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Old 08-02-2009, 03:08 PM   #481
daltysmilth
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Okay, I've worked out at tentative tracklist for Launch Of The Screaming Narwhal. Keep in mind I was doing this from memory of how the game played out, so if it's not in the order that you think it should be in, feel free to make your own suggestions. This isn't meant to be set in stone, and again, I did it from memory, so it could be way off.

1. main-theme-full.ogg
2. opening1.ogg
3. opening2.ogg
4. opening3.ogg
5. main-theme-short.ogg
6. interlude.ogg
7. town.ogg
8. town-bar.ogg
9. town-newspaper.ogg
10. town-glass.ogg
11. town-narwhal.ogg
12. town-desinge.ogg
13. town-jungle.ogg
14. map-view.ogg
15. jungle.ogg
16. vox_d'orowhistle.ogg
17. jungle-doro.ogg
18. jungle-voodoo.ogg
19. voodoo.ogg
20. town-pox.ogg
21. town-pox-bar.ogg
22. town-pox-newspaper.ogg
23. town-pox-glass.ogg
24. town-pox-narwhal.ogg
25. town-pox-desinge.ogg
26. town-pox-jungle.ogg
27. desinge-lab.ogg
28. desinge-talk.ogg
29. desinge-weird.ogg
30. activate-machine.ogg
31. jungle-machine.ogg
32. jungle-machine-wind1.ogg
33. jungle-machine-wind2.ogg
34. jungle-machine-wind3.ogg
35. jungle-merfolk.ogg
36. jungle-wind1.ogg
37. jungle-wind2.ogg
38. jungle-wind3.ogg
39. mus_announcerstrings_01.ogg
40. mus_announcerstrings_02.ogg
41. mus_announcerstrings_03.ogg
42. mus_announcerstrings_04.ogg
43. summon-wind-god.ogg
44. restore-winds.ogg
45. ship-at-dock-slow.ogg
46. ship-at-dock-fast.ogg
47. sailing.ogg
48. ship-at-sea.ogg
49. hand-in-tar.ogg
50. hand-muzzle.ogg
51. hand-on-deck.ogg
52. hands-on-deck.ogg
53. closing.ogg


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Old 08-02-2009, 03:50 PM   #482
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Originally Posted by daltysmilth View Post
Okay, I've worked out at tentative tracklist for Launch Of The Screaming Narwhal.
In my opinion, I think the many duplicate tracks are kind of unnecessary. Maybe have like a standard tracklisting and an extended one. I also believe the full main theme should be after the closing theme as I do believe it is not actually in the game and it sounds too much like the SMI theme, I would consider it a bonus track

That's just how I would have it anyway
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Old 08-02-2009, 03:55 PM   #483
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Hey Laserschwert, any chance you've done any more of those BAT files?
That one was awesome..
Yeah, I'll do more.

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Old 08-02-2009, 07:39 PM   #484
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Originally Posted by LogicDeLuxe View Post
That's because the CD version did only used two of them to begin with. And there is another short cue which isn't used, and it's also missing from the SE version. However, I read in an interview, that they also re-did that cue for the sake of a complete soundtrack. I hope, they will release a soundtrack CD. At least, they didn't mix music and ambient tracks together this time.
You're mistaken - only a little bit ...

There are three variations of the LeChuck theme on the enhanced CD version of '92, presented here in chronological order:

- The first is heard after leaving the SCUMM bar (track 5 in "my" release)
- the second (very short one) is heard during the "meanwhile" sequence before sailing to Monkey Island (track 14 in my release)
- the third (basically an extended post-SCUMM-bar-version) is heard during the final confrontation (track 21 in my release)

the other cues you're talking about are
- "Trapped aka Confusion aka Cue 2 aka Track 21" which is not used in-game and ...
- "Kidnapped aka Cue 1 aka Dramatic Interlude aka LeChuck's Escape" which is heard when LeChuck captures Elaine and Guybrush stands at the docks, looking after the ghost ship.

"Trapped" is the piece that you read about being re-recorded without in-game use just for completeness' sake.


