Help! Sky and Backgrounds become blurry and bleed when map is loaded...
I don't understand what it is. I texture the inside of my level boundary brushes, sometimes with shaders, sometimes with ordinary textures, and then when I compile it and play the level, the backgrounds blur and bleed as I move around.
What is up?
EDIT: Oh yeah, my map is pretty big and it seems like the backgrounds blur and bleed as I move away from them, and they're fine close up. DOes map size matter?