lfnetwork.com mark read register faq members calendar

Thread: WIP: TIE Interceptor Vehicle
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-02-2003, 09:34 AM   #1
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
WIP: TIE Interceptor Vehicle

Hey guys, I'm TiM.

This is my first post on this forum, (after doing a bit of lurking ) so if I do anything wrong
plz tell me.

Anyway, I've been working on a small modification to the TIE model hoping to create a model of the TIE Interceptor.

This is still a WIP (You may notice that the normals on the right wing are inverted.) and I was just wondering if there are any more things I need to add to make it look more canon. So far, the references I've been using haven't been very detailed.







C&C welcome too.

Thanks!

-TiM
71M is offline   you may: quote & reply,
Old 11-02-2003, 10:44 AM   #2
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Ah okay. lol Looks cool d00d.

That looks like it's for JK2 tho. I'm intending to make this a vehicle for JKA.

Are you planning on making a conversion?

The next vehicle I'm planning to make is Vader's TIE X1 Advanced. Uh, has anyone already made that?

-TiM
71M is offline   you may: quote & reply,
Old 11-02-2003, 04:10 PM   #3
t3rr0r
Goblet of Fire
 
t3rr0r's Avatar
 
Join Date: Mar 2002
Location: ontario
Posts: 1,674
looks great so far! and no, i don't think anyone has started an advanced tie fighter. you consider making some of the other ties (tie defender, tie droid,, etc), too?


overlord
t3rr0r is offline   you may: quote & reply,
Old 11-02-2003, 08:11 PM   #4
RaSiN_HeCk
 
RaSiN_HeCk's Avatar
 
Join Date: Oct 2002
Location: my house
Posts: 272
don't think any one has.

you gonna makea TIE Advanced too even? Defender? Avenger?!?

oh the possibilities


People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
RaSiN_HeCk is offline   you may: quote & reply,
Old 11-03-2003, 03:35 PM   #5
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Great, thanks for the input!

Heheh, yeah, I could make a whole TIE squadron expansion set.

It's definately worth a shot. Thanks d00d.

I'll just get this one finished first...

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-03-2003, 08:41 PM   #6
riovu
Rookie
 
Join Date: Oct 2003
Posts: 23
Good Model man i really like ties but will it be faster than that tie fighter?
riovu is offline   you may: quote & reply,
Old 11-04-2003, 01:01 AM   #7
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Hmm, considering the books I read state that the new wing design of the interceptor "gives unprecidented speed and manouverability", I guess, yes, I will make it faster than the normal TIE.

I've also gotta figure out how to get it to shoot it's lasers out of the tips on the wings as well....

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-16-2003, 11:26 PM   #8
Usurpo
Rookie
 
Usurpo's Avatar
 
Join Date: Sep 2003
Posts: 124
Dead?

I assume the thread has gone , no one is replying...oh well, a Tie INterceptor would be real cool...
Usurpo is offline   you may: quote & reply,
Old 11-17-2003, 02:01 AM   #9
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Thanks d00d

Anyway, it is dead because I prob haven't updated it.

I think I've finished the model, I just have to work out how the heck to convert it into a vehicle now.

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-17-2003, 02:10 AM   #10
Usurpo
Rookie
 
Usurpo's Avatar
 
Join Date: Sep 2003
Posts: 124
Woot!

Yay, it lives! Well, if you want to put it to a vehicle format, I reccomend you look around these fourms for some experienced vehicleres...LoL, spelled that wrong. An example would be moonstide, or NeoMars[then some numbers, forgot what they re...] or maby even marquese...they should be able to help you along. Once your done with the interceptor, would you consider moving onto a [Tie Defenter]?

Oh, just as a side note, I am willing to help you beta.
Usurpo is offline   you may: quote & reply,
Old 11-17-2003, 02:33 AM   #11
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself.

After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class.

And I guess I can let you beta it, once it's actually in-game

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-17-2003, 05:18 AM   #12
RaSiN_HeCk
 
RaSiN_HeCk's Avatar
 
Join Date: Oct 2002
Location: my house
Posts: 272
there are Tuts ya know


People who sin say this: They had to, to survive. People who sin say this: It's too late now to stop. The shadow called Sin dogs them steadily from behind, without a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don't know that if they turn around, there is a light... a light which keeps shining on them ever so warmly. A light that will never fade.
-Vash the Stampede
RaSiN_HeCk is offline   you may: quote & reply,
Old 11-17-2003, 05:49 AM   #13
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
yep, I know.

But I've never actually used bones in 3DSMAX before so it'll be all new to me. :P

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-18-2003, 11:35 PM   #14
seks03
 
seks03's Avatar
 
Join Date: Sep 2002
Posts: 200
hey 71M, sorry this is a bit off subject but the starfighter in your signture.... is it a in game model or a render? are you going to make it for your next project?

seks03 is offline   you may: quote & reply,
Old 11-19-2003, 08:48 PM   #15
ZH@o YuN
Rookie
 
Join Date: Oct 2003
Posts: 86
If you wanna make Darth Vader's Tie, it's already in the assets pk3s as a map object, split into two parts.

