I am 100% melee Master Brawler, Master Heavy Swordsman, TK warrior, Duelist and Novice pikman , Melee defense is around 169 and my range is around 148, i cant remember off hand.. At first i became a Master Heavy swordsman, because there was'nt any at all. Well , a Master Anything Melee should be able to hold his own right?? well wrong.. I would get into groups and just like clockwork.. All the BH, Riflemen,pistoleers,commandos, etc. would send in there pets and shortly after pets gained agro, i would go in.. Well i would outdamage the pets and get my ass kicked ! everytime, no matter what combo of armour or weapon i would use..So now with the new patch, came higher melee defense and range defense, i notice some change, and im able to absorb more hits. But now my Prey in PVP, all the BHs, Commandos ETC, Now they have HIGHER melee defense too, What the crap is that.. Anyone who is not in Direct combat with a mob should not have high melee defense, thats why they use a gun and a pet. Melee Only classes should be the ONLY ones with high melee and range defense..Due to the fact we are in direct combat with mobs.. I swear to god , that the Devs or anyone from sony SWG dont even play this game, cause they have NO CLUE !. Also, i think its total crap that they make TKs so melee strong. I had to cross over Pikeman, Fencer and TK, and combine it with Master heavy swordsman.. Point being, a Master of any melee art, should be about equal. stat wise..but thats why u see a millions TK masters, and so few Swordsman ,, but im not about to give up being a swordsman. If this is the case,, then they should throw out all melee classes alltogether. I mean if a novice pistoleer with a pet and whip out a TK Master or any Master of melee, that is ridiculous..i could go on and on, but all i know is SWG has alot of growing to do, its gonna come down to whos going to stick with the growing pains...
Master Heavy Swordsman
Master of Melee !