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Old 11-21-2003, 02:32 AM   #1
Kurgan
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Interesting Siege stuff (was poking through the assets) *spoilers*

I may need to move this thread to editing whatever but I thought this might be interesting to some folks:

Quote:
REFERENCE INF_JEDI_HUNTER
LANG_ENGLISH "Jedi Hunter: This infantry member is a specialist is neutralizing Jedi. The Ysalimiri protects him against the Force while the flechette gun is an excellent anti-lightsaber weapon at close range."

REFERENCE INF_LIGHT_FORCE_ADVENTURER
LANG_ENGLISH "Light Force Adventurer: This infantry member has a number of low level Force abilities but is untrained in the ways of the Jedi."

REFERENCE INF_MERCENARY
LANG_ENGLISH "Mercenary: This member of the Mercenary infantry is good at both offensive and defensive combat and can hold his own against most forces."

REFERENCE INF_PROTECTOR
LANG_ENGLISH "Protector: Enlisted by the Jedi to protect Force-sensitive areas, this well-armed infantry member can make a difference in any battle."

.....

REFERENCE SUPP_IMP_SUPPLIER
LANG_ENGLISH "Imperial Supply: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field."

.....

REFERENCE SUPP_REBEL_SUPPLY
LANG_ENGLISH "Rebel Supplier: This support member keeps the other troops healthy and able to fight by providing them with necessary supplies in the field."

.....

REFERENCE VAN_DFORCE_ASSASSIN
LANG_ENGLISH "Dark Force Assassin: This vanguard member is physically weaker than other team members and has limited Force ability, yet is an expert marksman who is deadly in his own right."

.............

REFERENCE INF_REB_PILOT
LANG_ENGLISH "Rebel Pilot: These pilots are experts at piloting all kinds of Rebel ships, including X-Wings, Z-95s and Lambda Shuttles, but are not useful for ground combat."

REFERENCE INF_IMP_PILOT
LANG_ENGLISH "Imperial TIE Pilot: These pilots are experts at piloting TIE Fighters and Bombers, but are not useful for ground combat."

REFERENCE SUPP_IMP_LT_TECH
LANG_ENGLISH "Imperial Light Tech: This support member can break the defenses of the enemy by hacking their doors and computer systems, or by a more direct approach with the DEMP2 gun."

REFERENCE SUPP_REBEL_LT_TECH
LANG_ENGLISH "Rebel Light Tech: This support member can break the defenses of the enemy by hacking their doors and computer systems, or by a more direct approach with the DEMP2 gun."

REFERENCE DEMO_IMP_LT_DEMO
LANG_ENGLISH "Imperial Light Demolitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives."

REFERENCE VAN_IMP_LT_SNIPER
LANG_ENGLISH "Imperial Light Sniper: This vanguard member is light on equipment, but is an expert marksman who can get to a vantage point quickly and fortify his position with a portable shield."

REFERENCE VAN_REBEL_LT_SNIPER
LANG_ENGLISH "Rebel Light Sniper: This vanguard member is light on equipment, but is an expert marksman who can get to a vantage point quickly and fortify his position with a portable shield."

REFERENCE DEMO_REBEL_LT_DEMO
LANG_ENGLISH "Rebel Light Demolitionist: The demolitionist is average in combat, but is an expert at laying traps and taking out large objectives."

REFERENCE HVY_REBEL_HVY_INFANTRY
LANG_ENGLISH "Rebel Heavy Infantry: This member of the infantry is trained and equipped for defensive combat."

REFERENCE HVY_STORMTROOPER
LANG_ENGLISH "Imperial Stormtrooper: A bit more heavily armed than your standard Stormtrooper, the Stormtroopers on the Star Destroyer come equipped with a Flechette in case they run into any Jedi."

REFERENCE JEDI_DJEDI_APPRENTICE
LANG_ENGLISH "Dark Jedi Apprentice: This Dark Jedi is trained in both the lightsaber and dark side of the Force, creating a well-balanced combatant."

REFERENCE JEDI_JEDI_APPRENTICE
LANG_ENGLISH "Jedi Apprentice: This Jedi is trained in both the lightsaber and light side of the Force, creating a well-balanced combatant.\n"
These "unused classes" might prove interesting for custom made Siege maps. I wonder if the rest of the files needed to use them are intact?

