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Old 03-20-2006, 07:37 AM   #1
Cuillere
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Clone Turbo Tank

So, my professor is away, i'm boring, i make that...

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Old 03-20-2006, 10:34 AM   #2
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Looks great, can't wait to see the textured version ;O
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Old 03-20-2006, 11:08 AM   #3
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Thumbs up Nice job dude!

WOW!

Looks good Cuillere! If you make different variants can I make one? (I'd like to make one for my 501st pack)



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Old 03-20-2006, 11:42 AM   #4
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That'd be great Omee!

You know what also an awesome veriant could be? The Shark version of it...kind of like the ARC Shark (hey it rhymes! LOL!!) Gunship

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Old 03-20-2006, 01:07 PM   #5
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Wow, thats lots more detailed than the current JA one.




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Old 03-20-2006, 05:08 PM   #6
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If you make different variants can I make one?
No, you are a bad photosourced skinner !!!

(when it's done, i send you the files )
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Old 03-20-2006, 05:22 PM   #7
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Actually......eh nevermind. :P Nice work... Lol. You know a Shark version would be cool. It increases the threatening level up pretty high. Well, I would think so.

This is just an idea really.

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Old 03-20-2006, 06:24 PM   #8
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Shark Jugger' ? Hummm, Jugger' he's not a gunship, it's very big tank and i can't imaginate a big tank with a shark smile on the battleground, a gunship yes...

So i unwrap and skin the Jugger' Friday...
Now, i go to bed... bonne nuit tout le monde !
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Old 03-20-2006, 08:16 PM   #9
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Quote:
Originally Posted by Cuillere
No, you are a bad photosourced skinner !!!

(when it's done, i send you the files )
Ouch....my feelings...you cut me deep man... Wait, I know you...we go way back, so you must be kidding. (I hope :P) Besides, it'd be kind of hard to photosource a juggernaut! lol

Can't wait for the skinmaps

Bonne nuit mon ami!



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Old 03-20-2006, 09:39 PM   #10
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Well, it was an idea to the least. I guess time would decide. Ok Minus the smile, it'd look pretty wicked.

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Old 03-21-2006, 01:18 AM   #11
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Well, I don't think it would look too bad. Just not as menacing as an air vehicle like Cuillere said.



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Old 03-22-2006, 08:27 PM   #12
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Ya...ok I see.

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Old 07-31-2006, 11:30 AM   #13
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Update

Hello,

Quick update on this project:

I spoke to Cuillere on MSN and he basically let me know that unless I can find someone to Rig the model and UV map it it's dead. He's already finished modeling it. Skinning it won't be a problem for me, but what we need now is someone who can uvmap it or rig it. Any takers? *begs*

I'll post this on the requests as well.



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Old 07-31-2006, 06:36 PM   #14
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Just tell him to stop being a lazy ass mofo and do the unwrap himself :P. I know he's working on another project so that's why he wont do it.

P.S.:I wish i could help but i already have enough work XD.

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Old 08-02-2006, 09:27 AM   #15
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OK-
Does anyone know of a good tutorial for UV mapping? Because if so, I'll do it myself. I have no earthly Idea how to uvmap but I'll do my best if someone can point me in the way of a good tutorial. I have the turbo tank AND I also have a robe+hood that I need to UV map for DT's Jedi pack.

On a side note: DT's Ultimate Jedi pack is amazing, seriously. The only problem is that the heads DT used are KOTOR ports. If I could model, I'd port the default JKA heads instead and re-skin them. That way it would be legal. The pack lets you customize the models completely- the head, the torso, and the legs. You can add a robe, a hood, or just a hood. The best part: it's RGB customizable! So, no two players will look the same. The problem with this is that DT up and left the JKA community, and handed this in without the robe or hood being UV mapped. (at least not with the pack I have) Everything else is done, all that remains is that small detail. Sooooo- going back to topic, I need to learn how to UV map.

So if anyone has a "UV mapping for total noobs" tutorial please let me know. (or if someone wants to do it for me I'd be exstatic!)



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Old 08-02-2006, 12:25 PM   #16
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Which software you have? Because unwrapping crap in max 8 takes far less time with the new tools.

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Old 08-02-2006, 04:30 PM   #17
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I can get Max 8 here from work. We have that and Maya and Rhino.



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Old 08-02-2006, 04:46 PM   #18
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To unwrap the robe, watch this video, you should be able to pickup the process really quick:
http://download.autodesk.com/media/3..._max8_380k.mov

Mapping a vehicle/mechanical usually requires lots of planar mapping, you could still use pelt mapping...lots more work to setup the "seams".

I suggest you download chuggnut's unwrap tools too...
http://www.chuggnut.com/scripts/unwr...aptools1.4.zip

Install notes:
/To get this script to work you need to place it in your "UI\macroscripts" dir, the bitmap files need to go in "ui\icons". Now you'll notice that it replaces a default script. I can't alter this as the modifier calls this named script directly - so back up the original first. Next time you use the unwrapper it should magically appear on the upper right side of the main window. It will also knock you straight into subobject mode, so no more exiting from the unwraper when you click a face because you forgot to set sub object (you silly billy)

ICONS

I want to be clear about this this time, as loads of people seemed to have trouble. Put uvtools_24i.tga into your "ui\icons" and delete uvtools_24i.bmp (not strictly needed as now I've added a date check on as well) and the script will build the proper icon file to match your background colour. If you ever change your background colour just delete the uvtools_24i.bmp file, and next time you start max the icons will match again. da da!/

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Old 08-02-2006, 07:46 PM   #19
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Quote:
Just tell him to stop being a lazy ass mofo and do the unwrap himself :P
Lazy ass mofo ? There is the big mutha trucker.... mofo

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Old 08-02-2006, 07:49 PM   #20
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Muahhaha insults are still the best way to motivate i see . Keep it up Spoon!

