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Old 01-15-2004, 06:25 AM   #1
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Thumbs up Leela Model (JK2/JA universal woman project), Cont....

Something was wrong with the last thread - I couldn't post for like, weeks...
so...
Continuing on.

Quote:
Originally posted by Pahricida
...Is somewhere out there a documentation about JKA Playermodel Bones?

I'd like to know wich bones are unused in JKA
I never found (or used, rather) any documentation, on JA bones. When I converted the Link model for JA, I just kept trouble-shooting, until I got them all. I do know that you'll be removing alot of the "finger bones"....

Quote:
Originally posted by se7enraven
LOL. This is the longest I have ever seen a person work on a model. Antizac has been working on this project for over two years now, so anyone hodling there breath for this model, I might suggest you move on and in like, 5 more years maybe there might be a release. P.S-Iknow this is the 2nd try at this model, that's why I called it a project.
Actually, I've been working on "The Rising Empire" for over 2 years now, (Started a few levels for MotS, and then moved on to JO, now JA. I Should be done with Part 1 by this summer.)

I only just started this model back in late February (2003), so it hasn't been a whole year, yet.

It will be out SOON, though...

In other news:
An Update:

I finally finished my "Insane detail", that I was talking about...
...It requires shaders, though. (which I have written, and will provide with the model)

Check it out:




Here's a little break down of the "eye detail", showing how eyes really should be on JO/JA models.
(it really humanizes the model.)

Need to tone down the shine on the eyes, but that's basically finished. Next it's the weighting problems with the dress, (and some texture mapping, if the legs don't work out right.)

Comments?


-Dan
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Old 01-15-2004, 06:38 PM   #2
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Yeah, that eye effect is really nice, as is the see through hair.

Do these details have any adverse affects on the performance?


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

Shaving is not a high priority with Jedi. Would you want to shave with a lightsaber?
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Old 01-15-2004, 07:28 PM   #3
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Ooh! That shaggy hair will be PERFECT for my Arden Lyn skin.
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Old 01-15-2004, 07:45 PM   #4
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The neck-torso connection still doesn't look very smooth.

Nice shaders


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Old 01-19-2004, 06:53 AM   #5
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Here's a small update showing the progress on the model:



At the moment, I'm only showing 4 differnces (which is a very small fraction, of the many different variations you can get from this model.

Right now, I only need some slight tweaking done on the mini skirt - and I *might* add a removeable Jedi cloak, yet, if it doesn't take too much time...

...After this It'll be set for release...

...punch and pie.

Comments?


-Dan
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Old 01-19-2004, 08:29 AM   #6
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Looks great hope it makes it way to us soon. It looks like alot of hard work has gone into this model.
Dog
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Old 01-19-2004, 08:42 AM   #7
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A cloak would be icing on the cake.

Be great to have so many adaptable surfaces... are the skin files going to be set up like Academy's - with head, torso, and lower "pieces"?


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

Shaving is not a high priority with Jedi. Would you want to shave with a lightsaber?
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Old 01-19-2004, 10:30 AM   #8
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It is very clear that a lot of hard work has gone into this model. She is a very welcome addition to the JA library.


I've got a bad feeling about this...
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Old 01-19-2004, 08:10 PM   #9
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Looks awesome can't wait to give it a try!


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Old 01-21-2004, 07:35 AM   #10
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Quote:
Originally posted by idontlikegeorge
A cloak would be icing on the cake.
Indeed, it would be...

the cloak is now on her, and it looks better than I was expecting...


I tested it in JO - and so far - not one blank surface (even with all those seperate meshes, I thought for sure I was gonna have to make ANOTHER seperate model)

Now I just have to adjust the hand tag (that was giving me trouble before), and delete one or two over-lapping faces - and she's done....

...But right now the texture mapping is finished, and I need to get my resources together, and write up a lengthy readme, when all this is done...so...
Comments?


-Dan
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Old 01-21-2004, 03:00 PM   #11
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Wink Wow very nice.

This model will make ALOT of skinners VERY happy. Excellent job mate.


Who cares? Out sights out of minds, says us.
You should laugh at your problems,
everyone else does.
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Old 01-21-2004, 05:13 PM   #12
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Sorry but...

HOLY SH*T. I have never, ever seen such a great model in my life! I love that cloak! Will it be included in the final version?
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Old 01-21-2004, 07:46 PM   #13
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Can you give us a hint of the various surf-able parts on the model?

It looks blooming amazing, Antizac!
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Old 01-22-2004, 12:08 AM   #14
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Quote:
Originally posted by jp-30
Can you give us a hint of the various surf-able parts on the model?
surfOff "head_hair head_hair_short head_ponytailb head_ponytail head_xtrahair_front hips_miniskirt hips_augted hips_skirt hips_augted cloak torso_vest"

From the short hair skin...

