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Old 11-27-2003, 01:21 AM   #41
SpecialForces
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Not to sound like a *us*y or anything but I think It would be really cool of you could turn on or off the blood. Some parents dont like that stuff.....
for an example

cg_bloodgore 1 "default 0 "
g_bloodgore 1 "default 0"

or something like that

BTW: is there a way to view a rancor model with md3 viewer without having jk3..
I REALLY WANT TO!!
but I dont have jk3 yet


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Old 11-27-2003, 01:59 AM   #42
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One thing I liked about this is that the blood only works on the cutting weapons. Hammers just pound, and when you use blasters or lightsabers they act the same they would without the mod. Sabers still close the wound, while a pair of claws make blood splatter everywhere.


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Old 11-27-2003, 03:28 AM   #43
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Hey, jk2files.com has the music pk3 for this mod up... the map randomly plays one of these pieces when you jump out of the pit. I have it and it's pretty cool (my favorite is the song from "Kill Bill"...

http://www.jk2files.com/file.info?ID=20914


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Old 11-27-2003, 04:07 AM   #44
eniaC
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Quote:
Originally posted by SpecialForces
Not to sound like a *us*y or anything but I think It would be really cool of you could turn on or off the blood. Some parents dont like that stuff.....
for an example

cg_bloodgore 1 "default 0 "
g_bloodgore 1 "default 0"

or something like that

BTW: is there a way to view a rancor model with md3 viewer without having jk3..
I REALLY WANT TO!!
but I dont have jk3 yet

Speaking as a parent I would second that.
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Old 11-27-2003, 04:34 AM   #45
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melle mod's cool, checkl out this pic, my green sabre with fire



i love the claws too, easy to use. and how u can send opponents flying 10 metres with the huge big slow weapons




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Old 11-27-2003, 05:14 AM   #46
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this looks to be a damn creative mod. i guess i'll have to check it out.

props to the makers.

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Old 11-27-2003, 06:23 AM   #47
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Yep this weapon pack does rock, we've been playing with it on our server all day... Everyone loved it.

I think I'll keep it uploaded if anyone wants to play come on over and get Bopping people with the giant hammer. =)

66.98.176.173:29070

I also uploaded a fix for the claw weapon, it's not as damaging anymore. The reason the original is so damaging is because it acts as 3 sabers, coupled with the fact that it has a damage scale of 2 and that the forward slash has 6 separate sabers hitting you at once... It's no wonder it kills in one hit. =)

Anyway, here we've put it at 2 sabers per claw and .85 damagescale so it takes 3 or 4 good hits to get a kill now. We also did away with the wonky field of view changes, didn't like those at all...
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Old 11-27-2003, 06:27 AM   #48
Amidala from Chop Shop
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Quote:
Originally posted by eniaC
Maybe Amidala from Chop Shop would run it, she has a melee server up occasionally.
I have uploaded the melee mod to my #2 server 66.98.177.150 and requested that my host make the necessary command line change to start the mod. However, he just left on vacation tonight, although he said he'll still check his email, so it may take awhile before he responds.

Hopefully I'll be running it in the next few days. This is a professionally-hosted 16-player server sharing a box that has dual Xeon with OC-3 connection. I don't know when it will launch, so the lightsabers might be nerfed until I can write a new config file.

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Old 11-27-2003, 07:06 AM   #49
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Amidala, I have the same problem... That is to say, I do not have direct control over the command line and the parameters needed to start my server using a different game folder. However because this pack does not modify any game code whatsoever, you can safely put it in your server's base folder and have anyone that wishes to use the new weapons put a copy of the pk3 file in their respective base folders as well. You can stop your server and delete the file when you're done.

This is, of course, not the correct way of doing it, but it works fine when you're in a hurry.
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Old 11-27-2003, 12:36 PM   #50
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Thumbs up

WooooO! We played the heck out of that mod last night and boy was it fun!

Lathain won, I came in last (until Grim saved my rep, thanks Grim, j/k). ; )


Of course we learned how dodgy the Battlehammer and Claws were... and we never did figure out how to get the blood flowing like it did in SP (think we saw maybe 1 blood decal the whole evening, although I did see some gray streaks on my model once or twice). Starting to gain a few favorites among the weapons, like the Lirpa.

The mod doesn't feel very balanced, but I know that wasn't the point, the point was just to show what could be done with the melee weapons!


