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Old 10-25-2003, 09:56 PM   #1
dekerd
 
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Shader for viewable, non solid object...

Which shader would I use to create an brush that is seen in the map, but can physically pass through other brushes and objects in the map? Thanks in advance.
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Old 10-31-2003, 12:28 AM   #2
Lil Killa
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I have heard that covering a brush in nodraw and then covering only the visible sides with your texture should make it like that.

In the mean time you could always add the surface parm nonsolid to your shader file, but you would have to make one for your texure

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