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Old 01-22-2004, 02:21 AM   #41
kookaburra
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Wink how do you get all force powers?

hi there my freind!

how are you? I would be very interested in knowing how to get all force powers now and how do you do it? also in ex -change with you gratitude i can ex change cheats with you some of those cheats are how to get master flurry without working for it and how to get any force power you desire( but people who know how to do it may disguard this) I would be happy to help people if you are interested also e-mail me at australian_kookaburra@hotmail.com

as for you my freind who knows how to get all force powers be my guest in showing me how

have a nice day!
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Old 01-22-2004, 02:22 AM   #42
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oops

oops i meant my e-mail is australian_kookaburra@hotmail.com i forgot the under score sorry guys and gals
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Old 01-22-2004, 02:49 AM   #43
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Maybe I can help.

Hey, If someone could send me copy and it is the right size, I could post it on the net.


Blood_raven8@hotmail.com
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Old 01-22-2004, 03:43 AM   #44
Anach
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I forgot to ask, Does this simply make every force power selectable as an upgrade path or does it make you able to have all the force powers at once?
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Old 01-22-2004, 04:53 AM   #45
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All Force Powers (No Hex)

Anach - these files only come into play when you level up in the game...each time you level up as a regular class (i.e. soldier/scout/scoundrel) you get so many feats per level up - and that varies...same for when you level up as a Jedi - you get so many feats and powers per level up - and that also varies.

I did count up the total number of feats and powers normally allowed in the game when I configured these two files...and I created them for my own use on a dual class character (Scout/Jedi Sentinel) that I am still playing because I've re-started constant new games just to check out some of the excellent skins, etc...that are starting to come into play. I can also answer almost any normal gameplay question - as this time around is the fourth time I've played Kotor :-)

And whenever I finish - then I'll probably try a fifth game using Lil Jawa's Darth Revan ReIncarnated mod *chuckles*
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Old 01-22-2004, 05:40 AM   #46
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seadog can you tell me how to understand the hex in featgain I dont understand the all the coulmns and stuff. BTW if you look at the feats there are some you never see in the game or couldnt use. like I see battle meditation or master guard stance as soon as I under stand all the rows and coulmns and the system Ill see if I cant get them in the game
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Old 01-22-2004, 05:51 AM   #47
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Hello,
Can you send me the files to binukbaby@hotmail.com
TIA
bkb
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Old 01-22-2004, 06:07 AM   #48
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Featgain.2da
Code:
    label  sol_reg  sol_bon  sct_reg  sct_bon  scd_reg  scd_bon  jcn_reg  jcn_bon  jsn_reg  jsn_bon  jgd_reg  jgd_bon  drx_reg  drx_bon  drc_reg  drc_bon
First is index (start at 0, +1 per row)
Second is label, which for this file simply tells you what level it is
(will always be index+1)

Then you have paired groups by class. sol_reg is "how many
regular feats does a sol(dier) get at this level. So if you see a 1,
all soldiers will gain 1 feat at X level.

I'm guessing the sol_bon colum is for awarding bonus feats, but
frankly, I just ignore it. It's just as simple to just award a straight
number of feats in the "reg" colums.

Class abreviations are:
sol = soldier, sct = scout, scd = scoundrel, jcn = consular,
jsn = sentinel, jgd = guardian, drx = expert droid,
and drc = combat droid.

None of this file is in hex. Just enter the number of feats you
want at whatever level for whatever class, save, and drop in
override.


Feat.2da
Code:
     label                             name   description  icon          mincharlevel  minattackbonus  minstr  mindex  minint  minwis  minspelllvl  prereqfeat1  prereqfeat2  gainmultiple  effectsstack  allclassescanuse  category  maxcr  spellid  successor  crvalue  usesperday  masterfeat  targetself  orreqfeat0  orreqfeat1  orreqfeat2  orreqfeat3  orreqfeat4  reqskill  constant                                   toolscategories  hostilefeat  scd_list  scd_granted  scd_recom  sol_list  sol_granted  sol_recom  sct_list  sct_granted  sct_recom  jcn_list  jcn_granted  jcn_recom  jgd_list  jgd_granted  jgd_recom  jsn_list  jsn_granted  jsn_recom  drx_list  drx_granted  drx_recom  drc_list  drc_granted  drc_recom  exclusion  usetype  pips
Here we have index (get used to it, it's always there). Starts at
0 and counts up +1 per row.
Label here is which feat we're looking at, name and description
indicate entries in the dialogue file for the feat names and
descriptions that appear in-game. icon is what icon to display,
all the "min" whatever stuff is for setting requirements to be able
to pick this feat, such as level, various stats etc. The "prereq"
colums are for pre-requisite feats you must already have before
gaining this feat, indexed by their index number in this file.
gainmultiple means "can you gain this feat more than once" which
isn't used for KotOR really, so should always be 0. effstack means
"does this feat effect stack with other bonuses or effects?"
most don't, but some might be possible to change so they do.
allclassescanuse is simply a flag which either sets the feat to be
only available to classes that specifically gain it, or to everyone.
This feature was somewhat discontinued in KotOR, but it's wise
to change it to a 1 anyway if you want to give access to a feat
that a given class couldn't get before.
the colums like scd_list scd__granted and scd_recom work like
this... the list colum is whether and how it's listed. use 4 if you
do NOT want this feat available at level up for this class. 1 if you
do, and 3 if you are going to give this as a "freebie" at a specific
level. If that's the case, the granted colum needs to be the
number of the level where they gain it. If not, granted is -1.
recom is at what level the "reccomended" button will start telling
this class they should get this feat (or **** for do not reccomend).
Anything not specifically mentioned is either completely not used,
or it's something you really shouldn't or don't need to alter..so just
leave them as-is.


