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Old 12-02-2003, 08:09 PM   #41
Usurpo
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My own comments

I am glad you fixed the shakey thing with the wheels, it was...odd. First off, I think the missiles should do more damage. It took me around 3 minutes to kill a stationary rancor. Secondly, BOTH backward and forward speeds need to be bumped up! I mean, come on! This thing was feared as death with a pimped-out motor! A speed-boost would be nice...other then that, I have nothing to complain about. Good job.

When you get done with this, there is somthing I think you should look into. NeoMars just released his Republic Gunship, and I havn't any bad comments about it, other then the fact it's only weapon is missiles, and it is a 1-person flya. If possible, talk to him, and see if you guys could do a joint-project so as to make it more mutli-usable, if you know what I mean...
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Old 12-03-2003, 04:11 PM   #42
ZH@o YuN
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Im pretty good at editing .veh files for ships and making weapons for them... if you'd like me to, I'd be glad to help!
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Old 12-03-2003, 04:28 PM   #43
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zhao yun, you think you could make me a vehicle weapon that shoots like the impereal repeater?

i have a vehicle and i want it to have a machine gun, and i want to make it fire repeater bolts.
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Old 12-03-2003, 04:28 PM   #44
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cant wait for finial release, hope the weapons work in sp!!!
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Old 12-03-2003, 04:36 PM   #45
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Quote:
Originally posted by SD_Radical_Ed
zhao yun, you think you could make me a vehicle weapon that shoots like the impereal repeater?

i have a vehicle and i want it to have a machine gun, and i want to make it fire repeater bolts.
As a matter of fact, I actually made a vehicle repeater ages ago for one of my swoops!

I'll post it here as soon as I've uploaded it to freewebs.

It's just a PK3 with the effects and a .vwp file - all you have to do is change the part in your .veh file for weap1 (and weapMuzzle1, 2, 3 etc) to "vehicle_repeater" and it should work

Last edited by ZH@o YuN; 12-03-2003 at 04:47 PM.
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Old 12-03-2003, 04:45 PM   #46
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YAAYY!! Do you think you could possibly have it up for download within 3 hours?I really need it A.S.A.P. pleeeze?

or you can e-mail it to me at
drvindaloo@hotmail.com
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Old 12-03-2003, 04:45 PM   #47
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Here ya go

http://www.freewebs.com/zhaoyun_ldx/...e_repeater.zip

(Right-click>Save as)
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Old 12-03-2003, 04:54 PM   #48
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And here's the new HailFire .veh file:

http://www.freewebs.com/zhaoyun_ldx/hailfire_droid2.zip

Just do /npc spawn vehicle hailfire_droid2 and give it a test!

The missiles fire at a rate that's about as fast as from what I remember in the SWCW episode, and because it's so fast, I made the damage fall down to 40 hp. I've also changed the effects for the launch and impact of the missiles - I think it's more suiting than the AT-ST sounds

Let me know what you need changing and I'll do it for ya.
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Old 12-03-2003, 04:56 PM   #49
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one last thing, what is the:

projectile speed number
damage number
lifetime number

of the yt_turbolaser weapon?
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Old 12-03-2003, 04:58 PM   #50
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Speed - 25000
Damage - 1000
Lifetime - 2000
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Old 12-03-2003, 04:59 PM   #51
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Why is that weapon on the A-Wing @_@
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Old 12-03-2003, 05:30 PM   #52
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Thanks!

I have this A-10 warthog vehicle (a heavily armored U.S. support aircraft [the coolest plane in the world]) that im going to put in as a secret in my level , and the main weapon on it is an machine gun that shoots 35mm depleted uranium shells at a speed of 70 rounds per second.

thats what i need the weapon for.
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Old 12-03-2003, 05:39 PM   #53
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Ooooh those planes rock in C&C: Generals

In that case, if it's a machine gun, I'll make another weapon for you. It'll have the effects of the repeater and the sound of a machine gun!
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Old 12-03-2003, 05:44 PM   #54
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Yes, but with the texture I gave the A-10, it looks pretty bland. If any better skinner would want to skin it, then it would be worth putting on the net.


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Old 12-03-2003, 05:52 PM   #55
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WOOT! YAY, MACHINE GUN SOUNDS! BRRRRAAAPPP!!

one note: Due to the EXTREMELY fast firing rate of the cannon (i set the firing delay to 14milliseconds between shots to make it accurate) the sound when the a-10 fires is not a series of distinct shots, but it sounds like a BRRRRAAAAPPPPP! noise. try to make it so when it fires it sounds like that.

do you know how i can put custom music into my level? whenever i try to put in my own music it wont play. ive tried opening up one of the games music files and copy/paste my own music into it and re-saving it with goldwave, but that doesnt work.

as far as the texture goes, its fine for a secret plane. it works.
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Old 12-03-2003, 05:57 PM   #56
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well my only gripe about it is, it still doesnt work in sp, guns dont fire
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Old 12-03-2003, 06:04 PM   #57
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Sorry I took so long... here's the bugger:

http://www.freewebs.com/zhaoyun_ldx/machine_gun.zip

Remember, Save As, or the link just brings this thread back up :S
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Old 12-03-2003, 06:06 PM   #58
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I gotta try this gun for myself... sounds cool!
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Old 12-03-2003, 06:18 PM   #59
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Wow... that does sound pretty cool! I think I'll have to slow down the bullets a bit tough, they only seem to show the repeater effect when they are firing a further distance.
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Old 12-03-2003, 06:23 PM   #60
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ive edited the file to be accurate to the a-10, ill upload the .veh in a bit, also, change the weapons setting for the vehicle its on to this:

weap1 machine_gun
weap1Delay 14
weap1Aim 1
weap1AmmoMax 1350
weap1AmmoRechargeMS 0

try that.