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Old 11-27-2003, 03:03 PM   #51
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I'll be checking this out. Is it MP only, or SP as well?
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Old 11-27-2003, 06:58 PM   #52
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Theres a ladder mode for SP.
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Old 11-28-2003, 02:37 AM   #53
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Maybe it's good the trails hide what's behind them...
http://mad-science-labs.com/jedi/melee/melee013.jpg
http://mad-science-labs.com/jedi/melee/melee014.jpg
http://mad-science-labs.com/jedi/melee/melee015.jpg
http://mad-science-labs.com/jedi/melee/melee016.jpg

Last man standing.
http://mad-science-labs.com/jedi/melee/melee021.jpg
http://mad-science-labs.com/jedi/melee/melee022.jpg
http://mad-science-labs.com/jedi/melee/melee023.jpg
http://mad-science-labs.com/jedi/melee/melee024.jpg
http://mad-science-labs.com/jedi/melee/melee025.jpg
http://mad-science-labs.com/jedi/melee/melee026.jpg
So much for that.

I got more screenshots of different weapons, and on the ladder map... but not uploaded yet...


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

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Old 11-28-2003, 03:52 AM   #54
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Right now the mod is geared more towards SP I'd say, mostly because of the blood problem and the balance issues.

However, that doesn't mean the that it couldn't BECOME a better MP mod.

Again, the point of this mod was as a demo of what could be done (according to the authors), so in that I think it does a fine job.


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Old 11-28-2003, 03:54 AM   #55
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I'm honestly tempted to try to balance it... Right now stuff like the Uber Sword and claws are overkill.


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Old 11-28-2003, 09:59 AM   #56
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Post Forgot about that one!

Yeah, the "Spanking Sword" as I am wont to call it. ; )


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Old 11-28-2003, 10:15 AM   #57
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I love the claws, they're serious ownage.

Haven't seen anyone with the torch in the SP ladder.

What's funny is if you get the huge hammer and use the knockback to send people flying through the open porthole so they get sucked into space.


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Old 11-28-2003, 11:51 AM   #58
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Quote:
Originally posted by Kurgan
WooooO! We played the heck out of that mod last night and boy was it fun!

Lathain won, I came in last (until Grim saved my rep, thanks Grim, j/k). ; )


LOL atleast I didn't come in last. Tesla went to spec then rejoined and saved me

It was tons of fun though.


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Old 11-29-2003, 04:13 AM   #59
Amidala from Chop Shop
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Sorry folks, changed my mind. There are too many cool mods coming out. I'll be putting xMod on Chop Shop #1 and #2. If I do melee at all, it will be on the upcoming Chop Shop #3 only until the almost-finished Instagib mod for JA comes out. Then #3 will be going Instagib.

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Old 11-29-2003, 04:23 AM   #60
eniaC
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Quote:
Originally posted by Amidala from Chop Shop
Sorry folks, changed my mind. There are too many cool mods coming out. I'll be putting xMod on Chop Shop #1 and #2. If I do melee at all, it will be on the upcoming Chop Shop #3 only until the almost-finished Instagib mod for JA comes out. Then #3 will be going Instagib.
Yeah, your server will fill up faster that way, most melee servers I've seen don't get that many people on them, wise choice.
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Old 11-29-2003, 04:43 AM   #61
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Quote:
Originally posted by eniaC
Yeah, your server will fill up faster that way, most melee servers I've seen don't get that many people on them, wise choice.
possibly because it involves downloading the mod... although i haven't seen any melee servers period.


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Old 11-29-2003, 03:05 PM   #62
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hmmm this community is creating some suprisingly unpussified mods, maybae there is hope for it after all



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Old 12-01-2003, 10:55 PM   #63
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This mod has been great. I have seen great things while playing this. My only complaint is that on some of the SP levels, some of the texture (not on the weapons, on the walls and floors themselves) come up missing. I'll try to post some pics later if someone can give me a good site to go to and use.
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Old 12-02-2003, 02:15 AM   #64
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An extension has been released over at pcgamemods.. Adds some cute stuff like a chainsaw.


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Old 12-02-2003, 02:17 PM   #65
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Looks like two in fact:

http://pcgamemods.com/3228/


http://pcgamemods.com/3238/



-----------------------------------
PS: Boycott Omnimod! Shame on the author for releasing it with all the amlame commands. ; p

Thankfully he didn't release the source though. Thank goodness for small blessings...


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Old 12-02-2003, 04:25 PM   #66
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Quote:
Originally posted by Kurgan
Looks like two in fact:

http://pcgamemods.com/3228/


http://pcgamemods.com/3238/



-----------------------------------
PS: Boycott Omnimod! Shame on the author for releasing it with all the amlame commands. ; p

Thankfully he didn't release the source though. Thank goodness for small blessings...
Don't use 3228 if you want to keep lightsabers.


