Saber throw is insane in it's current form.
It basically is like a thrown heavy swing from anywhere on the map.
I'm not one to support nerfing, but being able to basically throw a 100 damage move from across the map, guide it and then guarantee it's landing by pulling causes too many problems.
Don't get me wrong, I by no means support the "pull throw is an exploit" mentality, all I say is there needs to be some type of damage scale cvar that can reduce it to where it can be enabled and not be so insanely effective.
Jedi Outcast had the damage at 30 for a reason, they (the devs) knew if it did the same damage as when swung, there would be scores of problems.
Garbage in it's current form.
I understand the reason for slowing it down a bit, in Outcast rolling was faster than running and it made things look a little silly when you think about it.
But the side rolls are where the main problem lies.
In Outcast they were the one true defense against kicks and PTK's, those fast-snap side rolls in the hands of a person who knew how to use them, would literally make him immune to pull-kicks and PTK's.
In Academy, that same person can still time his evasive roll to dodge the PK/PTK, the problem is the roll is "locked" or "restrictive" and won't let him roll far enough to fully dodge the attack even though he predicted it and evaded it correctly.
Also the inability to "hit the brakes" and halt your movement in a forward roll is dumb. This was great in 1.04, it along with the ability to use force such as push/lightning/grip as you came *through the roll, not after it (another nerf from the recent patch) made that rolling player a serious threat.
Now rolling in general is just pure suicide.