lfnetwork.com mark read register faq members calendar

Thread: filling large spaces
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 11-04-2003, 07:31 PM   #1
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
filling large spaces

i was just looking for ideas on how to make a large hall look more... full. any ideas? what can i do?
Szico VII is offline   you may: quote & reply,
Old 11-04-2003, 09:51 PM   #2
_PerfectAgent_
Junior Member
 
_PerfectAgent_'s Avatar
 
Join Date: Nov 2003
Location: Port Town Speed:1500km/h
Posts: 422
Post It All Depends...

It all really depends on the theme of your map, such as if it's a temple or a base or something. But you generally should put columns or a support of any kind, but don't clutter it too much or it'll be a bit hard to get through.
_PerfectAgent_ is offline   you may: quote & reply,
Old 11-05-2003, 01:57 PM   #3
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
its a space station.... mostly.
Szico VII is offline   you may: quote & reply,
Old 11-05-2003, 04:37 PM   #4
_PerfectAgent_
Junior Member
 
_PerfectAgent_'s Avatar
 
Join Date: Nov 2003
Location: Port Town Speed:1500km/h
Posts: 422
Oh, in that case, you can have supports that go kind of like this
Code:
   _______
  /       \
 /         \
/           \
You can also use air vents and include windows on an outside edge. You can have pipes going at the top (use actual cylinders or textures) and light sources. You can also use target_speakers at certain points for sounds of machinery (such as close to a power supply area or something that would naturally make sound when it operates).

Hope this helps!
_PerfectAgent_ is offline   you may: quote & reply,
Old 11-05-2003, 05:39 PM   #5
lassev
cryptoscripter
 
lassev's Avatar
 
Join Date: Jun 2002
Location: Finland
Posts: 1,087
I think you should start with the question "what is the hall for?" Even the imperials didn't build halls just for the fun of building halls. Is it used for storing equipment? Then you should have crates, possible some methods that are/were used to move those crates. Or is it a hangar? The most obvious detail for a hangar is the imperial shuttle (some even go as far as putting there TIE fighters or the most daring use X-Wings). Or it might be a garage for AT-STs or swoop bikes, or what ever.
lassev is offline   you may: quote & reply,
Old 11-08-2003, 03:10 PM   #6
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
its a landing bay, but its also a garrison area, where the major fights happen in the levels, theres a massive battle, but in the middle, theres just floor. any kind of obstacles i could sue? i ve got a huge laser door, but it still looks a bit empty.
Szico VII is offline   you may: quote & reply,
Old 11-08-2003, 05:03 PM   #7
GothiX
Ocean Soul
 
GothiX's Avatar
 
Join Date: Aug 2003
Location: Just a journey away
Posts: 1,906
Thinks. Would you, if you were an imperial, place your garrison inside a hangar bay? Where there is fuel present 24/7? I, for one, wouldn't.


GothiX is offline   you may: quote & reply,
Old 11-08-2003, 07:12 PM   #8
Szico VII
Rookie
 
Szico VII's Avatar
 
Join Date: Oct 2003
Posts: 137
theyre in a sealed off area that opens when the see you..

but thats not really the help i was loking for.
Szico VII is offline   you may: quote & reply,
Old 11-09-2003, 02:26 AM   #9
shukrallah
White Dragon
 
shukrallah's Avatar
 
Join Date: Nov 2002
Posts: 3,250
Well, it is a game gothicx, i doubt anyone would think of that, and if they do then........ i dont know. Put md3s in, ones that wont look out of place, and have something to do with the area... since you said landing bay, maybe some ships.... or fuel tanks im kidding. Maybe some nice curved pipes... they always look nice.
shukrallah is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JA Mapping > filling large spaces

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:29 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.