When "torso_vest" is in use you want the "torso" to be off, since "torso_vest" takes it's place (it'll overlap otherwise)

Same with "hips_miniskirt" and "hips_skirt" - when either of those are in use, turn off "hips" and turn on "hips_augted"

The same will apply to many of the hair meshes.
Quote:
I love that cloak! Will it be included in the final version?
Most definetly! It looks too good to leave out. =)

Quote:
"HOLY SH*T. I have never, ever seen such a great model in my life!"

"It looks blooming amazing, Antizac!"
...and thank you, all. =)

And don't forget...

...This is just the Jedi Version. I still have the Civilian version to make. Which will be about the same, only she'll have a jacket, different hair (maybe), Left and right "blaster-holsters" And a few other accessories, minus a few from the Jedi Version.

And (If I get this far) the JA version will have everything in one model (since JA can support more meshes), AND will be a selectable player.


-Dan
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Old 01-22-2004, 07:09 AM   #15
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I think the screenies are down or something, I wanted to show my friends but all I get is a big X.
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Old 01-22-2004, 06:40 PM   #16
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I am truly speechless at how great this model looks; beyond superb job Antizac, well worth the wait.

I was wondering though, if you can't make the JA version into a selectable player (like the default combinable meshes) will you still release the civilian/Jedi versions in the same pk3? And the variations will they all be defaults?

The reason I ask is because of that damn icon limit in the MP selection screen which starts to eliminate icons once you have more than whatever the limit is. Especially since I passed way above that and with some of the excellent models coming (such as Leela and Malak) I will have to reedit some pk3 packs to be able to fit all of these models once they come out.

Thanks for all the hard work and again Leela is just terrific.
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Old 01-23-2004, 02:03 PM   #17
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Quote:
Originally posted by Archonon

The reason I ask is because of that damn icon limit in the MP selection screen which starts to eliminate icons once you have more than whatever the limit is. Especially since I passed way above that and with some of the excellent models coming (such as Leela and Malak) I will have to reedit some pk3 packs to be able to fit all of these models once they come out.
You can help this problem by opening the .pk3 files of skins you don't use often (like skins for other clans that you want to see others use, but you dont actually use them yourself) and deleteing the icon files. Then you either write down the model/skin name or memorize it to use with the "model <model>/<skin>" command. It then becomes like the hidden skins that came with the game; like the prisoner skin whos command to load is: "model prisoner/elder". (BTW if you don't know .pk3 are openable with winzip. And deleteing icons will not stop others from being able to see you or you see them useing the skin.)


Who cares? Out sights out of minds, says us.
You should laugh at your problems,
everyone else does.
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Old 01-23-2004, 09:27 PM   #18
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Thanks for the tip StarViperPilot, I used to do that with JO all the time. As you can imagine it gets a bit problematic when really big skin packs such as AOTCTC's Fetts or Clones has to be edited which is why I wanted to know if Antizac planned on not having everything together so I wouldn't have to do that too much with Leela (I already will have to delete most from those two packs in order to allow Leela and a few new ones in).

Again, thanks
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Old 01-24-2004, 04:54 AM   #19
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Well as reported Plasma is putting on the finishing touches. Heres what it says from Plasma's site:

"The model is amazing and I suspect will be out very soon. Dak has added even more options than I thought and improved on the original model greatly. One problem i had with the original was the dress and skirt, Dak has not only tried to address my issues he has also added a mini-skirt complete with a seperate hips augmentation that allows the skirt to blend seamlessly with the model = no mess or fuss."

-Plasma


This is gonna be one nice model!!
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Old 01-30-2004, 05:35 AM   #20
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I'd hit th.. I mean, nice work. *Really* nice work. The face has more life in it than any other JO/JA model I've seen. She's a little thin, though, especially around the neck. Keep it up.
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Old 01-30-2004, 10:30 PM   #21
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Post You know you want it....

What is this link I set before you...

http://www.pcgamemods.com/4131/

oops...

...How'd that get there? =)


-Dan
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Old 01-31-2004, 01:07 PM   #22
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Bu.. I... Eh... U.....


*Clicks rapidly. Very very rapidly*
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Old 01-31-2004, 01:29 PM   #23
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Beautiful work!

Man, I don't think I can praise it enough - brilliant! One of the best character models for JO bar none IMHO.


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Old 01-31-2004, 05:30 PM   #24
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Pc game mods dosnn't work,, is the webisite down ?
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Old 01-31-2004, 05:35 PM   #25
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Quote:
Originally posted by MC_Vash
Pc game mods dosnn't work,, is the webisite down ?
We're having some weird problem, hopefully nice and short-lived. I'll let you know when its working again, sorry about the timing Anti...


