the source code of the droideka code changes like we discussed it, would be great.
Duncan_10158 is offline   you may: quote & reply,
Old 02-22-2004, 10:19 AM   #128
RenegadeOfPhunk
 
RenegadeOfPhunk's Avatar
 
Join Date: Apr 2002
Location: UK
Posts: 731
Yes, the code is submitted to the OJP.
...talk to Razor about getting a new build done, and about the source code. (I believe he is going to release the source code at the same time as the mod itself)

I think the .veh file you have will be the best to use. Just make one change and one addition:

Change ShieldRechargeMS to 100

and add the line:

SpeedMultiplierForRamDamage 0.1

And that will sort both the problems (when you have the new code of course...)


/* RenegadeOfPhunk */

OJP forums
OJP website - WIP

Movie Battles!
RenegadeOfPhunk is offline   you may: quote & reply,
Old 02-22-2004, 11:19 AM   #129
Altus_Thrawn
 
Altus_Thrawn's Avatar
 
Join Date: Jan 2002
Posts: 1,126
Good stuff there.


When all is said and done, more is said than done.

Thanks to ZeeMan for the sig!
Altus_Thrawn is offline   you may: quote & reply,
Old 02-22-2004, 12:21 PM   #130
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I'm on to you, you wanted to raise your post count to 1000!

I'm doing it also


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 02-22-2004, 06:18 PM   #131
Neverhoodian
If I may make a point...
 
Neverhoodian's Avatar
 
Join Date: Jul 2003
Location: The Sohma house
Posts: 1,293
...And why are you bringing this up in the Showcase forum? And in two threads, no less?


Dark Forces Total Conversion-http://darkforces.jediknight.net
Relive the classic that started it all!
Open Jedi Project-http://www.lucasforums.com/forumdisp...s=&forumid=542
Working to expand the JA experience!
Neverhoodian is offline   you may: quote & reply,
Old 02-22-2004, 07:07 PM   #132
DarkLord60
Something In the Way
 
DarkLord60's Avatar
 
Join Date: Aug 2002
Location: MI
Posts: 2,436
Quote:
Originally posted by tFighterPilot
I'm on to you, you wanted to raise your post count to 1000!

I'm doing it also
:COUGH: Spam


_____________________________________________
]

DarkLord60 is offline   you may: quote & reply,
Old 02-22-2004, 07:11 PM   #133
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Quote:
Originally posted by Neverhoodian
...And why are you bringing this up in the Showcase forum? And in two threads, no less?
Because I have 18 posts and a custom title

I'm a freak


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 02-22-2004, 09:30 PM   #134
El Sitherino
The Original.
 
El Sitherino's Avatar
 
Join Date: Sep 2002
Location: Planet Funkālnite.
Posts: 14,509
Hot Topic Starter LFN Staff Member Forum Veteran LF Jester 
Quote:
Originally posted by tFighterPilot
Because I have 18 posts and a custom title

I'm a freak


anyways, keep up the good work guys. Nice coding job Renegade.


“This body is not me. I am not caught in this body.
I am life without limit.”
El Sitherino is offline   you may: quote & reply,
Old 03-09-2004, 01:19 PM   #135
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
Ok, i am back. lets finish this project and release the droideka!

Phunk, the code is submited to the OJP, right? as soon i got an answer form Andy (about the bump mapping, he wrote me he made a good one for the droideka) i will puzzle everything together and submit the vehicle model also to the OJP.

if racorace could give me the outcutt for only the droideka mod codes, i would release it as a independent download for other mods to incorporate too. i am doing this for everyone who wants to use it

lets release it!
Duncan_10158 is offline   you may: quote & reply,
Old 03-10-2004, 12:19 PM   #136
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
The Droideka model and MOD is in fact finished, i just added the bump mapping which Andy made. so the model is done, the code by Phunk for a correct working droideka is done too and submited to OJP. as soon RacorAce from OJP get the droideka model part, he can put everything together and release a new version OJP_vehicles with the droideka.

i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use. i dont want the droideka being exclusivly part of one mod, i think it belongs to everyone using it. thats the reason i worked with OJP, its also thire main idea.

Here are also some new pictures:






Last edited by Duncan_10158; 04-19-2004 at 11:58 PM.
Duncan_10158 is offline   you may: quote & reply,
Old 03-10-2004, 12:38 PM   #137
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Sweet!

