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Old 02-06-2004, 07:08 PM   #121
ZH@o YuN
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I was aware of the FPS problem with the missiles, and I have changed them. There are now a lot less sparks and smoke coming out of the missiles. As for the missile model, I just did that for a bit of fun!

I'll start sorting out the sounds I have, and putting them into the game. When I've finished, I'll put them on here as soon as possible.
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Old 02-11-2004, 07:52 AM   #122
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what is the cmd for the hailfire_droid2
i typt in npc spawn vehicle hailfire_droid2
but it said YOU CAN NOT EXICUTE THIS CMD
can you give my any help


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Old 02-11-2004, 11:05 AM   #123
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Start a game in normal jk3, don't join a server with JAPlus or something on it. Just start jamp.exe and type /devmap t2_trip in the console. Try it there.
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Old 02-11-2004, 12:09 PM   #124
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Quote:
Originally posted by darthdoom
what is the cmd for the hailfire_droid2
i typt in npc spawn vehicle hailfire_droid2
but it said YOU CAN NOT EXICUTE THIS CMD
can you give my any help
you cant spawn hailfire_droid2 without having my hailfire_droid version in your base folder. ZH@o YuN's hailfire_droid2 refers to the files of my original, it doesnt work without it.

darthdoom, i am sending you the hailfire droid file right now
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Old 02-12-2004, 07:49 PM   #125
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but

but that do,sent work for me

i dident get the email can you send it to nicki.myers@ntlworld.com


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Old 02-17-2004, 02:03 PM   #126
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Quote:
Originally posted by DarkLord60
I am making sounds for the hellfire droids for AOTCTC just let me know if you need them.
i couldnt contact DarkLord60 about the sound. also the others that offerd help with the sound didnt send me anything. to finish the hailfire droid we only need the sound.

ZH@o YuN, if you got anything, please let us know. i would realy like to release the hailfire droid befor end of this month.
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Old 02-18-2004, 12:39 AM   #127
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'bout time!

p.s. Thanks for the work on the Biker Scout.


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Old 02-19-2004, 01:21 PM   #128
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"WOW"

just got the email way cool


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Old 02-20-2004, 01:02 PM   #129
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Quote:
Originally posted by ZH@o YuN
I was aware of the FPS problem with the missiles, and I have changed them. There are now a lot less sparks and smoke coming out of the missiles. As for the missile model, I just did that for a bit of fun!

I'll start sorting out the sounds I have, and putting them into the game. When I've finished, I'll put them on here as soon as possible.
how about it? did you work on it, could you give us an update? i am only waiting for your improvements and the sounds. on everything else the hailfire droid is done.
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Old 03-07-2004, 04:48 AM   #130
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Not bad, but I really hope you made the wheels seperate meshes. Doesn't look like they are in those first screenshots--I don't have time to read the rest of the thread right now. With seperate meshes you can add seperate bones and make them PCJs. Hooray for rotating wheels.

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Old 03-07-2004, 03:43 PM   #131
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Thrawn, the last beta test of it looked awesome in game. By the way you can see the hailfire droid in The Jedi's Demise on PCGM. Theres only a brief cameo, but will get more action in our sequal to come later on.
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Old 03-07-2004, 05:07 PM   #132
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That's...nice. It would look worlds better with PCJs though. Or else a rotating shader, but that would look pretty ridiculous.

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Old 03-09-2004, 02:00 PM   #133
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Ok, i am back. lets finish this Hailfire droid, right?

ZH@o YuN, are you still here? how about the effects and the sounds. the only thing that we need to release it is the sound!


Quote:
Originally posted by Thrawn42689
Not bad, but I really hope you made the wheels seperate meshes. Doesn't look like they are in those first screenshots--I don't have time to read the rest of the thread right now. With seperate meshes you can add seperate bones and make them PCJs. Hooray for rotating wheels.
yes, the wheels are seperate meshes, they have bones and they are animated. they are rotating wheels !? and what is > PCJs <? i dont get the point what you are suggesting, Thrawn42689, could you please explain it more in detail?
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Old 03-09-2004, 10:01 PM   #134
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I can't download the first hailfire_droid file, it's not there or somthing, but I have the second one, is the first one up somewhere or can someone send it to me?

darthviper107@yahoo.com
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Old 03-09-2004, 10:25 PM   #135
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there is a second one ey? been gone for awile, could you guys send it to me? jns_hellfire@yahoo.com is my new address


wubby wubby tubby belly
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Old 03-17-2004, 02:51 PM   #136
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Its done!

i just uploaded the Hailfire Droid on pcgamemods.com. you can get it there, here is the link:

http://www.pcgamemods.com/4676/
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Old 03-17-2004, 06:39 PM   #137
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Post HOORAY!

Great Stuff! (Just in Time Too - 'cos I see Battlefront now contains one of these)


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Old 03-17-2004, 11:10 PM   #138
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Awesome, I have the last few betas of it and now i can delete those for the final product. Great job btw, I cant wait to see what you start on next!
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Old 03-18-2004, 01:00 AM   #139
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Quote:
Originally posted by Duncan_10158

yes, the wheels are seperate meshes, they have bones and they are animated. they are rotating wheels !? and what is > PCJs <? i dont get the point what you are suggesting, Thrawn42689, could you please explain it more in detail?
I meant Programmer Controlled Joints, but I didn't know you had them animated anyway. Nice work!

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Old 04-24-2004, 02:26 PM   #140
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I'm extremely sorry for disappearing like that... What I didn't know was that my internet had been cancelled and was due to run out at any minute, thus i had no internet for a couple of months.

I'm glad you released the model, though! Good job
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