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Old 12-15-2003, 01:45 PM   #81
SD_Radical_Ed
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i have played it thouroughly with my freind over a lan. i dont have that problem because all of the vehicles that respawn use a spawnscript. the rest that dont fit on the script dont respawn.
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Old 12-15-2003, 01:47 PM   #82
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k, will look for it on pcgamemods.com ja section today and tomorrow
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Old 12-15-2003, 02:21 PM   #83
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its called Desert_War_BETA1.
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Old 12-15-2003, 06:16 PM   #84
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its up!
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Old 12-15-2003, 06:19 PM   #85
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Why oh why did you hijack this thread instead of making a new one?


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Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 12-15-2003, 06:31 PM   #86
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i just askeed to use a vehicle and one thing led to another....

btw, hows your pc coming?
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Old 12-15-2003, 06:47 PM   #87
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I'm using it


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 12-16-2003, 01:36 AM   #88
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so its fixed and your working on the tie interceptor?
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Old 12-23-2003, 12:14 PM   #89
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ok, i am hijacking this thread back!

are there any more comments about the hailfire_droid? bugs suggestions?

ZH@o YuN, you offerd to make a veh and npc files for the droideka that would fix the SP problems. i havent heard from you since them, are you still around? i would realy welcome your help, i have no idea about the SP art to fix.

i would like to release the final vesion of this vehicle soon. to do that we need a MP beta testing, to find the right balancing. does someone know where we could play the hailfire droid on a server. is the a JA server that allows vehicle to spawn, is here someone who would help me testing it?

let me know.
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Old 12-23-2003, 02:25 PM   #90
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For the Hail Fire droid right? And sure I would like to help out. I would also like to help with the Destroyer Droid testing when you are ready for it.
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Old 12-23-2003, 06:33 PM   #91
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If there was one thing I could add to the hailfire droid it would be a custom weapon effect that packed a bit more punch, like the one in the movie.


"Your life does flash before your eyes before you die..... the process is called LIVING"
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Old 12-24-2003, 04:17 PM   #92
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one comment i have right now i've been watching this thread and i'm wondering where i can get the model???
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Old 12-24-2003, 04:48 PM   #93
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Theres a link near the first of the thread to download a beta version of it. Ah heres the link posted by Duncan:

http://io.meskinaw.net/data/hailfire_droid_beta01.zip
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Old 12-25-2003, 06:42 PM   #94
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thx i didnt see that and all the other links i tryed just sent me to another thread
it downloaded v.quick


ok i've used it and for weapons: Great! 7-8/10, looks: AWSOME 9/10 and speed: Bad 4/10 its to slow in clone wars they drive into their enemys firing rockets so just need to improve the speed
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Old 01-18-2004, 02:58 AM   #95
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I played the model and noticed that the wheels "wobbled" when you were coming to a stop. Also it was a bit slow and the clipping on the wheels was bad...

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Old 01-18-2004, 07:46 PM   #96
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I can't seem to figure out why the vehicle is leaning instead of aiming... The strange thing is, when you spawn an AT-ST, it does the same thing!

So, I'm guessing that SP depends on the way things are spawned, decided by the map. Just using the /npc command doesn't seem to work with walkers!

So don't worry, there's nothing at all wrong with your vehicle, it's the SP code.
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Old 01-19-2004, 10:27 AM   #97
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Duncan, this is looking great!


I've got a bad feeling about this...
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Old 01-25-2004, 01:11 PM   #98
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in the last few days i worked on the hailfire again, i used most of ZH@o YuN veh file settings and fixed vehicle box size and some other things.

the wheel wobeling is something i couldnt fix, its probably an engine problem that possitions between animtions are smoothed. so if you stop after a half wheel turns, the skeleton moves back into stand possition the shortest way, thats teh wobeling. i could fix that by cutting the animation into four or eight parts but that would need a mod and the wobeling would be still there but just smaller. i want to have this vehicle working without a mod so i think we have to accept this draw back.

about the SP, there are two npc files for the atst. perhaps one is for MP and the other for SP, that means a SP vehicle needs more settings in the npc file then one for MP. perhaps the settings of the SP npc files would fix the wrong standing.


BTW, i would like to test the hailfire droid on the droideka beta balancing server too. so if you would like to join that go the the droideka thread and apply or sent me a mail.
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Old 01-25-2004, 03:14 PM   #99
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Not bad, but i've seen better


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Old 01-26-2004, 11:38 AM   #100
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Quote:
Originally posted by [UF]Picolo
Not bad, but i've seen better
oh thanks, thats very encouraging

i could need help with the sound. i dont know how the hailfire droid sound s in th movie. i specialy need a rolling/moveing sound, if someone could give me that or point me where i could get it. thanks
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Old 01-26-2004, 08:22 PM   #101
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Quote:
Originally posted by Duncan_10158
the wheel wobeling is something i couldnt fix, its probably an engine problem that possitions between animtions are smoothed. so if you stop after a half wheel turns, the skeleton moves back into stand possition the shortest way, thats teh wobeling. i could fix that by cutting the animation into four or eight parts but that would need a mod and the wobeling would be still there but just smaller. i want to have this vehicle working without a mod so i think we have to accept this draw back.
I have encountered the same problems with a new saber hilt of mine... (why i came to this thread again + to check up on prgress)

I don't know of any sounds... maybe watch the movie again? you might could cut some sounds out of that some how..