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Old 12-03-2003, 09:50 AM   #67
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Quote:
Originally posted by ChangKhan[RAVEN]
Hey, jk2files.com has the music pk3 for this mod up... the map randomly plays one of these pieces when you jump out of the pit. I have it and it's pretty cool (my favorite is the song from "Kill Bill"...

http://www.jk2files.com/file.info?ID=20914
Does anybody know what songs the files "smack" and "busychild" are? I opened the pk3 to see what was there. Can't identify these two.


Jedi Frycook
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Old 12-03-2003, 11:18 AM   #68
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Melee mod IS awesome, though there wasn't any music (if it was then probably i screwed something up) but to cure that i played smack my bitch up like in the old ladder one..good ol times. The weapons are awesome, a bit too monotonous in colour, and the long pikeman weapons with the shuriken (throwing stars) were certainly the best, gonna play it lots of times but then change the weapons each time

*gives 4 stars to mod*

edit: nvm i'll download that music thingy from jk2files
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Old 12-03-2003, 03:16 PM   #69
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Quote:
Originally posted by defalc
Does anybody know what songs the files "smack" and "busychild" are? I opened the pk3 to see what was there. Can't identify these two.
"smack" is from Kill Bill and "busychild", I think, is "O! Fortuna" by Carl Orff (used in a lot of trailers for movies, and used in "Excalibur").


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Old 12-03-2003, 03:20 PM   #70
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Quote:
Originally posted by Alegis Gensan
Melee mod IS awesome, though there wasn't any music (if it was then probably i screwed something up) but to cure that i played smack my bitch up like in the old ladder one..good ol times. The weapons are awesome, a bit too monotonous in colour, and the long pikeman weapons with the shuriken (throwing stars) were certainly the best, gonna play it lots of times but then change the weapons each time

*gives 4 stars to mod*

edit: nvm i'll download that music thingy from jk2files
If you're playing in SP, you just need to go to jk2files.com and download the Melee Mod music pack... then put it in your melee folder...


Michael Chang Gummelt
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Old 12-03-2003, 05:40 PM   #71
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Maybe this will become a "Counter-Strike" for JA? I mean, when the next version comes...

Anyway, I'll be posting a poll about this mod, be sure to check in!




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Old 12-03-2003, 09:08 PM   #72
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I doubt it. It's pretty unbalanced and only has superficial changes.


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Old 12-03-2003, 11:57 PM   #73
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You must remember the first version of CS? It wasn't all that new at time, just enhanced teamplay with two sides that had only one skin for each side.

Beta 1 REPRESENT
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Old 12-04-2003, 12:10 AM   #74
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Hey, I see alot of you guys are interested in a Kill Bill mod. Well there just happens to be one in production Check out our topic

http://lucasforums.com/showthread.php?threadid=119063
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Old 12-04-2003, 12:11 AM   #75
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And exactly how is that similar to Melee mod? At this point all we have is some modified sab/efx files and some vague references to some sort of ninja mod.


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Old 12-04-2003, 12:23 AM   #76
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I cant seem to get dismemberment to work properly in singleplayer, when i boot up the mod and play the normal singleplayer story. All the gore effects and weapons are there, but only arms come off, even if i enter the saberrealisticcombat code. Can anyone explain this?
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Old 12-04-2003, 01:10 AM   #77
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saberrealisticcombat is no longer a valid cvar after the 1.01 patch. Use g_sabermorerealistic instead.


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Old 12-04-2003, 04:13 AM   #78
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Quote:
Originally posted by ChangKhan[RAVEN]
"smack" is from Kill Bill and "busychild", I think, is "O! Fortuna" by Carl Orff (used in a lot of trailers for movies, and used in "Excalibur").
Ah, sweet, thanks very much. You wouldn't happen to know which Kill Bill song it is?


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Old 12-04-2003, 03:14 PM   #79
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Quote:
Originally posted by defalc
Ah, sweet, thanks very much. You wouldn't happen to know which Kill Bill song it is?
The one from the trailer. I don't know which one, I don't own the soundtrack...


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Old 12-05-2003, 07:27 PM   #80
Lathain Valtiel
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I believe some server admins (Kurgan...) are interested in THIS:

http://pcgamemods.com/3284/

And maybe this.

http://pcgamemods.com/3290/


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