lfnetwork.com mark read register faq members calendar

Thread: Basic Idea: Inverse Kinematics
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-17-2003, 09:47 PM   #1
babywax
 
babywax's Avatar
 
Join Date: Mar 2003
Posts: 259
Basic Idea: Inverse Kinematics

I was wondering if you guys could implement this in some way or form into the basic version, that would really be of use. (ex. Razorace's saber locking etc)
babywax is offline   you may: quote & reply,
Old 12-18-2003, 01:54 AM   #2
Marker0077
 
Marker0077's Avatar
 
Join Date: Jul 2002
Posts: 510
First of all, I'm not exactly sure what you are looking to do, are you looking to reverse the kata animations (like blue lunge but in dual stance) or what?

Secondly, all gameplay changes belong in enhanced but since I am not sure what you are looking to do, it's hard to say if this is one.


Cool Links
Star Wars Funnies
Cool Mods for Medal of Honor
Cool Mods for the Jedi Knight Series
Don't want to wait for Star Wars 3? Well here ya go!

In-Game Names
Marker0077 (normal name)
Obi-wannabe (practice name)
Bar Upstairs from AA Building (drinking name)

Contact Info
ICQ: 16442029
AOL, Yahoo, Jabber, & IRC (QuakeNet): Marker0077
Cool Mods E-Mail: MoH @ Cool-Mods.com or JK @ Cool-Mods.com
E-Mail & MSN IM: Marker0077 @ Hotmail.com (*** anywhere in subject or won't get email)
Marker0077 is offline   you may: quote & reply,
Old 12-18-2003, 02:06 AM   #3
razorace
Impressive, Terran!
 
razorace's Avatar
 
Join Date: May 2002
Posts: 9,161
Inverse Kinematics is just a form of math. I assume you mean Inverse Kinematics based animations. And the answer is no, it would take forever to do, require a pro-level team of coders, and probably be impossible without being able to change the engine source code.


---Jedi Guardian of the Newbie Questions
---Masters of the Force Team Leader / Creator
---Open Jedi Project Lead Moderator / Co-Founder
razorace is offline   you may: quote & reply,
Old 12-18-2003, 02:07 AM   #4
babywax
 
babywax's Avatar
 
Join Date: Mar 2003
Posts: 259
http://freespace.virgin.net/hugo.elias/models/m_ik.htm
should explain it well.
It is the best way to move limbs etc... very useful for doing real-time animations. Of course it might not be feasible without re-writing a large amount of the animation code, and it may just not be worth it. I don't know much about Q3 code and don't have the time to do it myself, otherwise I would. Just a suggestion.

P.S.
It isn't a gameplay change, more of a feature.

EDIT:
Ah, thanks razorace, I was just curious.
babywax is offline   you may: quote & reply,
Old 12-18-2003, 02:42 AM   #5
Marker0077
 
Marker0077's Avatar
 
Join Date: Jul 2002
Posts: 510
Ahh, ya something like this would require a new .gla compilation. Not sure how feasable doing that is, I would think it wouldn't be that tough. Time consuming as hell, but not tough.


Cool Links
Star Wars Funnies
Cool Mods for Medal of Honor
Cool Mods for the Jedi Knight Series
Don't want to wait for Star Wars 3? Well here ya go!

In-Game Names
Marker0077 (normal name)
Obi-wannabe (practice name)
Bar Upstairs from AA Building (drinking name)

Contact Info
ICQ: 16442029
AOL, Yahoo, Jabber, & IRC (QuakeNet): Marker0077
Cool Mods E-Mail: MoH @ Cool-Mods.com or JK @ Cool-Mods.com
E-Mail & MSN IM: Marker0077 @ Hotmail.com (*** anywhere in subject or won't get email)
Marker0077 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Community > Hosted Forums > Open Jedi Project (OJP) > Basic Idea: Inverse Kinematics

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:45 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.