Whew.. sorry about the mess.. if that didn't answer your questions,
just let me know more specifically what you're looking for.

-Kitty


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Old 01-22-2004, 07:02 AM   #49
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cool. i was wondering about the scd_list values.
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Old 01-22-2004, 07:59 AM   #50
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sk8terkid81,

I'd like to try it please. Thanx.
vustare@hotmail.com


"You don't want to sell me death sticks. You want to go home and rethink your life."
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Old 01-22-2004, 11:52 AM   #51
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All Force Powers (No Hex)

Thank you, Kitty Kitty. I could not have made a better tutorial, as it were, on how I made up the "featgain" file...the same holds tru for the "classpowergain" file...except that there are only five columns:

(Row Label) Label jcn jsn jgd


(Row Label) you can ignore...label goes from 1 thru 20 - and indicates level, i.e. label1= level1, etc...

jcn = Jedi Consular jsn = Jedi Sentinel jgd = Jedi Guardian

the numbers underneath them indicate how many force powers only that the Jedi will get for that particular level. So, for instace:

(Row Label) Label jsn jsn jgd

5 6 1 0 1

This means that when a Jedi attains level 6, they will get one (1) new Jedi Power at that level if they are either a Jedi Sentinel, or a Jedi Guardian - if they are a Jedi Sentinel - they do not get a new force power.

So - to give our Jedi Sentinel a force power at level 6 - we merely change that zero to "1" (or whatever number you would care to place in stead of zero).

And you are correct - the same simple idea holds true in the "featgain" file - only there are more columns (as you so excellently illustrated above).

All I did on my modifications were to award feats in such a way as so I could guarantee My own dual classed character - a level 8 Scout/Level 12 Sentinel - would be awarded enough feats to get ALL of the combat feats NORMALLY awarded in the game...as well as (in my case I am a Light Force Jedi) all of the Light Force Jedi Powers by the time I attained level 20.

I re-tweaked the two files a tad differently when I offered to share them with others - so that anyone playing whatever class would get ample feats/powers to pretty much max out their character however they may desire.

Of course - if someone chooses a straight class character, i.e. Soldier/Jedi Guardian...they are probably going to pretty much get every feat in the normal game...as well as possibly having to take on some Dark Side force powers. Voila!!

Hmmm - when I wrote this reply - the numbers all lined up under their respective columns *shrugs* Oh well - I think people will get the idea *chuckles*
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Old 01-22-2004, 04:36 PM   #52
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I edited the spells.2da file instead to allow you to select any force power, without needing to go up one level at a time. So you can go straight to Force Storm etc, at any time and if you cheat to go to level 20 straight away, you can have all the force powers at top levels.

I havent done the feats yet though.

Thanks for the idea.
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Old 01-22-2004, 08:57 PM   #53
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I would appreciate those mods that you guys are offering. I used to only have this game for xbox but all of the fun modding that people were doing convinced me to but the pc version. I have tried some modding before but i am not very good at it. so i would appreciate your mods to increase my fun gameplay.

dbgt27@hotmail.com is my email. thanks
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Old 01-22-2004, 11:18 PM   #54
eidospsogos
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i tell you one thing. fred tetras kotor tool is a d@mn brilliant program. that program made it easy for someone who had never even heard of 2da's before kotor(me ) to understand exactly what was going on in them, and how to edit them very easily.

big question though, and i'll probably start a thread in hopes of having it answered sooner, but when you start the game you have a base of 8 in all attribute categories and are awarded 30 attribute points to distribute. does anyone know ehre the info for this is stored? i have not found it in the 2da's directory.
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Old 01-23-2004, 12:15 AM   #55
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Website to downlaod is up and running.

http://www.geocities.com/kotor_mods

Have fun.
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Old 01-23-2004, 01:48 AM   #56
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I now created a file that gives all classes light saber proficientcy. I'm also working on giving animal skills or somthing like that to players just a thing to look into
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Old 01-24-2004, 02:41 AM   #57
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would like the 2 overides too thanks

as above...
r2_d@hotmail.com

and thanks.


You underestimate the power of the Dark Side; If you will not fight, then you will meet your destiny!
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Old 01-24-2004, 10:12 AM   #58
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Smile I want to try too

please send me too and readme too how to install and delete .

