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Old 11-11-2003, 02:47 PM   #1
LordP
 
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Which BSP to use....

I'm using Radiant 1.2.13 but which BSP should I use to get everything?
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Old 11-11-2003, 03:20 PM   #2
ondrahosek
 
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To get everything? That's gonna take loooooooong...

Use this BSP command:
"bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2 -bounce 8"


Ondra
(Ravu al Hemio, IH8Andre)
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Old 11-11-2003, 04:12 PM   #3
WadeV1589
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You don't have to use the one ending in -bounce 8 - this enables radiosity which is a way of attempting to copy real life by bouncing light off of surfaces to light areas that usually would not receive light. Radiosity is up to you if you want/need it or not.


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
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Old 11-12-2003, 03:04 AM   #4
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I usually use the ones labeled (test) since they don't take very long, and the end product is completely built, if not pretty or efficiently.

For a final project, use the final ones. But seriously, you shouldn't pump out a "final project" too soon. Make sure to test the map out plenty, and make "final" compiles when you think it's good enough to be released.


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

Shaving is not a high priority with Jedi. Would you want to shave with a lightsaber?
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Old 11-12-2003, 07:41 AM   #5
GothiX
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Make your own compile. Q3map2toolz.


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Old 11-12-2003, 12:40 PM   #6
WadeV1589
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If you're lost with he BSP options in Radiant, don't use Q3Map2Toolz, it's great once you understand the options...otherwise it's a program with more confusion than the sexual orientation of Prince Charles!


StargateMods.com - collaborating all the Stargate mods out there.

SG4RealJA - get a bit of SG realism!
SGEgyptJA - flying and dialing a gate only to be killed by it!
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Old 11-12-2003, 09:52 PM   #7
LordP
 
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OOO youre not supposed to talk about that
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