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Old 11-27-2003, 10:41 PM   #1
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Force Fall

I created a new force power for JK2 back when everyone was making mods for it. If you are falling you can hold down the jump button and using force power slows your decent. I was wondering whether you guys might might like it?


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Old 11-27-2003, 11:18 PM   #2
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Interesting. Even has EU support in The Courtship of Princess Leia.
I don't have any "official" weight in this mod, because I have not yet submitted anything. However, perhaps Razorace might be interested in it. An always on cvar based on force jump level or force pool?


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Old 11-28-2003, 12:35 AM   #3
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Seems like a good idea to me.


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Old 11-28-2003, 01:00 AM   #4
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Ok I'll work on a JA version and see if I sort out it out ingame. Just tell me how you want it to work, cvar or menu? And how you want it submitted.


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Old 11-28-2003, 01:13 AM   #5
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I suggest you attach it to a certain level of Force Jump for now. We can worry about more specific intergration later.


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Old 11-28-2003, 01:18 AM   #6
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and for submission, you can just send the changed files to me or we can set you up with the CVS repository so you can add them yourself.


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Old 11-28-2003, 01:26 AM   #7
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Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily.


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Old 11-28-2003, 01:34 AM   #8
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Sounds like a good idea to me.
Perhaps you could add another power which instead of slowing the fall, you could jump back up from when falling...Force Fall Jump or something.
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Old 11-28-2003, 01:37 AM   #9
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What we really need is about 40 force powers, most of them nuetral, and always on. Like KotOR's.


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Old 11-28-2003, 01:41 AM   #10
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If I remember rightly, you have to tap jump as you are falling to activate Force Fall, but it's been so long since i coded it (2001) I might be wrong. I'm about to test it in JA right now.


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Old 11-28-2003, 01:43 AM   #11
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Speaking of KOTOR, I've order it from Game and it's out next Friday. W00t!

And if I'm right I might be able to code a Force Fall Jump thing.


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Old 11-28-2003, 01:58 AM   #12
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Quote:
you have to tap jump as you are falling to activate Force Fall
That's a good solution. I hadn't thought of that...

And about KotOR: Its the best SW game ever made IMO. Best story, best graphics, best voice acting, best saber fighting, coolest force powers, best scenery, etc etc. I could go on for a long time. BTW, it's impossible to play a dark Jedi unless you really are evil. Look here. It's pretty funny. Watch out for spoilers though.


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Old 11-28-2003, 02:47 AM   #13
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Quote:
Originally posted by Samuel Dravis
Remember that people might be purposefully going downwards fast. Make it where they have to jump before it can be activated, or perhaps crouch to deactivate it temporarily.
That's why the power is activated by pressing jump while falling.


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Old 11-28-2003, 04:57 AM   #14
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You coded for JO in 2001?


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Old 11-28-2003, 09:55 PM   #15
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Yeah, I helped Dest work out some of the issues with double sabers. We use to hang around in a #jk2coding chat room if I remember. I do remember you Emon and RazorAce, but I changed my nick since then. I was known as Timay, but you porbably don't remember.


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Old 11-28-2003, 11:21 PM   #16
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Ah yes. I'm boycotting IRC.


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Old 11-29-2003, 05:24 PM   #17
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It's Ready

I'm thinking now that I'm done with the code, I should zip up my little test mod folder and send it to some of you guys so you can test it and see if you can find bugs that I've missed.

I'm thinking that if we find problems in code that was implemented by one of us, we should contact that person about the problem and ask them to correct it or get permission from them so we can correct the problem ourselves. What do you think?


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Old 11-29-2003, 05:51 PM   #18
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Sure, go ahead and send me the test mod.

As for bug fixes, as per OJP rules, anyone is allowed to modify someone else's work to patch a known bug or make improvements. There's obviously some quality control for this issue so the original authors will probably have priorty in such matters.


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Old 12-01-2003, 09:51 PM   #19
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on this new force power check my new thread and direct ideas there.