Now some unused objective messages (from Siege Destroyer I assume):
Quote:
REFERENCE DEST_PRINT_1
LANG_ENGLISH "Turbo laser defenses under attack!"

REFERENCE DEST_PRINT_2
LANG_ENGLISH "Solar ionization reactor under attack!"

REFERENCE DEST_PRINT_3
LANG_ENGLISH "Shield generator domes under attack!"

REFERENCE DEST_PRINT_4
LANG_ENGLISH "Communications array under attack!"

REFERENCE DEST_PRINT_5
LANG_ENGLISH "Secret data returned to data room!"

REFERENCE DEST_PRINT_6
LANG_ENGLISH "Secret data has been dropped!"

REFERENCE DEST_PRINT_7
LANG_ENGLISH "Exterior objectives destroyed, shields disabled!"

REFERENCE DEST_PRINT_8
LANG_ENGLISH "Secret data taken from data room!"

REFERENCE DEST_PRINT_9
LANG_ENGLISH "Data room under attack!"

..........
REFERENCE DEST_OBJ_1
LANG_ENGLISH "Destroy deflector shield generator domes!"

REFERENCE DEST_OBJ_1_FINAL
LANG_ENGLISH "Deflector shield generator domes destroyed!"

REFERENCE DEST_OBJ_1_DESC
LANG_ENGLISH "Destroy the two shield generator domes!"

REFERENCE DEST_OBJ_2
LANG_ENGLISH "Destroy the solar ionization reactor!"

REFERENCE DEST_OBJ_2_FINAL
LANG_ENGLISH "Solar ionization reactor destroyed!"

REFERENCE DEST_OBJ_3
LANG_ENGLISH "Destroy the communcations array!"

REFERENCE DEST_OBJ_3_FINAL
LANG_ENGLISH "Communcations tower destroyed!"

REFERENCE DEST_OBJ_4
LANG_ENGLISH "Destroy turbolaser defenses!"

REFERENCE DEST_OBJ_4_FINAL
LANG_ENGLISH "Turbolaser defenses destroyed!"

REFERENCE DEST_OBJ_4_DESC
LANG_ENGLISH "Destroy all of the turbolaser defenses located around the Star Destroyer!"

REFERENCE DEST_OBJ_5
LANG_ENGLISH "Land shuttle in main docking bay to advance position!"

REFERENCE DEST_OBJ_5_FINAL
LANG_ENGLISH "Shuttle has landed, troops advancing!"

REFERENCE DEST_OBJ_5_DESC
LANG_ENGLISH "Land the Lambda shuttle in the main docking bay so your troops can advance!"

REFERENCE DEST_OBJ_6
LANG_ENGLISH "Disable the tractor beam!"

REFERENCE DEST_OBJ_6_FINAL
LANG_ENGLISH "Tractor beam disabled, the Falcon has escaped!"

REFERENCE DEST_OBJ_6_DESC
LANG_ENGLISH "Disable the tractor beam so the Millenium Falcon can escape!"

REFERENCE DEST_OBJ_7
LANG_ENGLISH "Return the secret data to your shuttle!"

REFERENCE DEST_OBJ_7_FINAL
LANG_ENGLISH "Secret data has been recovered!"

REFERENCE DEST_OBJ_7_DESC
LANG_ENGLISH "Make your way into the data room, capture the secret data, and return to your shuttle!"

REFERENCE DEST_OBJ_8
LANG_ENGLISH "Complete interior objectives to escape with the secret data"

REFERENCE DEST_OBJ_8_FINAL
LANG_ENGLISH "Rebels have escaped with the data!"

REFERENCE DEST_OBJ_8_DESC
LANG_ENGLISH "After completing the interior objectives, you have to escape!"

REFERENCE DEST_OBJ_WIN_REB
LANG_ENGLISH "The Rebels have escaped with the secret data!"

REFERENCE DEST_OBJ_LOSE_REB
LANG_ENGLISH "The Rebels have failed to escape with the secret data!"

REFERENCE DEST_REB_BRIEF
LANG_ENGLISH "Destroy the exterior objectives, disable the tractor beam and escape with
\nthe secret data!"

REFERENCE DEST_IMP_OBJ_1
LANG_ENGLISH "Defend the Star Destroyer!"

