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Old 12-16-2003, 06:01 PM   #1
=X=Master HeX
 
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xMod 2.2.0 - Updates

2.2.0
=======
- Saber down honor code enforcement which includes:
--- Saber down = peace enforcement cvars
--- Saber down = no force usage cvars (attack or no force at all)
- Removed abusive admin commands requested (thanks everyone who voted)
- Tweaked x_cprotect to now truly protect the admin from players
- Added cvars to control duel starting and ending health/shields and saber ignition
- Ability to jump on a players head without slipping off
- Ability to unlock the yellow dfa forced turn
- Added a 3 mode mute public chat cvar system
- Freeze Tag mode now available to xmod servers
- New help system introduced for clients and admins (/help)
- Corrected some errors in message targets
- Changed /x commands to /gc to prevent confusion
- Authing can now be done via /x auth, /gc auth, or /auth
- Ability to enable the single player pullstab move
- Ability to enable Jedi Outcast style no force requirements for moves
- Ability to turn off coup de grace ground moves
- Cvar'd all force costs for moves (including flipkick)
- Repaired flipkick so it can be totally disabled
- Added a team chat location system to add location markers in maps
x Move emotes to the /emote command and document
x Fix up the in game /help system
x Add a few more rcon/subadmin commands

"-" = Finished
"x" = needs to be worked on

This is a version history of the newest xmod that will be out later in the week. If there are any last min suggestions regarding any of these features let me hear them now.

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Old 12-16-2003, 06:19 PM   #2
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Nice updates...

How will we know which servers use the saber down=peace honor code thing, though? Sounds a little risky and probably will cause more conflict between players and honor people. Maybe you can make it say "Xmod 2.2.0 Honor" or something where it displays the mod the server is running on the server list?


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Old 12-16-2003, 06:37 PM   #3
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Or on connection, find a way to add "Running XMod 2.2.0, Honor Code Enabled/Disabled" in the loading screen.

I think there was talk about an /ampsay already in the code as to where if you hit someone, your saber drops, and the /ampsay explains what happened.
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Old 12-16-2003, 07:25 PM   #4
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On connect each person will get a Xmod cvar list that displays which features are on/off and the force settings. I had this in xmod1 but I didn't port it over since I changed the cvar names a bit.

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Old 12-16-2003, 09:03 PM   #5
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hex i need to talk to you soon bro (ladder stuff i gotta make rules etc and i need you to show me exactly what everything does.

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Old 12-16-2003, 09:09 PM   #6
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Re: xMod 2.2.0 - Updates

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Originally posted by =X=Master HeX
- Ability to enable the single player pullstab move
muhahaha

Thanks for your hard work.
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Old 12-16-2003, 11:06 PM   #7
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Hex = Hero of the Community!


Now please, can you talk to slider of the JA+ Mod and show him how the "honor idle saber" thing works?

I'm sure he'd appreciate it!


Submit that puppy to LucasFiles.com asap!


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Old 12-17-2003, 02:28 AM   #8
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Just another thank you for all your doing.

Xmod has it all and just keeps getting better!

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Old 12-17-2003, 06:34 PM   #9
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is it possible to get the long jump when you do speed+jump like in sp?


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Old 12-18-2003, 02:29 AM   #10
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Re: xMod 2.2.0 - Updates

Quote:
Originally posted by =X=Master HeX
--- Saber down = peace enforcement cvars
--- Saber down = no force usage cvars (attack or no force at all)
Hmm... how do these two work?
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Old 12-18-2003, 07:47 AM   #11
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Speed jump will be cvard in 2.3.. I'd like to get this release out asap.

The honor code enforcement basically works like this:

If a player stands still with their saber down for X (set by cvar) amount of seconds. This means no force usage, no emotes.. They can speak without resetting the time. Anything else will cause the time to reset.

Once the time has passed there are a few settings that depend on what happens. The strictest honor code enforcement would be you can not be harmed by attacks, this includes force and saber (guns still hurt). There is an option where if someone attacks you they will drop their saber for X (set by cvar) settings. I will document this all on the website on release day.

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Old 12-18-2003, 10:42 AM   #12
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This mod is very good, there's only one problem - no european servers that use it. All I find is american server with atleast 150 ping, so...


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Old 12-18-2003, 11:58 AM   #13
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If you live in europe your ping will be very good here:

[ SAPOPlay | WAR-ZONE ] JK3 Jedi Academy CTF
194.65.14.117:27085

It is ctf, it runs xmod 2.1.0, and it will update when the xmod comes out too
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Old 12-18-2003, 12:09 PM   #14
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What about saber throw damage cvar and play roll?

sv_saberthrowdmg 30


sv_roll 1


Saber Damage Throw (damage)

Correct roll timing (distance, including a back roll)


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Old 12-18-2003, 12:16 PM   #15
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I see no problem with version v2.1.0 xmod except the above 2 items roll and saber throw damage. Killing the art of the game with honor and all that bull I dont really know?

