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11-13-2003, 01:52 AM
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#1
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Lurker
Join Date: Nov 2003
Posts: 3
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can you covert hal-life maps to jk2
what program lets you convert half-life mod maps to jediknight2
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11-13-2003, 10:47 AM
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#2
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Join Date: Apr 2002
Location: the netherlands
Posts: 457
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simple awnser NO!!
half life and jk3 are 2 totaly dirent engines
Maps aren't released
...they escape
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11-13-2003, 12:31 PM
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#3
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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I think if you mapped the Half Life map in Radiant (as is possible) then you could potentially convert it. If you did it in the original Half Life editor I don't think it would be possible unless Q3Map2 can successfully convert enough of the BSP back.
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11-14-2003, 02:22 AM
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#4
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Re: How about SOF2 map to JA ?
Quote:
Originally posted by Buffy
they are both same .pk3 file but is possible to play SOF2 map in JA ?
thank you
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I have never seen a sof2map for JA and all the other ones I have tried for other gmes like rtcw and q3 don't seem to work.
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11-14-2003, 06:16 AM
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#5
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Join Date: Jul 2003
Location: Finland
Posts: 68
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I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2?
They are both ID engines, right? They can't be totally different xd
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11-14-2003, 10:53 AM
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#6
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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Quote:
they are both same .pk3 file but is possible to play SOF2 map in JA ?
thank you
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Yes it is, if you replace the entities and copy the textures over, cockyness will get you nowhere
Go to Jk2Files.com and look at SG4RealJA, that was originally made for Elite Force and myself and Scott got it workin in JA fine after tweaking.
I never said direct copies work, but minor modifications will work!
Thank you 
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11-14-2003, 05:07 PM
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#7
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lunatic
Join Date: Sep 2002
Location: Pants
Posts: 1,502
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Quote:
Originally posted by zeimi
I know nothing about Q2 engine mapping but couldn't it be theoretically possible to load .map (whatever extension) file from original HL map to Q3Radiant and compile it with Q3map2?
They are both ID engines, right? They can't be totally different xd
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Actually they can... and are...
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11-15-2003, 07:40 PM
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#8
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
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HL is Quake I, but all Quake MAP formats are mostly the same.
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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11-16-2003, 01:45 PM
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#9
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Rookie
Join Date: Oct 2003
Location: Sunrunner
Posts: 99
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Re: How about SOF2 map to JA ?
Quote:
Originally posted by Buffy
they are both same .pk3 file but is possible to play SOF2 map in JA ?
thank you
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um, i put a Elite force 2 map in my jk2 and it said it was the wrong version  , no clue what that means, but it wouldnt work, and if i am correct both elite force and jk2 use the same kinda stuff as jk2 and Sof2
- Montross 
"I'm worth more alive"
"You're worth enough, dead"
-Montross
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11-16-2003, 02:57 PM
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#10
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Veteran
Join Date: Sep 2003
Location: Leeds, UK
Posts: 952
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You can't play a BSP from one Quake 3 game in another, they hold version information to make them unique...nevermind all the entities vary.
However Q3Map2 can decompile any BSP made with the later versions back into a map, some things are lost (light entities for example) but that allows you to start conversion if you don't have the .map
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11-16-2003, 03:15 PM
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#11
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Strong Bad's Henchman
Join Date: Jan 2002
Location: The Massassi Temple
Posts: 3,468
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It's the BSP format. SoFII, JO, JA, all use RBSP, Q3 and some others like EF use IBSP, and EFII uses whatever Ritual's format is, which is totally different, that's why EFII stuff wouldn't load. Infact, Ritual's stuff isn't really like anything else...
Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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11-22-2003, 03:41 PM
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#12
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Rookie
Join Date: Nov 2003
Location: USA
Posts: 116
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since I hate radiant compared to worldbuilder, can I make a map in worldbuilder with entities than change the entities to work with JA (using notepad)? And than how I convert the .map to JA's .bsp?
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