Look in assets1.pk3, models/map_objects/ships/ and you will find tie_fighter_vader_sans_wing.md3 and tie_fighter_vader_wing.md3.

One is the tie with a wing missing and the other is the wing

What I wanna know is... why is it there?
ZH@o YuN is offline   you may: quote & reply,
Old 11-20-2003, 12:34 PM   #16
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Heya seks. Please, if u want, just call me Tim. Much easier.

Anyway, that pic of the starfighter in my sig is a high-resolution mesh I rendered in LightWave 3D.

It's not actually mine, I downloaded it off a site called SciFi 3D (Hence the link at the bottom) and it's too high in polygons to be used for JKA.

Maybe if I get some time and manage to improve my modeling skills, I might try and make a version of it for JKA.


Thanks ZH@o, I already knew they were there and I was trying to find the rest of the ship to try and make my job easier. No such luck.

I think they are there because they are also the wings used by the TIE Bombers in-game, and perhaps they are required for their functioning in JKA.

Thanks anyway.

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 11-25-2003, 03:19 PM   #17
ChangKhan[RAVEN]
Raven Software
 
ChangKhan[RAVEN]'s Avatar
 
Join Date: Aug 2001
Location: Madison, WI
Posts: 552
Quote:
Originally posted by 71M
Hehe, I would ask someone else to do it for me, but that would take out the fun of learning to do it myself.

After this one, I'm planning on making the TIE Advance version (Ie Darth Vader's TIE) and after that, I'll take a look at the Defender class.

And I guess I can let you beta it, once it's actually in-game

-TiM
How is this going? If you need any help, or if you fnish it or want it tested, e-mail me at mgummelt@ravensoft.com

I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map...


Michael Chang Gummelt
Game Programmer
Jedi Academy
Raven Software
ChangKhan[RAVEN] is offline   you may: quote & reply,
Old 11-25-2003, 09:32 PM   #18
Usurpo
Rookie
 
Usurpo's Avatar
 
Join Date: Sep 2003
Posts: 124
0.0

Holy assorted words! THE ChanKahn just posted here! Ok, that settles it. 71M, you gota get this done! LoL. Seriously, this guy helped make Jedi Academy. I don't think there is anyone else better to go to for advice then him.
Usurpo is offline   you may: quote & reply,
Old 11-28-2003, 07:11 AM   #19
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59


Whoa, what are the odds of this happening while I was on vacation? Lol sorry for the late reply.

Thanks a lot Khan! I'd really appreciate any help in this matter. Making a vehicle is harder than I thought...

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-02-2003, 11:07 AM   #20
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Here's an update on the mesh.
I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit.



Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc.

The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that.

So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm?

Anyone who responds, I'll send the model and any related files through.

Thanks

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-03-2003, 01:02 PM   #21
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
*BUMP*

Anyone? Pleeeeeeease??

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-03-2003, 01:43 PM   #22
ZH@o YuN
Rookie
 
Join Date: Oct 2003
Posts: 86
I made the Raven's Claw into a pilotable ship in MilkShape, with all the bones and animations... but I can't get it into a .GLM either...

I export it as an .MD3 and try to convert it into a GLM, but it says it can only convert stuff with 1 frame of animation ><
ZH@o YuN is offline   you may: quote & reply,
Old 12-03-2003, 01:47 PM   #23
ZH@o YuN
Rookie
 
Join Date: Oct 2003
Posts: 86
Quote:
Originally posted by ChangKhan[RAVEN]
I'd really like to see this get done as it would be a nice balance to the A-Wing if someone were to make a space combat map...
After I found out about the missing Star Destroyer of JA (oi! :P), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map.

I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D
ZH@o YuN is offline   you may: quote & reply,
Old 12-03-2003, 01:49 PM   #24
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Quote:
Originally posted by 71M
Here's an update on the mesh.
I readjusted the levels on the wing texture since I thought the tone didn't match the TIE's cockpit.



Thanks a lot to Khan for helping me rig this thing right with regards to tags, surface names, etc.

The only thing now is to convert it into a vehicle ready glm, something which I can't do as I don't currently have the right version of 3ds max. I might be able to get ahold of it sometime in the near future (IF I get into uni. ), but for now, I can't make a vehicle model myself. Some people have suggested converting an md3 to glm in MD3View (In fact that's what I did to get that screenshot), but I don' t think that's possible due to something with the bones when you do that.

So, uh I was wondering, if it's possible, can someone with Max 4 or 5 please please, convert this model into a vehicle-specific glm?

Anyone who responds, I'll send the model and any related files through.

Thanks

-TiM
I'll do it, I done several already, so I'm rather good at this.

I hope it doesn't have too many faces and verticals.

