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02-01-2003, 01:25 PM
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#1
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Join Date: Feb 2003
Posts: 15
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Cel Mania
Hope you like it - Rendered this scene with Studio Max 5.0, using the integrated Toon Shader.
http://www.meetmetal.de.vu/dottor.jpg
Well, there are many things I have to work on, but it does not look bad at all, I guess.
And yes, I´m also working on Character Models - Just wait and drink a few cups of tea. I´ll keep you updated!
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02-01-2003, 02:24 PM
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#2
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Swinging!
Join Date: Dec 2001
Location: The Netherlands.
Posts: 321
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Wow, that's looking pretty neat!
I'll make sure to get myself a cup o' tea and check back for your character models!
--Erwin
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02-01-2003, 03:56 PM
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#3
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zo
Join Date: Dec 2001
Location: Wakefield, UK
Posts: 1,652
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Yeah, I'd love to see a cel-shaded purple - And that's quite a good idea actually - I haven't had tea in a while.
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02-03-2003, 07:41 AM
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#6
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Those are looking great!
You can send them to MojoArt, if you want. They will appreciate it.
Tell me... Does this mean that a DOTT fan game is under development?
Anyway, good luck!
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02-03-2003, 08:15 AM
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#7
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Join Date: Mar 2002
Location: Galicia, Spain
Posts: 53
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Great ones! I'm starting to consider that the new Sam&Max game being developed by the guys at LucasArts will be very good-looking if they decide to use cel-shading! Usually I don't like 3D adventure games (2D is cooler for them, I think), BUT after seeing those pictures I have to say that 3D is not too bad as I thought before. Good work!
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02-08-2003, 06:32 PM
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#8
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zo
Join Date: Dec 2001
Location: Wakefield, UK
Posts: 1,652
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Mahler: Please, Please, Please knock up a high-res version of purple tentacle this scene. It would look amazingly good on a t-shirt.
Equally good is the scene on the front of the box where purple is running with the ray gun.
I'd love to see any of these in nice, high-res glory 
Last edited by scabb; 02-08-2003 at 06:56 PM.
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02-09-2003, 03:01 PM
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#9
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Join Date: Feb 2003
Posts: 15
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Scabb, i guess you´ll like what I´m going to do. I wont copy those Scenes, rather create something new. My Bernard Model is nearly finished, expect results soon.
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02-09-2003, 03:46 PM
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#10
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Bad Egg
Join Date: Dec 2001
Location: London
Posts: 900
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superb stuff, keep us posted
Deliver me from clear skin and perfect teeth.
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02-09-2003, 04:08 PM
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#11
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Swinging!
Join Date: Dec 2001
Location: The Netherlands.
Posts: 321
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I can't wait to see the Bernard model, I think we're in for a treat
So you're planning to do a total remake of DOTT in 3D?
--Erwin
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02-09-2003, 04:34 PM
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#12
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Join Date: Feb 2003
Posts: 15
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Quote:
Originally posted by Erwin_Br
I can't wait to see the Bernard model, I think we're in for a treat
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You can´t wait? Well, I guess it´s not polite to let someone wait. Sneak Peak:
http://www.meetmetal.de.vu/nearlyfinished.jpg
Not quite finished yet, many things to tweak, but all in all as I wanted it to be.
Quote:
So you're planning to do a total remake of DOTT in 3D?
--Erwin
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Sorry, but that´d be insane! I mean, with 3d Cel Shadings it would not be that hard, but I´d need a bunch of VERY talented programmers, guys with Studio Max Experience, Storywriters and so on and so forth...
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02-09-2003, 05:09 PM
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#13
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Episodic!
Join Date: Aug 2001
Location: California, USA
Posts: 3,370
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Nicely done on Bernard, but I think he has to have thumbs to maintain superiority over Purple Tentacle. 
Guy.
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02-09-2003, 06:36 PM
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#15
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Bad Egg
Join Date: Dec 2001
Location: London
Posts: 900
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the word 'sweet' seems far too tame for a situation like this.
I fear i shall have to resort to 'spoogetastic', you rock, oh yes...
oh yes.
Deliver me from clear skin and perfect teeth.
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02-09-2003, 07:30 PM
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#16
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zo
Join Date: Dec 2001
Location: Wakefield, UK
Posts: 1,652
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Broken Link :/
I love these little pictures. And Met, I'm sure (the asskicking) Bernard will develop opposable thumbs when he finally emerges from his virtual portrait.