The abuse commands are gay nice job on thouse. Except x freeze was kind of nice

The SP special moves no force cvar is nice. But does that mean saber throw also takes no force? I hope lunge DFA is one of those turned off :0)

Only two things I can see from stopping this mod from being the best and remaining the best in JA history is:

Saber Throw Damage Cvar
Roll Cvar

If those can be corrected by a god (you) or someone else who can help this would restore all old players from the JK2 community and keep all the new ones from JA.

Thanks for your time sir



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Old 12-18-2003, 04:01 PM   #16
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ME hails o God de H3X Master !

yes yes, you see - your making it better

your gonna bring the GAMEPLAY back to a great game by adding those in

YOU ARE MY GOD


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Old 12-18-2003, 11:23 PM   #17
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bro, you have to be careful who you are calling God.


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Old 12-19-2003, 12:10 AM   #18
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Quote:
Originally posted by Tinny
bro, you have to be careful who you are calling God.
Why's that? He can call whoever he wants his God, as long as he's not a strong follower of some religion which doesn't allow him to do so (which would be his problem, not yours).


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Old 12-19-2003, 01:44 AM   #19
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Quote:
Originally posted by =X=Master HeX
Speed jump will be cvard in 2.3.. I'd like to get this release out asap.

The honor code enforcement basically works like this:

If a player stands still with their saber down for X (set by cvar) amount of seconds. This means no force usage, no emotes.. They can speak without resetting the time. Anything else will cause the time to reset.

Once the time has passed there are a few settings that depend on what happens. The strictest honor code enforcement would be you can not be harmed by attacks, this includes force and saber (guns still hurt). There is an option where if someone attacks you they will drop their saber for X (set by cvar) settings. I will document this all on the website on release day.
Hmm I still don't fully understand. This seems pretty complicated IMO. I e-mailed cHoSeN oNe with a new idea for his Jedi Academy Reloaded about a new honor enforcement setting.

Does the following seem like a good idea...?

Add a new weapon to multiplayer that "unarms" you of all your weapons (even takes the lightsaber handle out of your hand), and takes away your Force push, pull, grip, lightning, and drain. You will become a "ghost" to armed players, so the following happens:

-You cannot be harmed by Force powers, guns, explosives, or lightsaber attacks
-You cannot interfere with armed players, so you will simply travel through armed players as if you aren't even there
-Everyone will see a "peace" sign or some kind of "unarmed" symbol over their crosshair when they aim at you
-Unarmed players are NOT invincible to drowning, fall damage, burn damage, etc.

Also, when you are chatting, this will happen:

-You cannot be harmed by Force powers, guns, explosives, or lightsaber attacks
-You cannot interfere with active players, so active players will simply travel through you as if you aren't even there

Duel interference removed also:

-Duelers will travel through everyone on the map except their opponent in the duel

There is a disadvantage to this which could be highly exploited. There is nothing stopping someone from continually attacking someone and then right away unarming. This would be something new to be enforced by a server admin.

But with my idea up there, you would NEVER hear the word "lamer" or "chat killer" AGAIN.

Last edited by TK-8252; 12-20-2003 at 03:38 AM.
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Old 12-19-2003, 01:55 AM   #20
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Quote:
Originally posted by TK8252MJL
There is a disadvantage to this which could be highly exploited. There is nothing stopping someone from continually attacking someone and then right away unarming. This would be something new to be enforced by a server admin.
There can be a timer, let's say 5 seconds or so from when you unarm yourself to when you become invulnerable to attacks. That'd make it harder to exploit and easier on admins.


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Old 12-19-2003, 02:48 AM   #21
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TK, Hex's way seems pretty simple to me:

Turn off your saber and stand still for x seconds. You then become protected from saber and Force attacks (kind of like amprotect, but no admin is necessary) and can move around. Protection lasts as long as you take no aggressive action. You can stand and wait for a duel, sit, twirl like a ballerina, pretend to order Bantha soup in the cantina, trade hair and makeup tips, gossip about boys, etc. as long as you don't try to "defeat your enemies to score points" (heavens no, can't have that on a FFA server). If you start actually playing the game, you lose your protection.

As an option, if a so-called "lamer" attacks you, the "lamer" loses his lightsaber for y seconds and becomes easy prey.

