lfnetwork.com mark read register faq members calendar

Thread: shader alteration
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-02-2003, 05:49 PM   #1
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
shader alteration

how do i adjust this shader so it looks like the teleport in stargate sg-1 (basically, its going outward from the middle.)

textures/darkforces/teleport
{
qer_editorimage textures/darkforces/teleport.tga
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm trans
q3map_material Glass
q3map_nolightmap
cull disable
{
map textures/darkforces/teleport
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.5 0.1 0.01 0.5
tcMod scroll 0.0 5
tcMod turb 0.0 5
}
{
map textures/darkforces/laserdoor2.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.2 0.1 0.01 0.5
tcMod scroll 0.0 5
tcMod turb 0 0 0 1
}
}
Szico VII is offline   you may: quote & reply,
Old 11-02-2003, 06:13 PM   #2
WadeV1589
Veteran
 
WadeV1589's Avatar
 
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
I'd presume it was an efx file that actually determines how the shader is applied. It's the same as the spawn effect.

My question back to you is why do you want a Stargate SG-1 transport effect, what you makin? SG = curiosity.


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
WadeV1589 is offline   you may: quote & reply,
Old 11-02-2003, 09:17 PM   #3
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
well in the level, there are 2 routes. the normal one, and the hidden, but much quicker and easier one. in the long route, you get teleported onto a planet called eart and have to find your way back before continuing. i want the teleport which sends you there to looks like the one ibn stargate, but i dont know which shader script does this.
Szico VII is offline   you may: quote & reply,
Old 11-02-2003, 09:29 PM   #4
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
Look at the textures that each shader uses and find it out that way

Lil Killa is offline   you may: quote & reply,
Old 11-02-2003, 09:37 PM   #5
WadeV1589
Veteran
 
WadeV1589's Avatar
 
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
Look at

effects/env/beam.efx
effects/env/beam_bolts.efx
effects/env/beam_lights.efx
effects/mp/spawn.efx

Those files are used to show the big green beam. Modifying those will modify how the effect works, you'll probably have to modify the shaders as well...but that'll be mainly for colors and blending.


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
WadeV1589 is offline   you may: quote & reply,
Old 11-02-2003, 09:49 PM   #6
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
oops. maybe i should've been more clear. i dont want the effect when you teleport to change.

the brush which you have to walk into to teleport yourself is what i want the shader for. do you get me now?
Szico VII is offline   you may: quote & reply,
Old 11-02-2003, 10:02 PM   #7
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
arrgh. you still dont get me

all i want to do is texture a brush with a moving shader.
a shader that looks like the stargate teleport......
Szico VII is offline   you may: quote & reply,
Old 11-02-2003, 10:06 PM   #8
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
just d/l one of the exsisting SG maps and rip their shader...

Lil Killa is offline   you may: quote & reply,
Old 11-02-2003, 10:08 PM   #9
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
where from?
a link would be nice please....
Szico VII is offline   you may: quote & reply,
Old 11-02-2003, 10:14 PM   #10
Lil Killa
lunatic
 
Lil Killa's Avatar
 
Join Date: Sep 2002
Location: Pants
Posts: 1,502
Pick on


1 (JK2)
2 (JK2)
3 (JA)

Lil Killa is offline   you may: quote & reply,
Old 11-02-2003, 10:50 PM   #11
WadeV1589
Veteran
 
WadeV1589's Avatar
 
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
Well you can't really make a brush appear like how you intend. And if you transport people without modifying the efx files you'll get the green effect on top of any effect you make.

In the end the key is in efx files as they give you the kind of control that would make a Stargate type transport possible.

Btw the 3rd one you posted, I don't have any replacement transport effects in it (being my map )


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
WadeV1589 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > shader alteration

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:34 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.