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Old 12-06-2003, 02:13 PM   #1
Sam
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Single saber hit limit

The single saber has a swing limit on the yellow and the red stance.

Why don't the other two saber types have a swing limit?

Dual saber and staff look really random with the constant swinging in all directions.
Adding a 5-6 swing limit would fix that almost completely.
With that done, the sabers would almost be balanced.

Exept the dual saber backstab, staff butter fly and singel saber yellow stance

The dual saber backstab can do 100/100 damage.

the staff buttlerfly only hurts at the very end of the move and is abit strong.

Yellow stance is pretty much useless against staff and dual. (can't get thru defences) and the yellow dfa needs to be switched back to the way it was in Jk2.


do all this and the game is balanced.


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Old 12-06-2003, 02:55 PM   #2
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Re: Single saber hit limit

Quote:
Originally posted by Sam
Yellow stance is pretty much useless against staff and dual. (can't get thru defences) and the yellow dfa needs to be switched back to the way it was in Jk2.


do all this and the game is balanced.
Yeah, the new JA DFA is harder to hit your opponent. Jk2 is easier.




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Old 12-06-2003, 03:04 PM   #3
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Even hitting AFk oppents is hard with the new yellow dfa.

most people will tell me to time it right but thats BS.

using a yellow dfa makes you an easy kill.


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Old 12-06-2003, 03:05 PM   #4
Lathain Valtiel
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It's very rare to see the Yellow DFA used now, hm. Oh well, who cares? It's a SPECIAL. Specials should never be a main mode of attack, their name says it all.

I do agree the other two saber types need a chain limit to keep fools from holding the attack button.

And erm.. It's not like blue can get past defense, though if you use that little side swipe at the start of their swing it has a high chance to do damage. Yellow will crack against the staff/dual saber most of the time. I think the reason this is because the single styles were designed in a time to combat single sabers, and it does this well. They probably should've been tweaked.

Just use red. Sure you're open, but master the timing and you are a death machine.


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Old 12-06-2003, 03:13 PM   #5
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Yellow dfa was never a main mode of attack.
It would be nice for it to be useful somtimes though.

I mainly only use red against dual and staff. Simply becasue its the only thing that works, but against someone who times there attacks they will allways hit you because they dont have a swing limit like a single saber user does.


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Old 12-06-2003, 06:56 PM   #6
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Only thing that works? Ha!

Even if you don't use single katas (which are excellent against staff/duals) there's always the Fast Lunge, right Lathain? ; )


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Old 12-07-2003, 02:32 AM   #7
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I meant normal swings.


try and kill a staff/dual saber user with yellow or blue stance (without using katas or lunge).


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Old 12-10-2003, 06:31 AM   #8
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There's still lots you can do... like the Backslash/Stab (and the two handed version of the Black Slash).

With Saberdamagescale 2 even regular horizontal slashes will work, just time them so they hit as the person is kicking or swinging.

Or wait for them to do a Kata or twirl and just sneak your attack in on their undefended part(s).


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Old 12-10-2003, 06:38 AM   #9
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Ow, I just found out it's possible to yawspin a dual barrier in a certain way so that lunge can't break it and you drop dead. Or you can wait until the saber's retract and lunge them then, but take care not to get swiped...


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Old 12-10-2003, 07:33 PM   #10
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I beg to differ. I use medium stance exclusively, and have little
problem vs. any other saber class/stance. Medium isnt a very
offensive stance vs. dual and staff, thus all of your bad
intentions depend on parries. If you do anything other than
tap-motion based swings and/or chain excessively, you
prevent the manifestation of those parries. There are a
magnitude of 'rules' for medium that differ when fighting other
classes and stances; however, none are more important than
timing and coherent tap-motion based swings.

Medium isnt everyone's ball of wax, though. I use it because
its challenging, versatile, and rewarding.
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Old 12-10-2003, 08:48 PM   #11
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When some one has a staff and is running at you holding down attack and pressing diffrent directions , its practicly impossible to kill them with out using red stance or some kind of kata. Adding a chain/swing limit on the other saber classes would ultimatly balance them pretty well.


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Old 12-10-2003, 09:23 PM   #12
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Actually, I use the yellow horizontal swings, hop up to them, hit, retreat, switching to red on the rebound. Its easy, and it hurts

PS

The yellow DFA does 70+ damage. Its nice.

PPS

The red DFA is very easy to use, and it hurts a lot if it hits.




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Old 12-10-2003, 09:38 PM   #13
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Yeh, I think both DFA for Red and Yellow should be the same as JO. The new yellow DFA makes me sick. I can't watch myself at all. About the swings, I also have a hard time getting in with a single saber with people that just run at me with their duel/staff.

And I know this is off topic, but do the guns fire slower now? Or is it just me w/ lots of lag?


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Old 12-10-2003, 09:48 PM   #14
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What you do when they just run at you, get them on your left side, then do the red stance left to right uppercut. It'll get them hard.




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Old 12-10-2003, 09:52 PM   #15
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Yellow, is ALL about timing. Where staff and duals can just spam, yellow has to do one shot and then run or try to block (usually not very successfully). Blue... I don't use blue much, but from my experience it is completely useless unless you're just doing a strafe right+left, not including lunge of course. Red is the only thing that can really kill consistently. Neither DFA is very good.

I have LOTS of experience with single saber, don't believe me ask me to a duel, odds are I'll win 9 times out of 10.

I think slowing down the swings for staff and duals just a LITTLE would help greatly. Right now, in my eyes, they swing at single saber blue stance speed, and I think they should be changed to yellow stance speed. A fast swing, but it takes a second to start the next swing, I'm not sure if a chain limit should be put on, but if one is it should be high, something similar to single saber's yellow stance.
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Old 12-10-2003, 10:24 PM   #16
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Blues best thing is the lunge. Yellows is the easy side swing with it (very easy to counter red-stance users) with it. Red stance is best for killing, simply. Side swing and forward slashes should penetrate any defense.


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Old 12-10-2003, 11:24 PM   #17
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the red stance damage is just too random
ive had duels where im facing a red stancer and ive been killed in one hit and ive also only taken 1 damage and eveerything inbetween
singles have a big element of suprise
when i used to use singles i only used yellow or blue
when a spamming dueler/staffer comes running at u just do a blue kata they just run right into it and get killed (ive won many duels like this) and yellow i think is good overall and plus dont forget the singles side cartwheel jump thing cuz its unblockable

i think staff should have a 3-5 attack limit and duels should slow down (seen anakins fighting with duels its much slower)

i have my own tricks for every saber that can take people out at the right moments


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Old 12-11-2003, 03:00 PM   #18
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Quote:
Originally posted by Syzerian
the red stance damage is just too random
ive had duels where im facing a red stancer and ive been killed in one hit and ive also only taken 1 damage and eveerything inbetween
Perhaps this is because there is location damage (i.e. arm hits don't do as much damage as torso hits) and checks to see how long the saber was in the collision box (the more time the more damage), and at what point of the swing the hit occurred (e.g. there is a lot more damage in the middle of the swing that at the end). Those variables are there all by design.

The other issue is lag. With lag the game may not get an accurate idea of how the hit occurred. Since it goes by frames, with lag the time between frames is longer. So it concludes that the length of time for the collision was less, and so less damage.

But the damage is not completely random by design.
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Old 12-11-2003, 07:24 PM   #19
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Use g_saberdamagescale 2 and the damage is "realistic" and balanced.

I did the same thing in JK2 1.04 and it worked great.

So what if a nicked limb hit doesn't kill them instantly? An unblocked head shot always will!


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