This prevents so-called laming without the need for abusive commands or (sorry) subadmins. We shall soon see if the "honor" community genuinely just wants peace and no "laming" on their servers, or if they really are addicted to admin mods and abusive commands because, as someone once said,
Quote:
Originally posted by TK8252MJL
I just want to be an admin because it would be cool to have infinite power over people. Not that i'd be a power abuser, it's just that I want to be incharge.


Last edited by Amidala from Chop Shop; 12-19-2003 at 04:18 AM.
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Old 12-19-2003, 08:04 PM   #22
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Quote:
Originally posted by g//plaZma
There can be a timer, let's say 5 seconds or so from when you unarm yourself to when you become invulnerable to attacks. That'd make it harder to exploit and easier on admins.
Yeah that could work... but I have a better idea now inspired by the xMod's.

Quote:
Originally posted by g//plaZma
TK, Hex's way seems pretty simple to me:

Turn off your saber and stand still for x seconds. You then become protected from saber and Force attacks (kind of like amprotect, but no admin is necessary) and can move around. Protection lasts as long as you take no aggressive action. You can stand and wait for a duel, sit, twirl like a ballarina, pretend to order Bantha soup in the cantina, trade hair and makeup tips, gossip about boys, etc. as long as you don't try to "defeat your enemies to score points" (heavens no, can't have that on a FFA server). If you start actually playing the game, you lose your protection.

As an option, if a so-called "lamer" attacks you, the "lamer" loses his lightsaber for y seconds and becomes easy prey.
I see... this could definantly be good, but there is a problem. See, any protected player could cause a serious interuption by walking into the area of a large FFA, and cause all of the fighters to lose their lightsabers. Here's my new idea:

To go into the protection mode, turn off your lightsaber and stand still for a certain amount of time specified by the server. (Just like xMod's idea) Then you will be invincible to other player's weapons, Force powers, explosives, etc. But you are NOT safe from fall damage, fire damage, drowning, etc. When you are invincible, your lightsaber handle will disappear so you are completely unarmed. You can also not use Force push, pull, grip, lightning, or drain. While you are unarmed, a little "unarmed" icon would appear on your screen where a Force power-up or Ysalamari icon would appear. Other players will see your name with an (unarmed) tag at the end of your name like when you are piloting a vehicle. So your name would show up as, for example, Luke Skywalker (unarmed). While you are unarmed, if another player attacks you, nothing happens to them for punishment. All that happens is they are personally told not to attack unarmed players by a message like ampsay (but no admin required). As soon as you pull back out your lightsaber or a weapon you will lose invincibility.

For chat killing:

After you have had the chat bubble up for a certain amount of time specified by the server, you become invincible to other player's weapons, Force powers, explosives, etc. But once again NOT to fire, water, etc. And when you are chat-invincible, you can keep your weapon, but as soon as your chat bubble disappears, you are not invincible anymore. When you are chat-invincible, a chat bubble icon will appear with the Force power-ups, Ysalamari, etc. icons.

Last edited by TK-8252; 12-20-2003 at 04:45 AM.
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Old 12-19-2003, 08:28 PM   #23
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Re: xMod 2.2.0 - Updates

Quote:
- Removed abusive admin commands requested (thanks everyone who voted)
Good
Quote:
--- Saber down = peace enforcement cvars
Bad
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Old 12-19-2003, 08:31 PM   #24
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Re: Re: xMod 2.2.0 - Updates

Quote:
Originally posted by |GG|Carl
Bad
Dude, people are going to have their "honorable" play - no matter what. At least with this mod you will most likely NEVER hear the word "lamer" again, and there will be no admin nazis slapping you across the map.
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Old 12-19-2003, 08:52 PM   #25
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Quote:
Originally posted by TK8252MJL
Yeah that could work... but I have a better idea now inspired by the Xmod's.

I see... this could definantly be good, but there is a problem. See, any protected player could cause a serious interuption by walking into the area of a large FFA, and cause all of the fighters to lose their lightsabers.
The "lamers lose their lightsabers" is optional. You could just have protection of saber-off people.

Quote:
Here's my new idea:

To go into the protection mode, turn off your lightsaber and stand still for a certain amount of time specified by the server. (Just like Xmod's idea) Then you will be invinsible to other player's weapons, Force powers, explosives, etc. But you are NOT safe from fall damage, fire damage, drowning, etc. When you are invinsible, your lightsaber handle will disappear so you are completely unarmed. You can also not use Force push, pull, grip, lightning, or drain. While you are unarmed, a little "unarmed" icon would appear on your screen where a Force power-up or Ysalamari icon would appear. Other players will see your name with an (unarmed) tag at the end of your name like when you are piloting a vehicle. So your name would show up as, for example, Luke Skywalker (unarmed). While you are unarmed, if another player attacks you, nothing happens to them for punishment. All that happens is they are personally told not to attack unarmed players by a message like ampsay (but no admin required). As soon as you pull back out your lightsaber or a weapon you will lose invinsibility.

