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Old 01-01-2004, 08:12 AM   #1
Alf
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Drain animation from SP?

Hey,
is it possible to implement/replace the drain animation in MP with the one from SP (looks verys cool i think)?
And where do i have to look at?

thx for help!
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Old 01-03-2004, 01:25 AM   #2
razorace
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I assume you mean the animation where you actually grab the victim to drain them? Well, you'd have to do some coding to make that work right.


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Old 01-03-2004, 08:57 AM   #3
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Hey,

thx for answer. Yeah, that's the thing where you grab the opponent.
I did look around the sourcefiles and the animation itself is defined. i suppose this are the defined animations in anims.h:

BOTH_FORCE_DRAIN_GRAB_START
BOTH_FORCE_DRAIN_GRAB_HOLD
BOTH_FORCE_DRAIN_GRAB_END
BOTH_FORCE_DRAIN_GRABBED

But i don't know how to implement them. the normal drain-animation affects only one player, the sp one does freeze the victim too...

Greetings
Alf
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Old 01-03-2004, 10:18 PM   #4
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Well, the problem is that I don't have the time to research that stuff for you. It's pretty complicated. Sorry.


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Old 02-01-2004, 07:14 PM   #5
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i am actually trying to make this SP animation to work....

i let you know

razorace, So told me that you were trying to resolve the problem of saber block, (in default game sabes tend to block, and deflect too much).....

i am also trying to understand more the saber.c, bg_saber, ....etc... in order to try to decrease the saber block

i am not speaking about saber lock like in duel....


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Old 02-02-2004, 02:38 PM   #6
razorace
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You mean how often the players do the automatic blocking of sabers in situations other than an actual saber on saber impact?

Just search for "else
{//damage the thing we hit" in w_saber.c.

The section above that is the section you're worried about. Personally, I've just disabled it completely and the game plays just dandy.


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