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Old 01-31-2004, 05:58 PM   #26
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Yeah, I just noticed that...

It's alright Kengo, I know you guys at PCGM, can only do so much...

Quote:
Originally posted by Michaelmexp
Bu.. I... Eh... U.....

*Clicks rapidly. Very very rapidly*
Michaelmexp's rapid clicking, must have over-loaded the server...


...It'll be up at JK2Files, in a few days, too, hopefully.

If PCGM isn't up by then, there'll be abother place to download it from.
I just hope there's nothing seriously wrong with PCGM.


-Dan

Last edited by Antizac; 01-31-2004 at 10:46 PM.
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Old 01-31-2004, 06:03 PM   #27
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Luckily I got the skin earlier this morning, before it crashed. It looks great, I hope you make many more models like her.
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Old 02-01-2004, 05:11 AM   #28
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PCGameMods, is back up....

http://www.pcgamemods.com/4131
Go get it, if you haven't already....

Thanks Kengo, and PCGM team. =)


-Dan
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Old 02-01-2004, 05:42 AM   #29
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Sweet downloading now thanks dude.

Edit: I dont see It I guess Ill wait a day till it comes back.


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Old 02-01-2004, 06:19 AM   #30
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Sorry 'bout that -
It was working an hour ago...


-Dan
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Old 02-01-2004, 07:13 AM   #31
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It's been down for a while now.


“This body is not me. I am not caught in this body.
I am life without limit.”
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Old 02-01-2004, 07:18 AM   #32
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Its been down since about 10am EST Saturday.
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Old 02-01-2004, 11:54 AM   #33
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Hehe, I grabbed it last night when it was working. ;D


I would like to beta test YOUR models
I love graves. You should love him too.
Thanks SupremePain for the avatar.
Mike-
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Old 02-01-2004, 12:29 PM   #34
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Is there any way to surfOn/Off stuff in Jedi Academy? I've tried to get a skirt on one of the models but surfon doesen't work.
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Old 02-01-2004, 12:50 PM   #35
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PCGM is back up but not 100%. You can now download, thats the good thing.
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Old 02-01-2004, 03:08 PM   #36
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Nice model I like it


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Old 02-01-2004, 10:47 PM   #37
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Quote:
Originally posted by Michaelmexp
Is there any way to surfOn/Off stuff in Jedi Academy? I've tried to get a skirt on one of the models but surfon doesen't work.
I haven't seen Academy models use .surf files... basically, all you have to do, is find the line for that surface in the .skin file, and after the surface name, type *off - example:

Code:
hipsa,models/players/jan/darkredlegs.tga
hipsa_belt,*off
hipsa_chaps,*off
r_lega,models/players/jan/darkredlegs.tga
I've also noticed, when making Edward Peretti's Mara Jade model into a selectable class, that you can't have a surface toggled off in one skin, and on in another skin (like toggle off torso surfaces on a head skin, then turning them on for a torso skin) - you just have to delete the lines of any surface you don't want (or need) for that particular skin.


Looks good, and looks nicely set-up for skinning!

I've run into a problem, though: the model won't load up in Modview. The error isn't from the model, though... I've seen it with other Outcast models: the bone count doesn't match the humanoid.gla bone count.

Does anyone know a way around this?

Edit: Nevermind, I found you can tell ModView to use a different GLA file when you load a glm, so it works.


I don't like quake, never liked quake, and don't like Star Wars quake. So basically jk2mp.exe never gets used on my computer.

Shaving is not a high priority with Jedi. Would you want to shave with a lightsaber?

Last edited by idontlikegeorge; 02-02-2004 at 04:49 AM.
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Old 02-03-2004, 03:44 AM   #38
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Damn this model is sweet! Dante's hair looks good on her too
I sent you a PM btw.
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Old 02-03-2004, 05:29 AM   #39
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Yeah, getting that "shaggy hair" look, was taking me too much time - so I kinda ripped it off the Dante model, and tweaked it a bit. (thanks for being cool 'bout that, BTW.) I gave you credit in the readme, but I don't think I brought it up here very much. =)


-Dan
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Old 02-04-2004, 08:10 AM   #40
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Well, everyone -

Graves, did me an awesome favor...

He got rid of the crappy, white, alpha outline on the hair...

I updated the pk3, and zip accordingly - and it works beautifully...



I have a fix for this, ready to go, but it might be some time before PCGameMods lets me log in again....

Hopefully JK2Files gets the updated .pk3, instead of the old one...

Thanks, for everything Graves! =)

[EDIT:]

YAY!!! PCGameMods, is back to full-functionality!

Update, yo:
http://www.pcgamemods.com/4160/


-Dan

Last edited by Antizac; 02-04-2004 at 11:59 PM.
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