I saw the droideka in some JK movie I downloaded from PCgamemods.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 03-10-2004, 05:13 PM   #138
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Smile

Quote:
Originally posted by Duncan_10158
i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use.
Good i can't wait try it out. When do you think you can upload it to pcgamemods.com? At the end of the week?
Lightning is offline   you may: quote & reply,
Old 03-10-2004, 06:12 PM   #139
Andy867
McCan Caoma
 
Andy867's Avatar
 
Join Date: Apr 2002
Location: The Shire
Posts: 3,236
For those curious about what Duncan was referring to when I made the bump map textures, I have provided 2 pictures of Manquesa's A-Wing. Included is just the A-Wing loaded with all its textures with no bump mapping or specular textures, and also the A-Wing with bump mapping and limited lighting (course I would do more work to make it look more like in Asteroids Mod, but this is just an example) As you will see, bump mapping really helps bring out the metallic looks of a model.





Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
Andy867 is offline   you may: quote & reply,
Old 03-10-2004, 07:38 PM   #140
Lightning
 
Lightning's Avatar
 
Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
Quote:
Originally posted by Andy867
Included is just the A-Wing loaded with all its textures with no bump mapping or specular textures, and also the A-Wing with bump mapping and limited lighting As you will see, bump mapping really helps bring out the metallic looks of a model.
Hey if you would really over do that it would look a little cartoonish
Lightning is offline   you may: quote & reply,
Old 03-10-2004, 08:52 PM   #141
RenegadeOfPhunk
 
RenegadeOfPhunk's Avatar
 
Join Date: Apr 2002
Location: UK
Posts: 731
Welcome back Duncan

Quote:
i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use.
Indeed - this is the main idea behind OJP.

I believe Razor is going to be releasing all the source code with the mod itself (not in the same file, but at the same time).
And quite honestly, this is the best way to get the droidkea code. I've carefully marked all my changes for the Droidkea - so all anybody would have to do is a search for one word and they can find all the parts to change.
It will be very easy to merge the code from OJP to other mods.


btw Duncan - do you know about a problem where other players viewing a droideka (i.e. players not actually riding it themselves) seeing the shield colours 'inverted'? i.e. to the player riding it, the shield looks light blue, but other players see the shield as dark blue / black..?
I'm just wondering if it's a problem specific to MBII... :/


/* RenegadeOfPhunk */

OJP forums
OJP website - WIP

Movie Battles!
RenegadeOfPhunk is offline   you may: quote & reply,
Old 03-11-2004, 12:43 AM   #142
Andy867
McCan Caoma
 
Andy867's Avatar
 
Join Date: Apr 2002
Location: The Shire
Posts: 3,236
Quote:
Originally posted by Lightning
Hey if you would really over do that it would look a little cartoonish
Well like I said, that Bump mapping job was with very little lighting, with proper lighting, it would look 20x better in terms of appearance.


Shut yo face before I punch you in the mouth, break your teeth and call you Snaggle-tooth.
Andy867 is offline   you may: quote & reply,
Old 03-11-2004, 04:33 AM   #143
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
All this code isn't just exclusive to the Droideka. It's overall improvements to the walker vehicle class. So its useable by all vehicles.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 03-18-2004, 12:21 AM   #144
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Any new updates on the droideka?
Zappa_0 is offline   you may: quote & reply,
Old 04-19-2004, 11:57 PM   #145
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
Quote:
Originally posted by Zappa_0
Any new updates on the droideka?
Yes, Open Jedi Project released a beta of its next version, so with this mod loaded the droideka, which you can d/l on my site, uses the support of the improved walker vehicle class. this makes the droideka work as it should. here is the link to OJP site:
http://ojp.jediknight.net/

download is under Distributions, >OJP Basic [BETA 1] 0.0.5< or >OJP Enhanced [BETA 6] 0.0.2< both should have the improved walker vehicle class included.

and you can get the droideka on my site, i just redone the hole site so i hope you take a look at it anyway
here is the link:
http://io.meskinaw.net/

the mods are both beta versions, so take a close look and feedback here or in the OJP Forum is very welcome, thanks.
Duncan_10158 is offline   you may: quote & reply,
Old 04-22-2004, 02:32 PM   #146
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Sweet!

Phunk, when I try to walk backwards, it only go backwards if I first turn around in place.

EDIT: it doesn't happen anymore, so forget it


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.

Last edited by tFighterPilot; 04-22-2004 at 04:49 PM.
tFighterPilot is offline   you may: quote & reply,
Old 04-28-2004, 05:10 AM   #147
Neo_Knight
Rookie
 
Neo_Knight's Avatar
 
Join Date: Sep 2003
Location: France (lyon)
Posts: 42
Duncan_10158, is there a droideka model version which includes a death animation ?

At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird.

Otherwise you did a great job and i m looking forward to your next vehicles like the ATAT or the sebulba s pod.

Last edited by Neo_Knight; 04-28-2004 at 05:59 AM.
Neo_Knight is offline   you may: quote & reply,
Old 04-28-2004, 06:24 AM   #148
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
Quote:
Originally posted by Neo_Knight
Duncan_10158, is there a droideka model version which includes a death animation ?