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Old 12-02-2003, 11:55 AM   #20
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Razor: Ok then. I'll upload the tech demo to my site and you or anyone else can have a look at it. It will also include the rgb saber color functionality aswell, but since I haven't finished the menus the rgb settings won't be properly position, but they do will work.


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Old 12-02-2003, 09:23 PM   #21
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Ok. Link away.


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Old 12-02-2003, 09:38 PM   #22
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Quote:
You coded for JO in 2001?
I guess he was on the development team of the game then?


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Old 12-02-2003, 10:52 PM   #23
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Sorry, got a bit confused! No I didn't work on JO (as a Raven programmer) I was just a modder like you guys. But, one day, maybe...

Anywar, here's the link to my tech demo:
http://www.fileplanet.com/dl.aspx?/p...jptechdemo.rar


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Old 12-03-2003, 01:52 AM   #24
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We're confused about how you were coding before the game came out.


Clarionet, n. An instrument of torture operated by a person with cotton in his ears. There are two instruments that are worse than a clarionet -- two clarionets.
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Old 12-03-2003, 02:32 AM   #25
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I believe he means the early part of 2002.


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Old 12-03-2003, 10:03 AM   #26
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Ok, I tried out your beta and it's looking pretty good so far. The biggest problem is that you can only start up maps in devmap mode or the game crashes with a "memory can not be 'writen'" error. I hope that's not a feature.

I'm also going to suggest that you add float value controls to the RGB menu items. I did it for the player colors and it's very nice for getting the exact color you want. I have the source menu files if you want to see them.

As for getting enough space for the menu items, I think Syrup is correct, you're probably going to have to do a subsection window.


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Old 12-03-2003, 05:23 PM   #27
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Yeah, I'll add a popup subsection, seems the way to go. Can you tell me exactly how you setup your game so I can try and make the crash happen again because I haven't encountered that. Well I have encountered bugs, but then I fix them and they go away.

Razor: About your float value controls. I have ojp basic v003 and it has no float value controls, just the sliders. Am I missing something?


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Old 12-03-2003, 05:49 PM   #28
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I've just tried creating a game via the menus and I didn't get any errors.

Does anyone have any idea for how I should layout the rgb color popup menu and where I should put the buttons that open it? I suck at layout design.


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Old 12-03-2003, 09:02 PM   #29
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Quote:
Originally posted by NickR
Yeah, I'll add a popup subsection, seems the way to go. Can you tell me exactly how you setup your game so I can try and make the crash happen again because I haven't encountered that. Well I have encountered bugs, but then I fix them and they go away.

Razor: About your float value controls. I have ojp basic v003 and it has no float value controls, just the sliders. Am I missing something?
It seems to crash anytime I try to fire up the game without using devmap. Maybe it's something in the older version. Could you get a updated version of the files online? or maybe send me the source files so I can run it in debug mode?

And, yes, you're missing the updated menu files. They are on the CVS repository if you want them.


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Old 12-03-2003, 11:14 PM   #30
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The only things I've changed since the build I released is the menu files themselves. I haven't touched the source code.

But anyway. Where is the CVS?


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Old 12-03-2003, 11:18 PM   #31
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BTW, I forgot to mention, that the dlls I included in the release were compiled in DEBUG mode. You can use some of the debug commands ingame, like "debugDropSaber".


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Old 12-04-2003, 12:23 AM   #32
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The CVS repository is at freepository.com. I'll PM my IM information so I can walk you thru the setup.


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Old 12-04-2003, 12:46 AM   #33
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Have you set up a CVS account yet?


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Old 12-04-2003, 02:00 AM   #34
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Yeah, it's up and running. I've been using it for some time now.

The reason why I'm not just letting everyone have the password is because the webpage system is buggy and all new users default to read/write.

It's free hostings, so we take what we can get.


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Old 12-08-2003, 12:55 PM   #35
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Quote:
Originally posted by razorace
Ah yes. I'm boycotting IRC.

yeah, the motf irc room is.... gone... or something
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Old 12-08-2003, 01:35 PM   #36
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Yeah, I don't know what happened to it. We've using IM services now. I recommend MSN messenger.


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