I've been busy modifying the Alora2 skin to work with the default Twilek model, and I'm having trouble with shaders and my alpha channel. I created an alpha channel, but I didn't paint over the 'skin' portion of the model on the RGB. Well, I editid a .skin file and the players.shader, but color selection is a no-go, even though I edited them. Anyhow, here's the info I have:
blendFunc GL_ONE GL_ZERO
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
The skin shows up, but the color selections don't work on it. But, it did work when I referenced the original .tga, torso_04.tga for the torsod_skin -- However, there's more skin showing, and that alpha will not be enough. I assume I'm just doing the alpha wrong. Can anyone help me?