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Old 01-27-2004, 01:59 AM   #102
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You could possibly find some sounds for the hailfire droid in the Galactic Battlegrounds Clone Campains. You should take alook.
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Old 01-27-2004, 10:06 AM   #103
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Quote:
Originally posted by Zappa_0
You could possibly find some sounds for the hailfire droid in the Galactic Battlegrounds Clone Campains. You should take alook.
Do you know a way to extrect them?


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-27-2004, 10:42 AM   #104
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Try winzip or Winrar, I think thats how i got into it...I will have to check on it. It might be in the folders on your harddrive aswell. I will get back to you later about it.
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Old 01-27-2004, 11:34 AM   #105
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Winzip and winrar can't open .drs files, I've already tried it


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-27-2004, 11:38 AM   #106
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You could try this

drs explorer

This program should be able to open .drs files


A wise man gets more use from his enemies than a fool from his friends.
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Old 01-27-2004, 11:51 AM   #107
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I know this one, you can't really explore with it, or maybe I just don't know how to use it.


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Quote:
Originally posted by yaebginn
not at all, they came here[USA] to worship God however they wanted and it was built on the principals and rules of the Christian religion.
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Old 01-28-2004, 10:49 AM   #108
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Have you tried looking on your hard drive in its folder? I havent got a chance to really look at it myself yet, been alittle busy with stuff. Or another thing is maybe make your own sounds for it. It wouldnt be hard to do, just get a sound editing program and find sounds you wanna use for it, then you will be on your way.
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Old 01-28-2004, 01:59 PM   #109
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After seeing a clip of the Hailfire Droid in a trailer for a JK3 movie, I now know what the missiles look like, so I'm gonna get the ol' EffectsEd out and make a cool-looking missile to go with it

Oh, and the two AT-ST files are different things - one is the AT-ST NPC (one that walks around on its own and attacks you) and the other is the ridable vehicle.
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Old 01-28-2004, 08:25 PM   #110
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That was my trailor for TJD that you probally seen it in...umm I think Lindsey had it in it aswell. Yea the ATST NPC sucks, it looks real stupid also. Maybe someone should make a new better NPC for it.
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Old 01-28-2004, 08:43 PM   #111
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From the video, I saw that the missiles had a red/pink exhaust coming from them, and a lot of sparks.

So far, I am just about done for the missile effect (I even modelled a custom missile in milkshape ). All I need to make now is the launch effect, which will be sort of a large burst of smoke coming out from the back of the launch pod.
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Old 01-28-2004, 11:32 PM   #112
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I am making sounds for the hellfire droids for AOTCTC just let me know if you need them.


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Old 01-28-2004, 11:41 PM   #113
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Quote:
Originally posted by DarkLord60
I am making sounds for the hellfire droids for AOTCTC just let me know if you need them.
sure, it would be great if i could use your sounds. i couldnt find good sounds for the hailfire droid anywhere. if you could contact me?

are you at AOTCTC making a Hailfire droid too? i offerd you to use my one, but if you want i can give you my max files so you can easily creat your own one and skin it.

Last edited by Duncan_10158; 02-04-2004 at 11:44 AM.
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Old 01-29-2004, 01:22 AM   #114
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Im glad you are making good process Yun.
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Old 01-29-2004, 11:06 AM   #115
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Bah... I have some good sounds for the launch from C&C: Generals, but they aren't in the right WAV format to be used in the game.

I have a friend with an audio program, maybe I can ask her to re-compile the file.

Until then, here's my current version - note that you will need the original Hailfire Droid to use this! Just do /npc spawn vehicle hailfire_droid2 and give it a try!
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Old 01-29-2004, 11:12 AM   #116
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I could sort out your hellfire droid sounds for you, but I couldn't look at it till later on this month - at the earliest...

So if you can't find alternate sources before then, you have that as a backup plan


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Old 01-29-2004, 11:15 AM   #117
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Thanks, that's good to know
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Old 01-31-2004, 04:35 PM   #118
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I've sorted all the sounds out, and all the effects for launching and the missiles themselves are finished

But, I believe the ones that the AOTCTC team has would be better, because I'm sure they were taken from the real thing, although I haven't heard them yet.

DarkLord would it be too much trouble to send the sounds to me as well?

Thanks in advance
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Old 01-31-2004, 06:05 PM   #119
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Yea I would say AOTC TC already has the sounds for about everything they wanna make. But still your sounds could always be better.
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Old 02-04-2004, 12:01 PM   #120
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ZH@o YuN, i have taken a look at the hailfire_droid2 you made. the rocket effects you added caused some toubles in my JA. the partical effects are not working corretly for me. i also couldnt see how the new roockets look like cause they are to fast. does it make sense to have new rockets that in fact are not visible? its slowing down the fps.

could you give us a bit more info what you changed in this hailfire_droid2 version. this way we could better discuss the all your suggestion, cause some seems to be realy great.

i would be also happy if you could pass me the sound files have. i havent heard from DarkLord60 yet. and i would reayl like to hear to ones you got. thanks.
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