Modelling: jedi_tf and Color Selection
I've discovered an issue with doing color selection stuff for the Twi-Lek Player Class. Unfortunately, the base color used is a light green and makes it very difficult to add additional body parts to the player class (without it looking bad).
I have a fix (basically removing the green from the skins and shifting the color selection colors) but it would add an additional 5 meg d/l for the skins pack.
Should we go with that or should we just tell skinners to be careful when matching up the colors?
I'm leaning towards telling the skinners to suck it up as the 5 meg d/l would probably be excessive for a "fix" to make things easier for people adding additional parts to the player class.
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