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Last edited by sinus; 08-02-2009 at 07:50 PM.
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Old 08-03-2009, 12:50 AM   #485
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Originally Posted by Scapetti View Post
In my opinion, I think the many duplicate tracks are kind of unnecessary. Maybe have like a standard tracklisting and an extended one. I also believe the full main theme should be after the closing theme as I do believe it is not actually in the game and it sounds too much like the SMI theme, I would consider it a bonus track

That's just how I would have it anyway
Well, if that's how you want to do it. But you realize that all the "redundant" themes have slight variations in their orchestrations. And I like having the extended version of the main theme at the beginning, just to sort of remind you that this is a Monkey Island soundtrack. Similar to having the Raiders March at the beginning of the Indiana Jones and the Kingdom Of The Crystal Skull soundtrack. But again, however you want to do it, this isn't meant to be set in stone. The benefit of having the different tracks as audio files is that you can discard any tracks you don't feel like listening to, and customize it however you want.


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Old 08-03-2009, 07:49 AM   #486
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I think that's mostly right, except I think that one of the two "hand(s) on deck" tracks is supposed to be at the beginning, from the part where Guybrush is trying to defeat LeChuck at the start of the game (I think anyway )
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Old 08-17-2009, 09:02 AM   #487
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Bei mir gibt´s nen Problem. Ich kann nix Dekompressieren.
Die Fehlermeldung kommt hier immer



K-Lite mit Update is drauf, aber nix funkt. einer ne Idee dazu ?
Hab XP als System
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Old 08-17-2009, 09:49 AM   #488
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Sehr schlau diese Frage in einem englischen Forum auf deutsch zu stellen ;-)

Benenn die Dateien mal vorher probeweise in MP3 um... bringt das was?

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Old 08-17-2009, 10:50 AM   #489
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Mein english ist halt schlecht also darum in Deutsch, sollte ja wohl einleuchten. Ja Umbenennen ging. Sollte man mal bei dem Programm beischreiben.
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Old 08-17-2009, 11:39 AM   #490
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Hast du es denn nach der Umbenennung trotzdem nochmal dekomprimiert? Oder einfach nur umbenannt und dann abgespielt?

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Old 08-17-2009, 02:57 PM   #491
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Auch danach Dekomprimiert weil ich die Sounds ja brauche. Aber das ist echt armseelig Programmiert das Programm. Man kann nicht alle auf einmal Dekomprimieren, alles einzeln.
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Old 08-17-2009, 03:24 PM   #492
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What's he saying? Is it a problem some of us could help with?


"So Brak, is that Polish? Or... no I suppose it wouldn't be."
--Mike Nelson- MST3K: the Movie
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Old 08-17-2009, 10:41 PM   #493
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He gets a codec error ripping the KotOR-soundtrack, which I've heard some people get. Looks like changing the file-extension to MP3 before decompressing worked.

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Old 08-18-2009, 06:45 AM   #494
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Je ne compendre une petit de l'isle au singes. Que la force soit avec toi? El es un trottoir de la paraplu!
C'est pas ne la chien et un grande Maurice Chevelier est la véritable Guybrush Threepwood.
Merde! Fechez la vache!


Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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Old 09-07-2009, 12:55 PM   #495
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Originally Posted by Laserschwert View Post
He gets a codec error ripping the KotOR-soundtrack, which I've heard some people get. Looks like changing the file-extension to MP3 before decompressing worked.
I got that error too. Is there a way to fix it?
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Old 09-07-2009, 01:02 PM   #496
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Didn't you just quote the solution?

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Old 09-07-2009, 01:21 PM   #497
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Hmmm......
I feel really stupid.
Shows how much I know about this kind of stuff...
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Old 09-07-2009, 04:46 PM   #498
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Didn't you just quote the solution?
Lol
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Old 09-07-2009, 09:20 PM   #499
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OK, I actually have something legitimate this time. I got all the files decompressed and I imported them all into SonicStage (default player on my computer), but two of the files won't play: the "Finale & End Credits" and the "evil ending". When I try to play them from SonicStage, it tells me it doesn't support the format. When I tried it with iTunes, nothing happens at all. All the other tracks ran on SonicStage fine. Do you have any idea what's going on? 'Cause needless to say, I don't.
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Old 09-08-2009, 03:07 PM   #500
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Have you tried turning it off and on again?