BuffySithSlayer@aol.com

thank you



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If you want to change your life?
http://www.sgi-usa.org/
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Old 01-24-2004, 12:49 PM   #59
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sk8terkid81 could you send them over incoming@adelphia.net
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Old 01-26-2004, 07:30 AM   #60
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Re: all force powers (no-hex)

Can you send it to me, please....
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Old 01-27-2004, 05:24 PM   #61
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Hey, please send me a copy too PostBoxAtHome@Web.de
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Old 01-27-2004, 06:26 PM   #62
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here's my email adress

roman_elazar@yahoo.com
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Old 01-28-2004, 12:10 AM   #63
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Send it to me again Please. I got an e-mail but no file!
Saxter2003@hotmail.com
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Old 01-29-2004, 06:32 PM   #64
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I would luv that 2

feyss@yahoo.com

Thanx & keep up the good work
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Old 02-03-2004, 07:08 PM   #65
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Thumbs up Sounds good

Sounds good! Here is my E-mail: zhongtianhou@earthlink.net can you sent it to me? Thanks
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Old 02-04-2004, 01:54 AM   #66
BOOM and i like
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sweet

sounds like fun Brolly_LSS@hotmail.com

thanks


I dont use i abuse
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Old 02-04-2004, 12:24 PM   #67
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all force powers

Please send it to me

And how do you aktivate it



My e-mail is db@bostream.nu
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Old 02-04-2004, 02:20 PM   #68
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I would like to try it too

my mail- tepsic7@yahoo.com

Again thanks and w00t on the good work
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Old 02-04-2004, 10:25 PM   #69
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cant you send it to me aswell..thanxs nemesisfury47@hotmail.com
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Old 02-04-2004, 10:38 PM   #70
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please send it to mee too

thebumblebeebutt@hotmail.com
thx lots
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Old 02-04-2004, 10:47 PM   #71
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I've added what I THINK is CDRSeadog's mod hosted by Blood_Raven8 in the stuck tools and mods thread to help people find it.

A lot simpler than everyone having to ask for it to be emailed and such.

-Kitty


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Old 02-04-2004, 11:03 PM   #72
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imma a loser what am i suppose to do with the .2da files? i got em but dunno how to use em
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Old 02-04-2004, 11:22 PM   #73
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Put them in the Overrides folder.

Default location should be like C:\Program Files\LucasArts\SWKotOR\Override or something like that.

An easy way to find it for "PC Challenged" folks is to find any shortcut that runs KotOR (including the one on the start menu), right click, and select "Properties".

Click the "Find Target" button, and you'll go to the main folder for KotOR, then just find the Override folder and copy the 2da files you downloaded into that folder.

-Kitty


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Old 02-04-2004, 11:28 PM   #74
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thx bunch
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Old 02-04-2004, 11:50 PM   #75
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another question, is there like a tutorial on how to use these .2das, i put em in the override folder, now what? i dunno how to use them. forgive me for being slow please
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Old 02-04-2004, 11:58 PM   #76
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You don't really "use them". They just change the game's normal behavior in various ways depending on what exactly was changed.

So just run a game of KotOR and the mod(s) you've installed will do their thing(s). To be sure to get the full benefit of many of them, it's often wise to begin a new game.

-Kitty


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Old 02-05-2004, 12:00 AM   #77
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i started a new game and all, now howcome i can't get all feats? is there something i need to do? and when i get force sensitive is there something i need to do when i get a level up?
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Old 02-05-2004, 01:17 AM   #78
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To be completely honest, I've never used this particular mod. It SHOULD just work once those files are in the Override folder. Shouldn't need to do anything special at all.

Are you certain you aren't gaining more feats than normal? It's also possible it might only work for certain classes. Would need to ask the author unless there's any kind of readme or instructions. Sorry I can't be a little more helpful. I just don't know for sure what *exactly* this mod is supposed to do.

-Kitty


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Old 02-05-2004, 01:31 AM   #79
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k thx though kitty
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Old 02-05-2004, 03:24 PM   #80
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Smile Feats/Force Powers Mod

Re How My Modified Files Work: I had originally written this for my fourth game - in which I was playing a level 8 Scout/level 12 Jedi Sentinel. These files were written to give my particular character all the "combat feats" and all of the "Light Side Jedi Powers" only - and the feats/force powers were spread out in such a fashion as to be doled out while leveling my character up to level 20.

Due to requests - I 'tweaked" the "featgain" and the "classpowergain" files to arbitrarly give out feats and (once a character became a Jedi) force powers so that any and/or all characters would easily get double or more feats/force powers than the game originally allowed for.

One thing I do want to make clear - I never modified the "publically posted" files to give out ALL feats/force powers...nor did I ever intend the files to give out all feats/force powers at the first few level-ups for ANY given class (though I did make custom files for several - on request - as to what they wanted).

I have cautioned people downloading my modified files that - though they worked for all game characters upon level-up...and though they would work for most other Mods - they would come in conflict with any other Mod that also dealt with feats and/or force powers. Also of note is that I DID NOT modify the files to give out feats/force powers out of class range.

I hope this clears up any questions or problems. All anyone has to do is download the files from Blood Raven's website http://www.geocities.com/kotor mods/ -- put either or both files in the game's Override file - you DO NOT need to start up a new game to use.
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