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Old 08-03-2006, 07:09 AM   #21
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Alright!!

Looking good!



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Old 08-03-2006, 07:52 AM   #22
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Quote:
Originally Posted by Psyk0Sith
To unwrap the robe, watch this video, you should be able to pickup the process really quick:
http://download.autodesk.com/media/3..._max8_380k.mov

Mapping a vehicle/mechanical usually requires lots of planar mapping, you could still use pelt mapping...lots more work to setup the "seams".

I suggest you download chuggnut's unwrap tools too...
http://www.chuggnut.com/scripts/unwr...aptools1.4.zip

Install notes:
/To get this script to work you need to place it in your "UI\macroscripts" dir, the bitmap files need to go in "ui\icons". Now you'll notice that it replaces a default script. I can't alter this as the modifier calls this named script directly - so back up the original first. Next time you use the unwrapper it should magically appear on the upper right side of the main window. It will also knock you straight into subobject mode, so no more exiting from the unwraper when you click a face because you forgot to set sub object (you silly billy)

ICONS

I want to be clear about this this time, as loads of people seemed to have trouble. Put uvtools_24i.tga into your "ui\icons" and delete uvtools_24i.bmp (not strictly needed as now I've added a date check on as well) and the script will build the proper icon file to match your background colour. If you ever change your background colour just delete the uvtools_24i.bmp file, and next time you start max the icons will match again. da da!/

Awesome!!! Thanks again, I'm going to try it when I get home today.

Also, nice CG portfolio



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Old 08-04-2006, 01:58 PM   #23
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Return of the living dead model

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Old 08-05-2006, 11:40 AM   #24
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Revenge of the living dead post !!!!





It's finish, who want's rig it ?
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Old 08-05-2006, 12:09 PM   #25
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Well that was fast! I'm no texture expert, but you could use some dodge and burn on sharp corners, to give that metal reflection...unless its space type material that has none XD.

Here's example of what i mean:
http://67.15.36.49/team/Tutorials/te...ing_metal1.asp

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Old 08-05-2006, 12:36 PM   #26
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You right, i work on this later, i want make a pause !!!

Edit :


Last edited by Cuillere; 08-05-2006 at 03:00 PM.
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Old 08-05-2006, 10:29 PM   #27
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*has heart attack* Woah Cuillere, when did you get back?! lol Awesome dude.

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Old 08-06-2006, 06:27 AM   #28
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Quote:
Originally Posted by Cuillere
It's finish, who want's rig it ?
Nice job on the skin, as always. I guess thats my duty, i promised you i'd do it so, well, send it to danadn@gmail.com and i'll inject some life on it




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Old 08-07-2006, 06:17 AM   #29
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can you post download link here please ?
I want to take some in game screenshot so ...
http://www.uploading.com/en/
http://www.megaupload.com/
http://rapidshare.de/
http://www.mooload.com/new/



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http://www.sgi-usa.org/
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Old 08-07-2006, 07:43 AM   #30
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*DANCES TO BILLIE JEAN IN HIS WORK CUBICLE*

Awesome Cuillere, simply awesome! And thank you too lightninja! Keep it up guys!!

P.S. Cuillere, let me know if you still want to work on that other project. I'd be happy to do it. :wink: And I'll send you my JSF for critique tonight, I fixed some things on it.



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Old 08-07-2006, 04:37 PM   #31
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looking good although the highlights make it look like plastic a little bit.

Has anyone got information on pcgamemods. demise?


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Old 08-08-2006, 07:42 AM   #32
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Originally Posted by Pahricida
looking good although the highlights make it look like plastic a little bit.

Has anyone got information on pcgamemods. demise?
Dude, I don't think they will be up anytime soon. We should all get together and make our own JKA community site :P Seriously though. Spread the word. It'd be great not to have to wait a month after your projects done to get it publicly released.

And cuillere: It's looking really, really good. As far as any advice: One thing I noticed that works great on metal (particularly damaged or worn metal) is to make the texture slightly darker than you normally would and add the brighter details to the specmap itself. You won't be able to see it of course until it is in game, so that makes it more complicated, but it's worthwhile. Thats what I did with my new Boba Fett skin and the 501st Clones, and what I plan to do with Pahri's Rifle.



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Old 08-08-2006, 09:48 AM   #33
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Pahri : you right, i work on this to improve the skin
Omee : i make a spec shader on this tank.
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Old 08-09-2006, 03:16 PM   #34
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man.. send it in .3ds format not .max...




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Old 11-25-2008, 10:01 PM   #35
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those weapons doesn't look right as in the screens, did the model was released or finished?
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Old 11-25-2008, 10:09 PM   #36
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Wow... Dude this thread has been dead for 2 years now, if it's dead don't post in it unless you really have something rather than "Was it finished?"... I've done the same thing so don't think that I'm making fun of you... And try looking the model up in JK3 files...


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I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 11-27-2008, 11:09 AM   #37
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Quote:
Originally Posted by M@RS View Post
Wow... Dude this thread has been dead for 2 years now, if it's dead don't post in it unless you really have something rather than "Was it finished?"... I've done the same thing so don't think that I'm making fun of you... And try looking the model up in JK3 files...
Ok, I got the point
thanks anyway
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Old 11-27-2008, 09:09 PM   #38
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I'm not trying to be mean... But to the people who've been here awhile it's little >_< You know?


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Originally Posted by Q View Post
I don't want to get my hopes up, but it's like the planets are aligning or something.
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