But seriously, they're probably in an unsupported format like .OGG. Check what their extension is (e.g. main theme.mp3, main theme.wma etc.). If it's something different from all the others then it'll need converting. You can do this with various software around the net, but I'm in no position to recommend one to you (google "audio converting" or "audio conversion software" I guess). I think you can do it in iTunes too, although I'm not sure how. You might wanna look into it.
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Old 09-08-2009, 03:08 PM   #501
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Also uninstall Sonic Stage and get a REAL media player like VLC or winamp. Sonic Stage is for complete wimps. You're not a complete wimp, are you?
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Old 09-08-2009, 08:54 PM   #502
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Well regardless of whether or not SonicStage is a wimpy player, I've got all my music on it, so I don't really feel like transferring all of it to a different one. At any rate, the file extension for both of them is .wav, just like all the others. But I'll try converting them and see if I can get anywhere.
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Old 09-09-2009, 08:22 AM   #503
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The file extension is still wav? Change it to MP3 and THEN convert it... does that work better?

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Old 10-10-2009, 04:22 AM   #504
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Anyone have 'The Dig' by Michael Land in lossless format that they can upload?
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Old 10-11-2009, 09:28 AM   #505
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I'm currently asking myself:

- Will there be a soundtrack release to the special edition of SoMI or
- Do I have to buy the game and rip the soundtrack?

And another question to the competent crowd here. Is there any chance we'll see a CMI soundtrack without sound and dialogue?


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Old 10-11-2009, 10:26 AM   #506
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CMI soundtrack w/o dialogue is up.

The SoMI:SE music is on YouTube...Dunno if you it's a soundtrack or just rips, though.
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Old 10-11-2009, 12:16 PM   #507
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CMI soundtrack w/o dialogue is up.
Yes, there is one FLAC version around (torrent) but with ambient sounds and Guybrush introductory monologue.

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Originally Posted by Kroms View Post
The SoMI:SE music is on YouTube...Dunno if you it's a soundtrack or just rips, though.
Erm, okay. I think I have the same as 160 kbps MP3s (rapidshare) which is presumably better than that on youtube.

My problem is: I'm not really interested in the GAME but in its SOUNDTRACK. How long will it take to release it for LucasArts???


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Old 10-11-2009, 01:52 PM   #508
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I guess you could get the tracks at one of the hosted sites (just go to Mixnmojo and check the soundtrack links). They're rips, but good ones.

Here's the Youtube ones if you need them.
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Old 10-11-2009, 01:59 PM   #509
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I think Michael Land includes ambient noises in the MI soundtracks as a part of the music, if you see what I mean. (Unlike in EMI! Where they sound overlaid and detract from the music.)

Example from MI2, originall from soundtrack island: Dinky Island. There's lots of 'creaking wood' and birdsong in this track.


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Old 10-11-2009, 03:47 PM   #510
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I kept those sound effects in that track because it sounds even more boring without them. ;
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Old 10-14-2009, 11:03 PM   #511
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I have a tracklisting for Siege of Spinner Cay, which I'll post soon, and I'm trying to work on one for Lair Of The Leviathan, but for Lair it's harder to tell which order the tracks should go in based on the track titles alone. Anyone want to help with that?


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Old 10-15-2009, 01:05 PM   #512
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There is currently a discussion about the music in the FM Towns version of Indy 3 on the german board Adventure-Treff. Does somebody know who performed the music? I remember reading somewhere that it was recorded for a theme park or something and recycled for the game. But I cannot find the source anymore. Is somebody here who can help out and clarify?


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Old 10-15-2009, 01:43 PM   #513
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I thought the FM towns used music from the movie, but I don't know if that's true.


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Old 10-15-2009, 02:21 PM   #514
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No that's not true. I own the Indy 3 movie score (was my first Indy score - over ten years ago - sigh) and do know it very well. I can assure you that it's not the case. the ensemble that plays on the game soundtrack is much smaller for example.


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Old 10-15-2009, 05:22 PM   #515
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Yeah, I have posted that info somewhere (I think on JWFan.net).