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02-10-2003, 07:26 AM
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#17
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Quote:
Originally posted by t.mahler
Sorry, but that´d be insane! I mean, with 3d Cel Shadings it would not be that hard, but I´d need a bunch of VERY talented programmers, guys with Studio Max Experience, Storywriters and so on and so forth...
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Hmmm... Why don't you ask around the net?
I would just love it, if that ever should happen!
Good luck!
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02-10-2003, 10:44 AM
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#18
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Join Date: Feb 2003
Posts: 15
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Quote:
Originally posted by jannar85
Hmmm... Why don't you ask around the net?
I would just love it, if that ever should happen! 
Good luck!
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Well, I´ll send my results to Lucas Arts, when they´re completely finished. I guess hell would break loose if I manage it to convince LA to develop another Dott Game... ;-)
Keep you guys updated!
PS: Yes, Bernard will get a few thumbs. Two or so... ;-)
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02-10-2003, 10:50 AM
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#19
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zo
Join Date: Dec 2001
Location: Wakefield, UK
Posts: 1,652
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There's not much point in completely revamping Day of the Tentacle. I mean, the graphics still rival that of amateur adventure games, it has voice support, great music and it runs perfectly with ScummVM. Plus, it would be extremely difficult to animate the characters if they were cel-shaded.
If any Lucas-Adventure was to be revamped; it should be Maniac Mansion, Zak McKracken or Indy & the Last Crusade.
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02-10-2003, 11:03 AM
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#20
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Join Date: Feb 2003
Posts: 15
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Quote:
Originally posted by scabb
There's not much point in completely revamping Day of the Tentacle. I mean, the graphics still rival that of amateur adventure games, it has voice support, great music and it runs perfectly with ScummVM.
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I would hate to see a Dott Remake. You got me wrong, a new Maniac Mansion Title would be great, a remake would not make much sense.
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Plus, it would be extremely difficult to animate the characters if they were cel-shaded.
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Nonsense. It would be absolutely easy to animate Cel Shading characters. All I have to do, is to set up an animation rig. If this work is done, I can do just everything with the completed model!
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If any Lucas-Adventure was to be revamped; it should be Maniac Mansion, Zak McKracken or Indy & the Last Crusade. [/B]
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I think, none of these games should get a remake. It just would not make any sense. Only Hardcore Lucas Arts Fans would buy such a title.
But a new title, absolutely new graphics with the same style and so on - That´d be great.
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02-11-2003, 04:23 AM
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#21
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Remakes r0x0rz...!!! 
I would play/buy a remake of any lucasarts game 
Adventure only, tho' 
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02-11-2003, 10:16 AM
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#22
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zo
Join Date: Dec 2001
Location: Wakefield, UK
Posts: 1,652
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Quote:
Originally posted by t.mahler
I would hate to see a Dott Remake. You got me wrong, a new Maniac Mansion Title would be great, a remake would not make much sense.[/B]
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Yes, I know it wasn't you that suggested the remake, I was just commenting on why it would be foolish to remake it.
Quote:
Originally posted by t.mahler
Nonsense. It would be absolutely easy to animate Cel Shading characters. All I have to do, is to set up an animation rig. If this work is done, I can do just everything with the completed model![/B]
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Well, it would still be a pain to create models for every single character, whether or not the animation process was simple.
Quote:
Originally posted by t.mahler
I think, none of these games should get a remake. It just would not make any sense. Only Hardcore Lucas Arts Fans would buy such a title.[/B]
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I wouldn't be surprised to see the games being remade at some point; and I would love to play some remade version. Tierra have remade Kings Quest 1 & 2, added voices and some pretty good music, greatly improved interface and graphical quality (Much like Larry EGA to VGA) and, in Kings Quest 2, edited it quite a lot of it. They're currently working on Quest for Glory 2 and another 'secret' project, and they have done absolutely fantastical work on the first two Kings Quest titles.
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02-13-2003, 05:54 PM
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#23
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Join Date: Feb 2003
Posts: 15
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http://www.meetmetal.de.vu/title.jpg
I´m working on a cute little homepage design right now.
Well, I updated the following things:
Bernards Ears, Nose, Glasses and Facial Shape is finally complete. His mouth is still missing, but´ll follow soon. Unfortunately, I had no time to work on his hands, but that should not be any problem.
Good news:
I just started to put Inverse Kinematics into Bernards Body, well, I hope it wont take to long, until I´m able to set up a cool animation. Actually, I´d just have to work on the animation rig.
I´ll keep you all updated.
PS: @Scabb: Well, you could discuss about what´d be harder: Modelling every character once, or drawing every character over and over again, to get high quality animations - Either way works, that´s for sure. Question is, would not the first method be easier for Fan Developers?