Last edited by SD_Radical_Ed; 12-03-2003 at 06:38 PM.
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Old 12-03-2003, 06:36 PM   #61
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a few slight criticisms:

1. when you shoot something with a depleted uranium armor-percing shell travelling at mach 3, it DOES NOT ricochet( as in the metal1.wav)

2. could you make the metal0.wav sound more like a deep thuddin hit, instead of a .22 bullet hitting a tin can? the rounds it fires are 30mm rounds, thats almost 2 inches wide! something that big is going to make a pretty loud thud when it hits something.

thats about it. try changing those things.
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Old 12-03-2003, 08:33 PM   #62
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OK, but the sounds are only limited to what I can find!
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Old 12-03-2003, 08:47 PM   #63
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Have you actualy tried the weapon in-game? When its firing that fast, you don't hear the ricochet part...

I'm still changing it though, don't worry
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Old 12-03-2003, 08:59 PM   #64
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OK, I've uploaded the new version - same link as before.

This time, use it as a weapon instead of opening each .wav file, it sounds more effective in the game.
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Old 12-03-2003, 11:03 PM   #65
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does this new sound weapon what have you work in sp though?
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Old 12-08-2003, 07:32 PM   #66
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I think I know what the problem is with the Hailfire Droid in SP - if the author would give me permission to edit his .npc file I could fix it.
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Old 12-08-2003, 08:02 PM   #67
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i hope so that would be awesome!!! hailfire dorid sp DESTRUCTION~
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Old 12-10-2003, 11:11 AM   #68
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Quote:
Originally posted by ZH@o YuN
I think I know what the problem is with the Hailfire Droid in SP - if the author would give me permission to edit his .npc file I could fix it.
sure you got my permission, i am already using your veh file, cause its realy better. you or everyone is verywelcome to mod the hailfire droid, sent me want you did and we can discuss it. your veh file, ZH@o YuN, is realy better, i will surely use it partly. i am thinking of rise a bit the damage value cause it takes now a bit longer the destroy something then with my old version. i also dont want to have it that fast to fire. when you can fix the npc file so it will work right in SP, sent it me and i will release a second beta version with some other fixes. then we can discuss it again.
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Old 12-10-2003, 11:14 AM   #69
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Hey Duncan since most of your stuff is practically open source any way. Why not stop by the OJP forum?

http://www.lucasforums.com/forumdisp...s=&forumid=542

The Open Jedi Project releases stuff for others to use and improve upon in return for the same.


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Old 12-12-2003, 12:52 AM   #70
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Ahhh...

Is, uh, this normal?



MK
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Old 12-12-2003, 12:53 PM   #71
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mknote, yes sure, thats absolutly as it should be! its a beaty of a vehicle, isnt it? could you perhaps give us some more information how you took this great picture of a vert vehicle? (for all those didnt get it, this was ironic)
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Old 12-12-2003, 04:07 PM   #72
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Duncan, may i have permission to use your speeder bike in my level?

NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level?



Thanks.
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Old 12-12-2003, 04:33 PM   #73
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Quote:
Originally posted by SD_Radical_Ed
Duncan, may i have permission to use your speeder bike in my level?

NeoMarz, May I have permission to use your Mellinium falcon and Ravens Claw Vehicles in my level?



Thanks.
sure, you have my permission to use the speeder bike. now i am very curious to see your level

Good luck!
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Old 12-13-2003, 05:02 PM   #74
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I am too

I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find a good, free skinner...

MK
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Old 12-14-2003, 11:34 AM   #75
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Re: I am too

Quote:
Originally posted by mknote
I, too, am using your bike in my map. (the one the above screenie was taken in) What I want to do is take monsoontide's bike and have someone skin it with your bike skin. It would fit in more, don't you think? Now to find a good, free skinner...

MK
i didnt get the point. do you say, you like monsoontides meshes and my skin? it isnt possible to put these together, they are two differnt models. you have to reskin monsoontides model though.
why not just use it as it is? or take my model, the mesh differences arent the great.
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Old 12-14-2003, 12:51 PM   #76
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Simple

You can walk in the back of your bike. I most likely will use... okay, so I have no clue which one. I'll wait and see how his turns out. BTW, arn't you working on that one?

MK
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Old 12-15-2003, 01:42 AM   #77
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ill be releasing a public working beta of my level on pcgamemods.com in a day or two, as soon as i can get all the permissions to use vehicles...
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Old 12-15-2003, 01:52 AM   #78
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Quote:
Originally posted by SD_Radical_Ed
ill be releasing a public working beta of my level on pcgamemods.com in a day or two, as soon as i can get all the permissions to use vehicles...
whats this level like?
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Old 12-15-2003, 12:48 PM   #79
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its a ctf level set on a high plateau in the desert, with many diffrent vehicles, including a tie bomber that drops bombs, an a wing, x wing, yt-1300, ravens claw, speeder bike(goes Really fast) , and the other default vehicles. both bases have all weapons and items, and have turbolaser batteries on top of them.
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Old 12-15-2003, 01:29 PM   #80
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dont put in tooooo many vehicvles, then any one who tries to play it will get "Vehicle Exstentions are to large" so maybe tone down the vehicle just a bit
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