For chat killing:

After you have had the chat bubble up for a certain amount of time specified by the server, you become invinsible to other player's weapons, Force powers, explosives, etc. But once again NOT to fire, water, etc. And when you are chat-invinsible, you can keep your weapon, but as soon as your chat bubble disappears, you are not invinsible anymore. When you are chat-invinsible, a chat bubble icon will appear with the Force power-ups, Ysalamari, etc. icons.
Please go to the =X= forum and give Hex your suggestions directly. He is very open to new ideas.
http://x.fragism.com/forum/viewforum...162058c5b69659

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Old 12-19-2003, 08:59 PM   #26
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Quote:
Originally posted by Amidala from Chop Shop
Please go to the =X= forum and give Hex your suggestions directly. He is very open to new ideas.
http://x.fragism.com/forum/viewforum...162058c5b69659
Well no offense directed at =X=, but I really have no interest in registering at that forum.

I think that all admin mods should develop a system like this, so there is no need for dozens of admins just for one server to "keep order" and "enforce rules". Just make it impossible to lame, and and we don't have to hear crys of "lamer" anymore!
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Old 12-19-2003, 10:51 PM   #27
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Quote:
Originally posted by TK8252MJL
I think that all admin mods should develop a system like this, so there is no need for dozens of admins just for one server to "keep order" and "enforce rules". Just make it impossible to lame, and and we don't have to hear crys of "lamer" anymore!
I agree. I'm getting tired of the all too familiar newbie mating call we all know as "LAMER."


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Old 12-19-2003, 10:56 PM   #28
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Hmm so an honor player and a traditional player agree on something about admin mods? This *MUST* be a good idea, both sides are satisfied! Although now everyone will just be walking around or /meditate invincibly...

Oh well, as long as it stops the whiners and nazi-like admins!

Last edited by TK-8252; 12-20-2003 at 03:36 AM.
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Old 12-19-2003, 11:03 PM   #29
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Quote:
Originally posted by TK8252MJL
Hmm so an honor player and a traditional player agree on something about admin mods? This *MUST* be a good idea, both sides are satisfied! Although now everyone will just be walking around or /meditate invinsibly...

Oh well, as long as it stops the whiners and nazi-like admins!
Well, if this option was on in my server, I wouldn't like it but as long is it's just on in honor servers, it's fine with me so now everyone can distinguish honor servers from normal ones.

I'm really not the kind of guy who will just go into honor servers and totally wreck havoc and mess up the RP tea parties or whatever just for the fun of it. I would only do that if an admin or a player on the server has been a total jerkoff to me.


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Old 12-19-2003, 11:08 PM   #30
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See, what's best about this system is that n00bs won't be treated like crap if they "lame" just because they have no idea about these special honor codes. If a n00b comes in and trys to attack unarmed players they'll probably just get the idea that they must be protected. And they won't be put to sleep while 7 Reborn bosses stand over them shouting every profane/vulgar/offensve/abusive/obscene/foul word there is at them.

Plus, honor players will never complain about laming with this mod.
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Old 12-20-2003, 02:56 AM   #31
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It’s getting there, very good work and thanks for all the time you've spent Hex.

Just a little tweaking on the crappy counter-push delay that seems present in JA and a little tweaking on the fast get up system after a knock down and I'll actually start investing some serious time in this game again.


Just a small suggestion, put in a cvar to disable that “spear get-up kick”.

Tactically, it’s worthless and if the get-ups were tweaked to respond as fast as Outcast did (the counter push and flip-up) there really would be 0 need for it.

I find that move to be more of a “crap I didn’t mean to do that, great now I’m dead” liability than anything else.

Right now when you get grounded from a kick, you are pretty much s.o.l.

Because of the longer delay on the counter push and the slower “pop-up” when you hold down jump to flip-up, your opponent can pretty much chain 3 follow up kicks in a row without fear of it being broken.

And if by accident you hold forward and do that spear kick off the ground, it’s pretty much a given that you are going to receive several chained kicks in a row.


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Last edited by FK | unnamed; 12-20-2003 at 03:26 AM.
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Old 12-20-2003, 03:44 AM   #32
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Arg, I just realized that I have been spelling "invincible" as "invinsible" the whole time.

Hopefully you all knew what I meant.
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