At the Forcemod III project, we tested it and when you kill him, his body remains upright, that s a bit weird.
This version includes a death animation, check in Modview.
i dont know why its not showing, perhaps it has something to do with a mod, but when i tried it, it always worked. take also a look into animation.cfg, perhaps something got wrong there.

btw, did you try the droideka in OJP mod or in another or an unmoded map?
Duncan_10158 is offline   you may: quote & reply,
Old 04-28-2004, 06:27 AM   #149
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
The death animation worked well for me, although the flames made it hard to see it


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 04-28-2004, 06:50 AM   #150
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
For a side note, do you think it would be possible for the droideka to open doors? Cuz it's rather irritating to need to exit the droideka to open a door.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 04-28-2004, 07:04 AM   #151
Doomie
Do the Black Mage!
 
Doomie's Avatar
 
Join Date: Mar 2004
Location: The black void...
Posts: 2,445
can't find server
Doomie is offline   you may: quote & reply,
Old 04-28-2004, 07:06 AM   #152
keshire
Veteran
 
keshire's Avatar
 
Join Date: Nov 2003
Location: St. Charles, Mo
Posts: 959
Ya, OJP still needs some of the vehicel improvements that Renegade made but hasn't ported yet. For the best droideka experience try out the Movie Battles 2 beta.


Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
-Keshire of the Bleak Cabal.
keshire is offline   you may: quote & reply,
Old 04-28-2004, 07:06 AM   #153
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Quote:
Originally posted by Doomgiver
can't find server
duh

You need to make a server, or solo.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 04-28-2004, 07:57 AM   #154
Neo_Knight
Rookie
 
Neo_Knight's Avatar
 
Join Date: Sep 2003
Location: France (lyon)
Posts: 42
Quote:
Originally posted by Duncan_10158
This version includes a death animation, check in Modview.
i dont know why its not showing, perhaps it has something to do with a mod, but when i tried it, it always worked. take also a look into animation.cfg, perhaps something got wrong there.

btw, did you try the droideka in OJP mod or in another or an unmoded map?
I've checked the model, yeah i've got a death anim too. Dunno why, when we're using it in Forcemod III, it doesn't work.

Maybe because it's not a vehicle but the player himself ?

We've got several others ja crashes with the droideka>http://forums.mt-wudan.com/viewtopic.php?t=27&start=20
Neo_Knight is offline   you may: quote & reply,
Old 05-04-2004, 12:29 AM   #155
Azymn
 
Azymn's Avatar
 
Join Date: Jul 2002
Location: ~(40.14, -111.40)
Posts: 544
Quote:
Originally posted by keshire
Ya, OJP still needs some of the vehicel improvements that Renegade made but hasn't ported yet. For the best droideka experience try out the Movie Battles 2 beta.
Neo_Knight - keshire is absolutely right. Phunk implemented the droideka model as it was intended - as a vehicle. There are a TON of cool animations he made for it that you can't see b/c of problems with loading it as a player model in FM3. Try out MB2 and see for yourself - Duncan did an amazing job.

Azymn is offline   you may: quote & reply,
Old 05-04-2004, 04:50 AM   #156
Duncan_10158
 
Duncan_10158's Avatar
 
Join Date: Apr 2002
Posts: 365
thanks Azymn, amazing is what MB2 and FM3 are doing with the droideka.

cause the droideka is not a simple vehicle it depends very much on a code that supports improved walker class vehicles. it is possible to use the droideka similar as a player model, as phunk told me it works that the droideka is spwaned at the same time as the player model an and already in the vehicle and cant cant exit it. it works then like a player model but isnt in fact.

its very importent to share the code for the droideka between the different mods. if one mod makes a great improvement it should be possible for the others to use it too. the droideka can be a hugh crash cause if the code isnt working right, so to share the code is in everyones interesest. i know i cant order you to share your work with others, but its my philosophie that everyone can use my work in her/his mod, map or whatever. so i please you as creator of the droideka to share the code, thanks.
Duncan_10158 is offline   you may: quote & reply,
Old 05-04-2004, 07:06 AM   #157
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
I like what Azymn did with it in his Force Mod III class as a playable model. Its really nice so far.

Zappa_0 is offline   you may: quote & reply,
Old 05-22-2004, 12:37 PM   #158
MadCow1989
Junior Member
 
MadCow1989's Avatar
 
Join Date: Feb 2004
Posts: 248
hmm Duncan is there a way the Droideka Could be an NPC with AI i mean Not a vehicle Like a Npc lol

that attacks
MadCow1989 is offline   you may: quote & reply,
Old 05-22-2004, 01:16 PM   #159
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
I would imagine that it can be done.

Zappa_0 is offline   you may: quote & reply,
Old 05-22-2004, 03:06 PM   #160
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Check the thread at the JA Modeling forum


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Modelling > droideka model

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:27 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.