Send it to asaf_sch@walla.co.il


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-03-2003, 03:17 PM   #25
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Quote:
Originally posted by ZH@o YuN
After I found out about the missing Star Destroyer of JA (oi! :P), I decided to make one of my own and it's coming on nicely! I've tried it with a couple of friends and it makes an ideal space combat map.

I was thinking of making it into a Siege map, but I think that would be going a bit too far ;D
Hehe cool d00d. Can't wait.

Quote:
I'll do it, I done several already, so I'm rather good at this.
Thankyouthankyouthankyou!!!

I'll send it right away!

No, it should have a good amount of faces. It's pretty much a modified TIE fighter mesh, with the wings probably having the same amount of polys as the original mesh.

Thanks!!!!!

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-03-2003, 04:14 PM   #26
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I started workin on it (added the muzzle tags)

I'll continue after I'll get back from the swimming pool.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-03-2003, 08:10 PM   #27
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Seems like I get other problems with every vehicle I make.

This time, after I finally made it to look forward, it started shotting to the left. I remade all the tags, but no help.

I'll get it to work ok eventually, and that would be tomorrow, cuz it's getting late.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-03-2003, 10:44 PM   #28
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Sorry about that.

I had all of the tags in the right positions when using it with MilkShape, but I guess when I converted it back to Max, they all got rotated on some weird angle (That or Max handles tags differently :P)

Thanks again!

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-04-2003, 12:33 PM   #29
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I didn't see no tags, I made my own tags.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-04-2003, 02:27 PM   #30
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
woah, really??

Hmm, I know they were there.

I'll e-mail you the glm I compiled with MD3View. It won't work in-game, but you can use ModView to see where the tag positions are meant to go.

Thanks!

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-04-2003, 04:10 PM   #31
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Seems like my email provider is down or something.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-04-2003, 04:21 PM   #32
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
u didn't get the e-mail?

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-04-2003, 06:21 PM   #33
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
I got it, I'll work on it later.


My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-04-2003, 10:53 PM   #34
SD_Radical_Ed
Junior Member
 
SD_Radical_Ed's Avatar
 
Join Date: Oct 2003
Location: Jedi Academy v 1.00!!!!!
Posts: 252
Unhappy

awww... this means ill have to wait another day.. Dangit.....
SD_Radical_Ed is offline   you may: quote & reply,
Old 12-05-2003, 05:10 PM   #35
SD_Radical_Ed
Junior Member
 
SD_Radical_Ed's Avatar
 
Join Date: Oct 2003
Location: Jedi Academy v 1.00!!!!!
Posts: 252
hows it coming? think youll finish it today?

imyourfather or 7im, please chat with me on this.

type this address into your browser and hit enter. then click log in, and join room 1.



http://www.ctoons-r-us.com/chat/default.asp?x=25&y=7

im bored.

Last edited by SD_Radical_Ed; 12-05-2003 at 05:41 PM.
SD_Radical_Ed is offline   you may: quote & reply,
Old 12-05-2003, 10:20 PM   #36
SD_Radical_Ed
Junior Member
 
SD_Radical_Ed's Avatar
 
Join Date: Oct 2003
Location: Jedi Academy v 1.00!!!!!
Posts: 252
must.........have............tie.................i nterceptor...........



whens it gonna be finished????
SD_Radical_Ed is offline   you may: quote & reply,
Old 12-06-2003, 05:42 AM   #37
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Well I think I've finished everything I can do. I just finished making a specular texture for the wings, created damage md3s, made the radar icon, and made custom explosion effects.

All we have to wait for now is for imyourfather to finish converting the mesh to a GLM then it's all done.

-TiM


* Creator of the Q3E Minimizer.

Last edited by 71M; 12-06-2003 at 06:27 AM.
71M is offline   you may: quote & reply,
Old 12-06-2003, 01:14 PM   #38
tFighterPilot
Senior Member
 
tFighterPilot's Avatar
 
Join Date: Jan 2003
Location: Israel
Posts: 2,729
Same problem with the new file you sent me



My projects:
Snow Speeder
Kaadu

Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
tFighterPilot is offline   you may: quote & reply,
Old 12-06-2003, 03:11 PM   #39
71M
 
71M's Avatar
 
Join Date: May 2003
Location: Perth, WA
Posts: 59
Hmm, the tags are still misaligned.

What seems to be the problem? Why can't you just rotate the tags around the y-axis, on what appears to be about 45 degrees to the right?

-TiM


* Creator of the Q3E Minimizer.
71M is offline   you may: quote & reply,
Old 12-06-2003, 03:58 PM   #40
Usurpo
Rookie
 
Usurpo's Avatar
 
Join Date: Sep 2003
Posts: 124
Perhaps this is where you should talk to our friend at Raven who so kindly offered assistance...and here are my uneducated thoughts: Perhaps its not the tags being messed up, but the vehicle was rotated during compile or somthing?
Usurpo is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Modelling > WIP: TIE Interceptor Vehicle

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:19 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.