It's been a while, but I was in mail-contact with someone who worked on the FM-Towns music, and he told me that the music came from something Disney-related... though I can't remember what exactly it was.

The reason I've contacted him was because I've noticed that the music was in fact NOT the version from the movie, and it sounded too good to be a synth version (at least taking the time it was produced into account).

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Old 10-22-2009, 01:46 PM   #516
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Quote:
Originally Posted by daltysmilth View Post
I have a tracklisting for Siege of Spinner Cay, which I'll post soon, and I'm trying to work on one for Lair Of The Leviathan, but for Lair it's harder to tell which order the tracks should go in based on the track titles alone. Anyone want to help with that?
Yeah, I'm trying to work that out too. Very tricky! I'll get back to you shortly with my guestimate....

Where's cs-morgan-moment?


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Old 10-25-2009, 03:25 PM   #517
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This is my absolute guess at a track order for Lair of the Leviathan, cutting out repeated tracks (including stuff from the other episodes) - oh, ignore the "01_" in front of the tracks, that's just how they came through when I converted them to MP3:

01_cs-opening
01_mouth-music
01_decava-mouth-normal
01_decava-possessed
01_decava-mouth-angry
01_revive-morgan
01_decava-ticktock
01_belly-act2-music
01_moose
01_bugeye
01_morgan-belly
01_murray
01_cs-first-faceoff-loss
01_cs-faceoff-victory
01_voting
01_mutineers-mouth
01_chased
01_exit-manatee
01_cs-act3-start
01_stinger-sinking
01_oceanfloor-normal-music
01_oceanfloor-scary-music
01_cs-enter-cave
01_guybrush-sputters-to-surface
01_ocean-act3-music
01_decava-ocean
01_voodoo-guybrush
01_morgan-ocean
01_mutineers-ocean
01_belly-act3-music
01_manatee-talk
01_cs-morgan-moment
01_leviathan
01_leviathan-success
01_cs-get-sponge
01_cs-end-act3
01_oceanfinale-attack
01_oceanfinale-cages
01_cs-end-game

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Old 10-25-2009, 05:07 PM   #518
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Okay, here's my tracklist for Spinner Cay:

1.voodoo-dark
2.voodoo-dark-end
3.prologue-intro
4.swordfight
5.swordfight-speak
6.prologue-trapsprung
7.spinner-main
8.reunite
9.merfolk-leader
10.mcgillicutty
11.raft-map
12.spoon-beach
13.hardtack-trenchfoot
14.spoon-jungle
15.lechuck-slow
16.lechuck-medium
17.lechuck-fast
18.fall-off-cliff
19.stinger-success-1
20.roe-island
21.catch-fish
22.manatee
23.ship-map
24.little-islands
25.desinge-talk
26.spinner-siege
27.raft-map-siege
28.pass-through-blockade
29.ship-battle
30.ship-map-battle
31.mcgillicutty-battle-intro
32.mcgillicutty-cannon
33.mcgillicutty-sinks
34.guybrush-rewarded
35.ritual-words
36.summoning-ball
37.spinner-leave
38.morgan-returns
39.morgan-confrontation
40.creature-sinks

Again, this is not meant to be set in stone, so if you feel a track is out of place, feel free to put it where you think it should be, and if you think a track should not have been included, feel free to discard it, and if a track is missing that you think should be in there, such as the chapter screen music or the monkey island main theme, feel free to put that back in. As before, this is basically the order I remember the music being in the game based on track titles.

Also, a question, has anyone heard if Telltale is planning an official soundtrack release for TMI?


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Old 10-25-2009, 08:29 PM   #519
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Been asked about, but it's entirely up to LucasArts. They do have soundtracks for Secret of Monkey Island: Special Edition (which Mojo reviewed) and Lucidity (those two tracks they released at LucasArts Workshop are "tracks 2 and 12 of the Lucidity Official Soundtrack" according to iTunes), just haven't released them to buy yet - so hopefully Telltale's trying to wring a TOMI one out of them!

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Old 10-26-2009, 03:40 AM   #520
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They do have soundtracks for Secret of Monkey Island: Special Edition

One Word: Yay!


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