REFERENCE DEST_IMP_WIN
LANG_ENGLISH "The Star Destroyer is safe!"

REFERENCE DEST_IMP_BRIEF
LANG_ENGLISH "Defend the Star Destroyer against the Rebel attackers. Don't let the Falcon escape and don't let them steal the data!"

REFERENCE DEST_IMP_OBJ_1_WIN
LANG_ENGLISH "The Imperials have captured the Falcon!"

REFERENCE DEST_IMP_OBJ_1_LOSE
LANG_ENGLISH "The Rebels have saved the Falcon and escaped with the data!"

REFERENCE DEST_OBJ_1_BRIEFING
LANG_ENGLISH "Defend the Star Destroyer from the Rebel attackers!"
If you want to look at these yourself, they're found in a file called "siege.str"


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Old 11-21-2003, 02:36 AM   #2
Tesla
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Ooo, juicy.
Some of those objectives sound like they where going to be used in a space setting siege map.

(Oh and Kurgan, pppllleeassse play on your server NOW I'm going back in...hope to see you soon. XD)
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Old 11-21-2003, 02:39 AM   #3
Kurgan
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The above files are from assets0, assets1 has some .team files which contain the lists used in the maps. Note that there's 5 Siege team lists (actually 10, since there are two sides to each scenario), rather than the usual 3 (or 6 if you count both sides for each) actually used in the game.

Well as you can see I had some lag problems (ISP to blame?) tonight, but the server is a little better now if you want to join again. ; )


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Old 11-21-2003, 12:46 PM   #4
Kurgan
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Now what I REALLY REALLY want to know is this:

What are the options you can plug into g_siegeteam1/g_siegeteam2??

"none" is the default, but everything I've tried so far hasn't worked (either gives you an error as you join dumping you out or it locks up if you choose that team).

Or does Siege Destroyer have to be re-created to make it work?

A real shame Raven isn't releasing this (maybe they'll pack it with the SDK when that finally comes out?)..


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Old 11-21-2003, 02:18 PM   #5
shukrallah
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I heard something about raven making a star destroyer map... i dont know what it is... or if its true, or anything else about it.
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Old 11-21-2003, 02:37 PM   #6
t3rr0r
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i thought lec said no to it?


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Old 11-21-2003, 04:36 PM   #7
ExcelsioN
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Look at some of those classes...Assasin! Pilot!...imagine would could have been.

I really do hope that Raven release these classes, and the star destroyer map later on. It would mean that I would play JA a lot more than I do now (because I'm a BF1942 fan, so I like big maps with lots of different vehicles and classes). JA's siege mode failed to please me enough, but I think if the star destroyer map was added, siege mode would be pretty cool.


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Old 11-22-2003, 10:25 PM   #8
Kurgan
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Well the thing is, according to Raven the reason it was left out was that it was beyond the scope of the project and unfinished.

I suppose if they had time they could finish it or at least toss it in with the SDK.

We don't really know how far along it was, but apparently they had part of it done before the game came out (via that obscure magazine shot).


PS: I don't want to raise false hopes about it appearing someday officially, only to speculate about what these incomplete resources could be used for in Siege map making...


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Old 11-23-2003, 02:37 AM   #9
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I can't wait till someone gets thoses classes kick'in; and the maps!!!!!!!!!!!!!!!!!! Those things could make this game blow up big time. I can't wait


You Rebel SCUM!!!!!!!!!!!!!!!!!!

"Stop that Jaden"
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Old 11-28-2003, 01:22 PM   #10
Kurgan
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Now that the SDK is out, I wonder what stuff they included in the source?


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Old 11-29-2003, 01:02 AM   #11
razorace
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They included lots of wang.


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Old 11-30-2003, 09:44 PM   #12
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Very little in the SDK appears to be of any use except for the new BehavEd, IMO.


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Old 12-01-2003, 02:40 AM   #13
razorace
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That seems pretty picky to me. They included all their basically unfinished vehicle code and the way they do saber on saber collisions in SP.


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Old 05-10-2004, 10:31 AM   #14
Kurgan
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Thumbs up Thread revival!

A trip down memory lane... one of our dreams was finally realized. Asteroids Mod, woot!

Again a big thank you to the guys at Raven who made this dream a reality. ; )


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