Sorry, if something´s left unclear, in Austria it´s 12pm and I´m terrible tired...
Edit: Hey, that´s cool. Above picture was just shwon in german television at GIGA Games ( http://www.giga.de) - I´m getting famous, boo-yah! ;-)
Last edited by t.mahler; 02-13-2003 at 06:08 PM.
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02-13-2003, 06:52 PM
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#24
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Symbolically Compelling
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,189
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...just for the record, they look great. 
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02-14-2003, 04:13 AM
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#25
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Swinging!
Join Date: Dec 2001
Location: The Netherlands.
Posts: 321
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Quote:
Originally posted by t.mahler
http://www.meetmetal.de.vu/title.jpg
I just started to put Inverse Kinematics into Bernards Body, well, I hope it wont take to long, until I´m able to set up a cool animation. Actually, I´d just have to work on the animation rig.
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One day, when I have some time I'll just have to experiment with that too. Why do days only have 24 hours? *sigh*
Anyway, is it difficult to start with Inverse Kinematics, bone modeling, etc. when your experience with 3D modeling is just a tiny bit above average?
--Erwin
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02-14-2003, 05:01 AM
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#26
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Great design so far!
Thrik... Tell me.... Is your avatar from Ignac2? 
It looks quite Ignac-ish.. 
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02-14-2003, 07:21 AM
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#27
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Join Date: Feb 2003
Posts: 15
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Quote:
Originally posted by Erwin_Br
One day, when I have some time I'll just have to experiment with that too. Why do days only have 24 hours? *sigh*
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Actually, I´m working 14 hours per day, so you could suggest, that I dont have "some time" - Just keep on working...
Quote:
Anyway, is it difficult to start with Inverse Kinematics, bone modeling, etc. when your experience with 3D modeling is just a tiny bit above average?
--Erwin [/B]
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Not really. It´s something new to start over, but if you have average knowledge of Studio Max you should be able to master that quite soon. Sadly, the tutorials within the Studio Max Package arent good enough to learn it perfectly. Well, you have to learn it yourself, try and error, your know.
Just created a wallpaper:
http://www.meetmetal.de.vu/wallpaper_01.jpg
Edit: Forgot to comment the wallpaper, hehe. The zapper is actually 3d and already finished. Looks very 2d, I like that :-)
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02-14-2003, 08:45 AM
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#28
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Swinging!
Join Date: Dec 2001
Location: The Netherlands.
Posts: 321
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Quote:
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Not really. It´s something new to start over, but if you have average knowledge of Studio Max
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Lightwave
Not that it differs *that* much from 3D Max though.
--Erwin
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02-14-2003, 10:32 AM
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#29
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Symbolically Compelling
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,189
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Heh, it's from a Cartoon Network cartoon (Grim and Evil). I really like how it's drawn, hence me using a part of it as my avatar. 
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02-17-2003, 10:04 AM
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#31
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Join Date: Feb 2003
Location: Birmingham, England
Posts: 25
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haha! BERNARD!! 
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02-17-2003, 04:42 PM
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#33
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Join Date: Feb 2003
Location: Birmingham, England
Posts: 25
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how cool! 
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02-17-2003, 06:01 PM
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#34
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Swinging!
Join Date: Dec 2001
Location: The Netherlands.
Posts: 321
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Heh, I just downloaded a strange animation showing walking pants.
--Erwin
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02-18-2003, 04:21 AM
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#35
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Join Date: Feb 2003
Location: Birmingham, England
Posts: 25
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lol I only downloaded the one with the rotating bernard :P
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02-18-2003, 08:05 AM
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#36
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Care to translate the pages? 
I'll download the stuff later this week. Cool.
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02-27-2003, 04:17 PM
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#37
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Join Date: Feb 2003
Location: Birmingham, England
Posts: 25
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http://www.google.com/language_tools?hl=en
go here and enter the page into the translate url box.
It will load the page in complete english 
Site: http://members.lycos.co.uk/uhq/
Email: SolidRaven@msn.com
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11-27-2003, 11:56 PM
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#38
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Short for "Jason"
Join Date: Mar 2003
Posts: 1,397
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WOW! Great stuff. Would you mind me putting this on a website as your MM fanart?
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11-30-2003, 06:53 AM
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#39
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Moderator
Join Date: Apr 2003
Location: London, UK
Posts: 1,058
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This is truly amazing stuff.
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12-02-2003, 08:26 PM
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#40
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Um... guys.. He has left... Contact through e-mail...
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